Planes are an integral part of combined arms warfare but I feel in game they can be lacking. Sometimes there is little point in using planes. Most players choose ground vehicles over planes. Yes there are some particularly good planes but most of the time there’s little point in flying. The job of a fighter plane is to fight other planes but you can’t really do your job if there isn’t anything to shoot at. Sometimes it is even seen as strategic in this game to not shoot down enemy planes because it denies the enemy team 1 to 2 squads that would be in their way on the ground. This game really is ground first
I feel plane gameplay should be refined so it can truly shine in what’s supposed to be a combined arms game. Planes should be more active in battle. This increases the dynamic between ground vs air and air vs air gameplay. On the ground both teams should care about shooting down enemy planes while defending their own planes and planes feel like they play a pivotal role in defending and attacking objectives.
First, overhaul Bombing runs to be Heavy Bomber planes instead with better defenses and a stronger payload. Bombing runs really are lackluster. They’re easy to shoot down, have a long cooldown, and barely effectively drop their bombs. Most of the time they barely hit anything. Bombing runs should actually be a worthwhile ability as well as something the enemy team should fear and struggle to take down. They wouldn’t feel like a waste to call in and the increased threat makes the enemy have to actually focus on taking down as many as possible. This makes it more important for both teams
It also gives representation as these famous heavy bombers would most likely never be playable vehicles, while the current bombing runs are literally playable vehicles. The strategic bombing campaigns were some of the most daring and important operations of the war
US: B-17
Theoretically in the Pacific the US Heavy Bomber could be the B-29 since it was exclusively used in the Pacific and is so iconic
UK: Avro-Lancaster
USSR: PE-8
Germany: He 177 Greif
Italy: P.108
Japan: G8N
Second, make Paratrooper planes and Supply planes fly a longer distance before reaching their point. This gives enemy planes a chance to shoot them down. Cmon how many times have you been a vehicle or infantry and got killed moments after spawning. My point is let’s not act like it would be a big deal. Attacking enemy Paratrooper planes could either result in total destruction, or killing the squad, or sending the plane off course. You think paratroopers had a smooth landing, they had to fly deep into enemy territory as flak and air defenses peppered the sky, the US lost over 42 transport planes on D-Day
Third, add more “things” for our planes to attack/ defend. These would be Radio squad call-ins
Recon Planes would fly over the battlefield spotting enemy vehicles, structures, rally points, etc.
US: L-4 Grasshopper
UK: Taylorcraft Auster
Soviet Union: Polikarpov Po-2

Germany: Fi 156 Storch

Italy: Ro.37 Lince

Japan: Ki-76

Incendiary Bombing Runs would be Bombing runs that have incendiary bombs. They could have a longer cooldown than regular bombing runs
Airstrikes would be a powerful precision strike. They are able to be shot down and intercepted before they reach their targets. They are more vulnerable than Bombing runs because they’re just a single undefended but powerful target
Allies: JB-2
USSR: 10Kh
Germany: V-1
Japan: MXY-7
Fourth, I am inspired about bombing runs, you may call them in but they take time to reach their targets and the enemy has a chance to shoot them down and deny them. This gave me an idea about artillery
When Gun, Rocket, and Smoke Artillery is called in artillery batteries are spawned in way in the back of the team’s gray zone. Like Bombing runs there would be a short timer before the artillery strike begins. This gives enemy planes a chance to destroy these artillery pieces. The artillery strike is most to least powerful based on how many were destroyed