This should be fixed with 1.66 and 1.7.
I like new changes. Classes-skins are nice idea. And caves look epic.
Would be good to increase body cleanup time. Or something else, because dropped weapons disappear very quckly. And also it hard to give someone better/another weapon or cancel random box drop if you got bad weapon from it.
1.75 is out. Changelog:
- Temporary measure against bots; Zombies can effortlessly push through walls of bots
- Added Tough Giant zombie type
- Added 3 new pap weapons to the pap box
- Minor map changes
- Increased cleanup time to 12 seconds.
- New wallbuys near spawn
- Adjusted Pyro’s ampula, should be more deadly.
Changelog for 1.8:
- Fixed …_lights not working for bare minimum settings
- Changed loadouts for characters
- Added Winchester 1895 wallbuy
- Players now start with 250 points
damn it be hard now, nice spawn on the mountain lol…unless team really works together …no win
When ever i use the link for the mod itgives me the previous version. I want 1.8 but it gives me 1.7, how do i get the right link?
I meant 1.75
i disagree with the grenade from 70 to 250 come on!! in addiiton to the other fixes made which will make it harder, that grenade price could go back to 70 or even 50…unless it got way more powerful
try to redownload it.
sometimes when you try to update your mod stored locally, you have to press the download button a couple of times.
it needs to refresh it on your game.
either because the link of the new mod has changed ( sometimes they change the last number/letter with each version ) and other times it’s because of the game that needs a refresh by downloading from the same link twice. as it doesn’t always refresh the newest link / mod.
Grenades are still overpowered when used properly. You can get 7000 score by the end of wave 5 only by using explsoives, grenades or molotovs.
meh, pickup groups cant even get passed wave 10 lol… once one of the good players dies. like me
if you had a solid team of 15 coordinating on voice you mike make level 85 its wayyyyyyyyt oo hard now…
1.85 is released:
- Fixed Minimap.
- Zombies are now visible on the minimap.
- Removed Pyro zombies
- Added Smoke zombies
- Fixed Veteran Sniper Zombie not spawning
- Added new route + escape “point”
- Decreased PaP Box price to 4250
- Increased point gain for Tough 1 zombies to 15, and Tough 2 zombies to 20
- Added firing position. DsHk is available to aid in survival. Overheats relatively quickly.
- Added new character.
Version 42:
- Removed customizable_animchar from the axe buy location.
nice changes i know u want to make it near impossible and its good that way, but give us a little more? maybe sell back gun, or when changing gun the value of the gun comes back to you that you are getting rid of? dropping guns? maybe to help people who join in later waves to be able to help out. little thigns
somehow launched on axis by accident, i know it locks you out, cant rejoin nothing puts you in same place…anyway around this?
maybe sell back gun, or when changing gun the value of the gun comes back to you that you are getting rid of?
Not possible.
dropping guns?
You can literally drop guns by pressing P. They will disappear after 12 seconds.
maybe to help people who join in later waves
You should always seek a lobby that has the shortest elapsed time since launch.
somehow launched on axis by accident, i know it locks you out, cant rejoin nothing puts you in same place…anyway around this?
Nope. It’s a problem needs fixing by the devs. Dev, Can you fix this, after getout the custom game and reenter it put me to the wrong team and make me cant deploy
1.86:
- Added new PaP weapon
- Fixed exploit. Hopefully for real this time
- DsHK should be indestructible.
ok thanks!
balance the afterburner, quite terrible for 4250 pap
i tried using P to drop a weapon didnt work even if i held it
Hi!
- the exploit you’ve tried to fix still works (just use rear windowsill)
- new exploit introduced after new path been added (near hole in bridge above tunnel))
- Sally and other grenade launchers is so fun, but i cant get Sally at least a week already, given we cannot implement pseudorandom dropping from pap box and given Sally is pretty different from other pap guns, can you please made it available from wall near pap box for 12000 points? I think it is fair. Maybe you can add another grenade launchers to the walls (like one with 8 rounds in clip, forgot name)
1: Fixed by modifying map layout
2: Please post a screenshot if you can
3: Sally is a novelty and very powerful. I will add a different, buyable grenade launcher.