Making Enlisted a Better Place №71

This new issue of the “Making Enlisted a Better Place” series focuses on the buffs to Japanese weapons, the addition of bombers to Practice mode, tweaks to locations and missions, bug fixes and also smaller improvements.

Weapon changes

We’ve tweaked the characteristics of a number of Japanese weapons in this patch - in most cases, improving their performance:

  • Type Ko rifle: increased base damage from 11.2 to 11.7
  • Type Otsu rifle: reduced base damage from 11.6 to 11.5
  • Type Hei rifle (late): increased base damage from 11.6 to 11.7
  • Type Hei Automatic rifle: increased weight from 4.9 to 6.7 kg
  • Type Hei LMG: reduced weight from 10 to 9.3 kg
  • Type 100 SMG (early): increased base rate of fire from 450 to 700, increased weight from 3.8 to 4.2 kg
  • Type 100 Paratrooper SMG: increased base rate of fire from 450 to 700, increased weight from 3.8 to 4.3 kg
  • Tokyo Arsenal SMG: added semi-auto firing mode
  • Type 1 SMG: increased base rate of fire from 500 to 620
  • Type 2 SMG, Type 2a SMG: increased base rate of fire from 600 to 750
  • SIG 1920: changed caliber from 7.65 Parabellum to 7.63 Mauser, increased base damage from 5.5 to 5.7, increased weight from 4.2 to 5 kg
  • Type 11 LMG: reduced recoil by 18%
  • Type 96 LMG: reduced recoil by 21%, increased weight from 9 to 9.3 kg
  • Type 97 LMG: increased weight from 12.4 to 16.2 kg, reduced sprint speed modifier from 50% to 45%
  • Type 99 LMG: reduced base rate of fire from 800 to 550, reduced weight from 12 to 10.6 kg, increased sprint speed modifier from 50% to 55%
  • KE7: increased weight from 8.2 to 9 kg
  • Te-4 MG: reduced recoil by 18%, increased weight from 9.3 to 14 kg, reduced sprint speed modifier from 50% to 45%
  • Type 100 MG: increased weight from 16 to 20 kg, reduced sprint speed modifier from 50% to 40%, removed semi-auto firing mode, increased base rate of fire from 600×2 to 1000×2, improved accuracy to match other high BR machine guns
  • Arisaka Mortar: removed time delayed fuze
  • Type A sword-pistol: increased sprint speed multiplier from 100% to 150% to be in line with other swords

But not only Japanese weapons were changed - we’ve increased the base damage of the Gorov LMG from 12 to 12.7 and increased the sprint speed modifier of the Tomahawk from 100% to 120%.

Bombers in Practice mode

From now on, bombers will appear every two minutes as additional targets in Practice mode. We hope that this will help you hone your skills in taking down enemy planes and prepare you for battles against other players.

Locations and missions

We’ve added a new “Wald West (Invasion)” mission for you to test your tactical skills under fresh combat conditions!

Additionally, we’ve fixed the incorrectly placed stationary machine gun in the “D-Day” missions, added new cover to the “River crossing (Conquest) Large”, “Omer (Conquest)” and “Fortified district (Conquest)” missions, plus improved the placement of capture points in the latter.

Other changes

  • Fixed an issue where Molotov cocktails, phosphorus grenades and impact grenades would hover in the air if the player died while throwing them.
  • Replaced the duplicate yellow torso customization option for the Krieghoff FG (Germany, Premium) squad with the missing green one.
  • Added the option to use “Digits (Axis)” decals on Italian and Japanese vehicles.
  • Fixed an issue where the adjustments (scale, rotation, condition) to the default camouflage of bikes, APCs, Battle Pass, Event and Twitch Drop tanks were not reflected on the vehicles in battles.
  • Corrected the spread of the PPSh-41 (box) to be in line with the PPSh-41.
  • Corrected the spread of the Type 100 MG on its stat card.
  • Fixed the incorrect camouflage of the P-51C-10 in the hangar and when viewed from outside in battles.
  • Fixed the floating rocket under the left wing of the IL-2 (1941).
  • Adjusted the camera’s position in the cockpit of the I-16 type 24.
  • Incognito mode and the “Teammate marker” setting no longer reset after restarting the game.
  • Objects no longer flicker in the sights of the Type Hei Automatic rifle and Type Hei LMG while firing.
  • Fixed a rare bug that caused the hangar to display incorrectly when using the Steam client.

We appreciate your feedback!

Lots of exciting game mechanics have been implemented or improved thanks to your ideas. We regularly collect your feedback and suggestions from all platforms, including our forums. So discuss, share and suggest!

52 Likes

BR changes are coming soon aswell? Some of these weapons dont fit their BR at all anymore.

22 Likes

So a BR I weapon has better data than a BR III weapon? MP35I is crying.

15 Likes

Now we all know who won the Japanese-Soviet Event ! :sunglasses: :japanese_ogre:

23 Likes

No, Type 100MG has 900RPM, not 1000.

AND
image
Are u people lost ur mind ? Even in BR III it’s kind of OP.

29 Likes

Is it just the “type 1 SMG” and not the Type 1 (1930)?

1 Like

PPSH box dispersion fix finally, and a bunch of buffs to Japanese guns as well? Nice, some of these have been asked for a long time. And adding the AI bombers to the range is a nice feature so you can test AA vehichles better.

6 Likes


LOL they buffed so many low br jap smgs but they forgot about this one

21 Likes

nice

12 Likes

Now the Japanese have a PPS in BR1? Great job.

1 Like

No this very good update now Japan is basically BR II soviet union . Now they need to increase M50 Raising Rate of Fire to 850 and we are good. :smiley:

6 Likes

People always talk about russian bias, while in our game Emperor Protect is always more effective.

8 Likes

These are still a BR 1 SMG? o.O

so 96 is gonna be a laser and 99 gets a rof nerf but a 5% speed increase? interesting.

insert evil grin

honestly, long overdue

9 Likes

As a Japanese player… thanks…? I hope some BR adjustments are soon to follow after the more… drastic changes…

But I’ll take this oppertunity to sell all my late model Type 100s and buying the early model instead as replacement, they look nicer anyway so I appreciate the choice.

4 Likes

still no 7th member on the Soviet M3 lee? Also the bundles/packages disappeared again

3 Likes

@MajorMcDonalds

most important question:

  • when creating BR VI and moving all JETs to that BR and make them play only against his own BR?
13 Likes

what? Does Japan have a submachine gun with 7.2 damage and 810 firing rate for BR1?Its magazine capacity is still 30!This should not exist at all. If it wants to stay in BR1, it must have only 6.6 damage or a lower firing rate. You cannot let BR1’s submachine gun have perfect values.

13 Likes

That thing is almost on par with its br3 late version now lol

5 Likes

japanoid

There is no BIAS here I can guarantee according to the Japanese Empire all is well balanced :joy: :rofl: :rofl:

16 Likes

But all kidding aside, you can’t ignore a BR3 SMG on a BR1, when Japan was already strong enough there and had the best BR1 bolt action, the Type 38.

2 Likes