Making Enlisted a Better Place №58

this “fix” fixes nothing - just as u said impact spammers … are exacly that spammers so fix would be reducing carry capacity of impact to 1 instead of nerfing it’s power

Im going to miss seeing the noodle people fight in tunisia and stalingrad :disappointed_relieved:

Easier to change few numbers than to lets say make new line of code limmiting carry capacity of impacts… such obvious fix to spaming problem without nerfing to oblivion - reduce carry capacity of impact instead of making it shit.

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Well. No developer wants to make mistakes. This will affect his work for the worse. Therefore, the answer is quite banal - we always try not to spoil the game that we ourselves created. (yes, the author of the game you loved and the author of isolated errors in it are the same developer and basically he does 99% of the good things)

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Does this mean my German Event paras can now have customization? I cant wait to get off work and check this out

Are there any news regarding out of place customisation for premium/event squads, including paratroopers?

  • Soviet paratroopers can appear on any BR but always wear late war 44-55 Amoeba uniforms even in Moscow or Stalingrad?
  • Moroccan squad wears robes in Normandy, Volkssturm wears suits in Tunisia, etc - wasn’t it planned to adopt them all to different maps? That was definitely working in one of the tests.
  • Why is dot-44 camo available as customization for pre-44 maps like Moscow, Tunisia or Stalingrad?
  • Why do Pacific preorder squads keep frog camo in Normandy and Tunisia?
  • Why don’t Italian squads have Italian European uniforms but instead wear German ones?
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well if you mean you are absolutely disregarding it then yes.

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I dont get it. They nerf the fun. TNT, nades, Impact nades, WP nades were all nerfed. Wtf. What is the point of playing …

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Let’s all thank the Chinese community for spamming nothing but rifle nades/large bags with impact nades. So the devs could nerf impact nades. I swear we can never have anything good. Always “some group” fning things up for everyone else.

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From my perspective, basically every update since merge was introducing rushed content/patches which contained unnecessary large number of bugs or features that’s going to be tweaked later.
For example APCs are obviously rushed af. You are releasing premium APC with non functional features. But we’ve learned literally on day one of the realese that those features are going to be fixed “later”.

I just want to know reason why. And I would like to know if such approach is going to be norm. I really love this game, but bugs and unfinished/rushed content is extremely frustrating to me as a player.

I’d rather have less content if it means better quality.

25 Likes

OH, GREAT! Now please make an analogical fix to the dispersion of Sniper FG-42 - just like the Type 99 had the damage dropoff of a non-sniper rifle, the Sniper FG-42 II has the dispersion of its non-sniper variant. I already said something about this long time ago - I wish I could see "Better Place" update for FG 42 II like this (only sooner)

I wish I could see "Better Place" update for FG 42 II like this (only sooner) - #10 by Dregomz (check out the inconsistency in dispersion values on the screenshot from Dregomz)

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That was the funniest bug in the history of Enlisted. I think I will be missing it.

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cuz its super eassy just to change some numbers instead of actually try some other way

I noticed something strange: why does the sniper Type 99 have lower bullet velocity than the normal one? I looked at the stats of the sniper version not long ago and I think it was 730 m/s before this patch, or am I mistaken?
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shall we talk about german paratroopers that are still broken after 7-8 months?

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Wait , they might come to this forum saying its discrimination. In mean time they have their own version of enlisted and server.

Not all test server bugs were fixed before a new update is launched.

Impact naades are still spammed just as I thought… your nerf doesn’t fix anything. Limit the number of impacts player can carry instead of nerfing them and u will see improvement.( I said that milion times already :roll_eyes:)

Or just limit the amount of grenade pouches a squad can carry.

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Limiting an item to a certain class or how many you can carry, instead of nerfing it into the ground makes to much sense. That’s why devs don’t do it

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