Hello,
I’m trying to test weapons at their max upgrade stat and read that you can use customProps to do this. However, I’m not noticing any difference. Am I missing something?
Also I wanted to add perks to the soldier on the modseditor, I heard that you can use custom profiles to do it but I’m not sure where to start. Is there a way to edit the perks from scenes.blk?
You can, but it will work for all soldiers. For that need to create game_mode_units_modifier entity and then add perk properties that you can find in soldier entities (for example entity_mods__speedMult).
If you need to edit only certain playable soldiers then yeah… You will need to create custom profile.
Thanks I got it to work, I think I found out how gun__shotFreq work. So you get the base number then calculate it for the initialComponents.
gun_spread__maxDeltaAngle should probably work the same
But I still don’t know how to adjust the recoil. I wanted to reduce the Horizontal and Vertical recoil by -10% but adjusting gun__recoilAmount in initialComponents just overrides the recoil.
I couldn’t find gun__recoilAmount in the details. So in Euthy’s sheet, the Silenced Erma EMP has 5 actual Horizontal and Vertical Recoil. Does anyone know how to translate that to gun__recoilAmount?
So what the hell is the type “real”
(I thought it was “round”)
I can understand the concepts of “text”, “array” and “object”, but I don’t understand “real”.
it depends. somewhere it is basically just equivalent of float (e.g. transact sql or MS sql server) or double (e.g. mysql), in others it could be any representation of any real number (e.g. float or double or decimal)