[Map] Nuketown Zombies

I have played several matches with random people online, and none of them camped/exploited. Again, the zombie mode was designed to be played on a simple map, not in urban environment. Melee range could be increased i think, but it would also increase range everywhere.

Also, when stuck together in a pack, zombie’s melee range tends to bug out, and instead they hit each other.

The local mode thing is a bug that has been present for a long time now.

Also you won’t survive the higher rounds like that.

3 Likes

Update 1.3 is now released.

Cave has been expanded again; The research platform (with reduced details like equipment, for now…) features a new late-game wall-buy and all the boxes you need for survival.

Added 40 new waves. Match ends at Wave 60. Balanced some waves.

Minor modification to the map.

3 Likes


You can climb on top of the railing and fall out of the map in the cave

Where exactly?

I can show you when i get home

1 Like



You can climb on top of the railing and fall off

1 Like

Okay, i managed to do it. It’s pretty hard to pull off though.

Thanks.

Update 1.4:

  • Fixed lamppost, and 2 cave exploits.
  • Added Tunnel spawn for zombies (and a tunnel)
  • Score gain is now slightly higher (1 score/hit)
  • Price adjustments.
  • Late-game waves are now harder.
4 Likes

Is possible to add the moon event weapon?

Someone has once again used your soviet caponier rendinst without giving any credit
sandbox.enlisted.net/post/e9NkDu8OnyXBGh0T/
Might be off topic but i just wanted to tell you

it’s the same guy too :joy:

“But it has two flags at the entrace! It’s not your prefab! It’s just veeery similar”

33333.jpg__mq

TBH i don’t care. It’s not like the caponier is a custom model or something, it’s a game asset, it’s not mine.

2 Likes

It would be still nice if they credited you

1 Like

Update 1.5:

  • Added more wall buys

  • Added anim_offset changes suggested in this thread.

  • Added “Tough”, “Super Tough” and “Stupid fast” zombies for higher waves.

  • Waves have been reworked; Based on what i’ve seen in public lobbies, late-game waves were too easily beaten. In later waves now players will encounter zombies with more hp and/or speed. It seems like quantity doesn’t matter, quality (in this case HP and speed) does.
    (Not all of the zombies are affected, only the deadliest.)

4 Likes

Dude, I didn’t use anyone’s rendinst. This is an rendinst in Cuisine Royale, which is also in Enlistedi’s game files. If you look at the map carefully you will understand this, think twice before judging someone

I cant because it isnt working

The mode actually works. We played it very well with 8 people. Try it again. If you want, use the North America server. I don’t know why but mods don’t work on other servers.

1 Like

The server bug is present with other mods too. I will test if it works when i have time

1 Like

except you did used my entire modified map where i replaced the older hesco with crate boxes plus all the others and various changes that i made, and not a single name dropped " thanks to x / y "

https://sandbox.enlisted.net/post/zECTeB6CCoSjeus9/manifest/2/

https://sandbox.enlisted.net/post/wO4uUi9U7iGSkUhF/

i’m not gonna start a " war " over a map that i made free.

even though luckily, you made a pvp ( and i was about to make a pve ) no hard feelings.

but you didn’t even bothered:

if you are going to use this mod though, have at least the decency of mentioning the creator in the comments (me). thanks!.

so yeah…

I looked at the map you made and it just gave me an idea. I changed the entire map. There is almost nothing left from that mod you made Except for 10 boxes and 1 tent that I forgot to replace. Also, if you look at how much this map has to do with the map you made, I do not accept this accusation you made against me because of 8-10 boxes and 1 milita tent. If you want, I can share the mod with you. You cannot call someone a thief without any evidence. This is unethical.