[Map] Nuketown Zombies

Grenades are still overpowered when used properly. You can get 7000 score by the end of wave 5 only by using explsoives, grenades or molotovs.

meh, pickup groups cant even get passed wave 10 lol… once one of the good players dies. like me :stuck_out_tongue:

if you had a solid team of 15 coordinating on voice you mike make level 85 :slight_smile: its wayyyyyyyyt oo hard now… :frowning:

1.85 is released:

  • Fixed Minimap.
  • Zombies are now visible on the minimap.
  • Removed Pyro zombies
  • Added Smoke zombies
  • Fixed Veteran Sniper Zombie not spawning
  • Added new route + escape “point”
  • Decreased PaP Box price to 4250
  • Increased point gain for Tough 1 zombies to 15, and Tough 2 zombies to 20
  • Added firing position. DsHk is available to aid in survival. Overheats relatively quickly.
  • Added new character.

Version 42:

  • Removed customizable_animchar from the axe buy location.
5 Likes

nice changes i know u want to make it near impossible and its good that way, but give us a little more? maybe sell back gun, or when changing gun the value of the gun comes back to you that you are getting rid of? dropping guns? maybe to help people who join in later waves to be able to help out. little thigns :slight_smile:

somehow launched on axis by accident, i know it locks you out, cant rejoin nothing puts you in same place…anyway around this?

maybe sell back gun, or when changing gun the value of the gun comes back to you that you are getting rid of?

Not possible.

dropping guns?

You can literally drop guns by pressing P. They will disappear after 12 seconds.

maybe to help people who join in later waves

You should always seek a lobby that has the shortest elapsed time since launch.

somehow launched on axis by accident, i know it locks you out, cant rejoin nothing puts you in same place…anyway around this?

Nope. It’s a problem needs fixing by the devs. Dev, Can you fix this, after getout the custom game and reenter it put me to the wrong team and make me cant deploy

1.86:

  • Added new PaP weapon
  • Fixed exploit. Hopefully for real this time
  • DsHK should be indestructible.
1 Like

ok thanks!

balance the afterburner, quite terrible for 4250 pap :frowning:

i tried using P to drop a weapon didnt work even if i held it

Hi!

  1. the exploit you’ve tried to fix still works (just use rear windowsill)
  2. new exploit introduced after new path been added (near hole in bridge above tunnel))
  3. Sally and other grenade launchers is so fun, but i cant get Sally at least a week already, given we cannot implement pseudorandom dropping from pap box and given Sally is pretty different from other pap guns, can you please made it available from wall near pap box for 12000 points? I think it is fair. Maybe you can add another grenade launchers to the walls (like one with 8 rounds in clip, forgot name)

1: Fixed by modifying map layout
2: Please post a screenshot if you can
3: Sally is a novelty and very powerful. I will add a different, buyable grenade launcher.


this “battle will be created” loops back after 20 seconds, tried changing from europe to NA, didnt work, also lowering playercount didnt work. anyone knows how to fix?

You cant fix it, it’s a reoccurring issue with custom games and mods

3 Likes

Are the devs aware of the issue? The custom games have been really unstable lately

The servers should be working fine now.

2 Likes

1.87 is released.

  • Added Leuchtpistole 42 Wallbuy

  • Added Thompson 100 Drum mag wallbuy

  • Added Roks 3 wallbuy

  • Added PTRS wallbuy

  • Increased chance for Luftfaust in regular box

  • Buffed PaP weapon damage (200% → 250%)

  • Tough zombies HP was decreased

  • Very fast zombie speeds were decreased

  • Late game waves have less giants now

  • Added invisible walls. Thanks to this, 1.9 will have major changes to the map, more on this later.

  • Fixed exploits

  • Fixed cave barrel exploit

6 Likes

Hi! Thanks, very nice update! New exploits been found by players (not known by me) so they somehow still manage to crawl onto the hill, while being behind the fence, it is very bad, game essentially becomes just a shooting range without ability to loose. Maybe if you’ve found way to place invisible walls you may pave fence with these walls from the inner part, it may help without even knowing where current or future exploits may be found?

1 Like

Update 1.9 will solve all exploits. That is 100%. Invisible walls will allow me to restrict playable area much better. It will be released this week. (Thursday earliest)

If you can, please post a screenshot of exploit location. I don’t have time to walk around the map while hugging the walls.

Some teaser:

Very nice-looking update!, i still can’t witness exploit being used so cannot tell you exactly where it is (sorry).