Medic bag - revive item

I’ve written about this idea a few times before but never did a proper suggestion, so here we go.

Medic bag would be a medic exclusive item that would allow to revive allies. Probably a classical “morphine syringe” would be appropriate as animation.
Since it would be a quite powerfull item, it would take the main weapon slot. So if you want to use it, all you have is a pistol for self deffence.

There would be some limitations of course. Soldiers who are dismembered or died to headshot wouldn’t be able to be revived.
EDIT: This medic bag would have limited number of uses (lets say 5). You will be able to resuply them from the medic box.
EDIT2: If this mechanic will still be OP, we may add a time window to revive. If it pases, soldier can no longer be revived.
EDIT3: If somehow it’s still too OP, we may introduce a rule that each soldier can be revived only once.

If your whole squad is wiped and somebody tries to revive one of your soldiers, your camera will travel to the revived soldier and you will have an option to accept or deny the revive. If you deny, you will go to the spawn screen as usual and all your soldiers won’t be possible to be revived.

EDIT 4:
Medic AIs shouldn’t revive on themselves as it’s potentially dangerous and may end up with a very stupid squad wipe. So to revive somebody, AI has to get an order from the player (probably sth like: look at corpse, pres X(needs refining)).

About realism of this mechanic.
Even games like HLL, PS or Arma have revive mechanics so don’t even try to argue it’s not realistic enough.

7 Likes

it is… arcade wonderland.

but, i don’t see why not.

it does sound nice.

but i would add perhaps a medic class 2 for this.
and add a 5 seconds delay between being able to revive another soldier ( or longer animation ).
so that, people can settle for medic type 1, or use medic type 2 depending their preferences / situation and what not. to also create some differences in gameplay.
( with it’s own perks to reduced it. so it would be somewhat balanced )

otherwise becomes too convenient.

but i love the idea, and would certainly make lone fighter more interesting. ( or my pves. )

1 Like

Seems like a nightmare in squads When some people have nine man squads that’s a lot of people to revive from the dead

1 Like

It’s basically a “weapon” so if you don’t want to use it, don’t equip it. There is no need to lock it to certain squad.
Though it may be a good idea to unlock it in progresion together with medic 2 squad.

That’s what I meant.
More hardcore games have revives so why not enlisted?

Not really. Quite a lot of deaths are caused by explosions that have high dismembered chance and most weapons are stupid easy to use so headshots aren’t uncomon either.

Additionally there is a question of time (ppl tend to respawn just before you revive them, that’s one of the rules of the universe) and resources (as obviously it would have a certain number of uses (I forgot to include this in the OP)).

1 Like

Not exactly against it, but considering how fast paced the game is if theres proper radios I dont see much use for such.

Eitherway I disagree with main weapon, sure some groups probably would use medic regardless of lack of main weapon.
But I highly doubt others / solo players would use it much.

Id prefer the medic to keep its main weapon, with drastically reduced ammo count to make clear differency between assaulter & medic.
And perhaps the revived soldiers could only get 50% of HP back from medkit.
This way the medic would have means to defend himself & revived soldiers wouldnt be same as respawned.

That’s my attention.
When there is a medic in the unit, each soldier in the team should be treated as if he had a first aid kit, i.e. not die permanently just because he does not have a first aid kit.

You will be able to equip both your weapon and revives if you want. But you will have to sacrifice medbox and thus you will have limited number of revives.
I aimed to make this system flexible but not flexible enough to make an universal soldier.

Idea about not ful health while resonable, may cause the whole thing to be too slow.

fair enough, I wouldnt hamper too much with ability to atleast defend yourself.
Otherwise it probably wont be used much.

While theres ~x amount of shield after revive, just to prevent this.
Aka dying infinite times and get revived constantly.

1 Like

There would be a revive animation (3s long lets say) so clasic “die, get revived, die, get revived…” cycle shouldn’t be possible.
But if it happens, you can always switch soldier and kill the guy kiling you. (Or you can watch AI suffer if this is your thing.)

I dont mind the medic/revive concept.

Screams teamwork/cooperation

2 Likes

Like Morphine in Men of War 2: Assault Squad?

in a game that everyone dying like flies ?

1 Like

It seems extremely like the medics that already exist in Stalingrad and Pacific. You know, the same ones that everyone complains about because they take the slot of assaulter 1s?

Instead of a backpack, they get the medic bag that lets you do pretty much exactly what you are asking for, and even has unique PERKS that increase their effectiveness and number of syringes.

picard-face-palm

2 Likes

Did you even try reading the post this is about bringing people back from the dead not healing wounded people

It said reviving. It never once stated the suggestion was for people that were in a DEAD state, but not for the DBNO state.

Even so, most of what I said still holds true. The medic bag already exists. Instead of trying to reinvent the wheel, perhaps a mechanic could be added to them to do what @VoyoMayPL is asking for: being able to bring back soldiers from the DEAD state.

Which, to be honest, the way that you propose the idea,

Seems overly complicated and when your whole squad is dead they should remain dead. If you still have troops alive, and the character to be revived in question hasn’t been headshot or blown up, maybe.

I still think the better option is to use the medics as they are currently, but give soldiers the ability to use the pistol when they are downed as a means to defend themselves, potentially giving the medic a better chance to get to them without getting fully killed in the first place.

idk something about reviving is kind of obvious.

this is exactly what the game needs.

Perhaps martyrdom or planting AP mine for those occasions when you just dont want to use pistol as last stance

It makes no sense that you can pull the pin on a grenade and blow yourself up, but you can’t pull out a pistol and try to survive.

1 Like

I like the sugestion, but things must come frist.

WE NEED MEDICS IN ALL CAMPAINGS, for our luck this gonna happen in the next major update.

Pray up guys.