as usual, top notch quality mod
however, if you’d allow me,
in my humble opinions, there are some loadouts that would need to be addressed.
i’m unsure if some of these loadouts were made for balance reasons, or preferences.
anyway, if you have time, i suggest to
- change various characters in different squads for easier and organized management based on the type.
for example, movies ( homelander, indie, meyers etc )
germans, soviets, japan and us separated or in a ww2 category.
few squads suggestion
for movie characters: ( usa_moon_assault_1 )
x german characters ( squad_ger_mgun_3_event_1 )
x japanese characthers: ( axis_pacific_prem_medic_1 )
x modern soldiers ( ussr_modern_inf_1 )
x red army soldiers ( ussr_moscow_rifle_1 )
-
indie:
he has an m1 carbine, but i’d argue he should have the revolvers like in the movies.
swap the private’s m19 rifle for the m1 carbine.
-
swap the luftwaffe officer and volkssturm weapons
that the zk was primarily used by ss units. since you don’t have any in your mod, the closest thing would be the volkssturmer. as the luftwaffe never used such weapons and the mp40 would fit based on the pouches as well
-
either change the jedi to be a sith, or change the blade color
a bit funny but, a very small nitpick.
so yeah, if it’s meant to be a jedi, usually they have the Green lightsaber for Masters, Blue for knights & padawans, purple for council members and yellow for sentinels.
or, if it doesn’t have to be a jedi, white for grey jedi.
- the mob member should have the drum ( 50 round ) thompson
( but perhaps could have been for balance reasons… divide the magazine in half? )
-
the 40k guardman should get a lazer pistol or rifle
( perhaps a nerfed version of the PA weapons )
-
the sergeant from the future using a lever rifle is a bit… odd.
but i wouldn’t know what to replace it with
perhaps a blacked scoped T14?
or a modern shotgun based on the spas 12 that i made for my police mod:
and last but not least,
as usual, if you need more characters, let me know