disable human infinite fallen down
and
clean up your dead zombie as soon as possible. which Cuisine RSED configure it to 5 seconds
// zombie_mode_soldier{
// _override:b=yes
// hitpoints__alwaysDowned:b=no // <----- DISABLE THIS PLEASE, Otherwise your map will become a laggy hell
// bodyCleanupTime:r=5.0
// }
// new solution
enlisted_visible_base_soldier{
_override:b=yes
paid_loot__points:i=100 // initial loop score every respawn
hitpoints__downedTimer:r=30.0 // <--
hitpoints__alwaysDowned:b=no // <--
hitpoints__deathHpThreshold:r=-25.0 // <--
bodyCleanupTime:r=23.0
}
zombie_rush_zombie_dead{
_override:b=yes
bodyCleanupTime:r=5.0
}
nzombie_base{
_override:b=yes
bodyCleanupTime:r=5.0
}
make you zombile collidable to vechile and other things
zombie_mode_soldier{
_override:b=yes
hitpoints__alwaysDowned:b=no
}
nzombie_base{
_override:b=yes
"collidableToVehicle:tag"{
}
"collidableToShip:tag"{
}
"collidableToPlane:tag"{
}
"collidableToPhysObj:tag"{
}
}
make your zombie able to capture the capzone
zombie_mode_soldier{
_override:b=yes
hitpoints__alwaysDowned:b=no
}
nzombie_base{
_override:b=yes
team:i=2
zones_visitor__triggerTag:t="humanTriggerable"
}
zombie_rush_zombie{
_override:b=yes
team:i=2
zones_visitor__triggerTag:t="humanTriggerable"
}
zombie_walk_zombie{
_override:b=yes
team:i=2
zones_visitor__triggerTag:t="humanTriggerable"
}
zombie_giant_zombie{
_override:b=yes
team:i=2
zones_visitor__triggerTag:t="humanTriggerable"
}
base_zombie_armored_soldier{
_override:b=yes
team:i=2
zones_visitor__triggerTag:t="humanTriggerable"
}