i think you can put a score " locker " on squads, where you need to score a certain ammount of point before you can use that squad/vehicle.
and i believe @tommyZZM used it in his mode ( or, i could be wrong. ) but in the featured " Path of Glory " ( @schyrikami ww1 mod featured last week ) there’s a working example.
and yes, they can now force loadouts onto people. but, they will still have to make those.
perhaps i’ll make custom profiles for people to use. but the problem that i suspect we’ll encounter, will be that the merge will most likely change faction and soldiers name ids. so i’m waiting for merge before i’ll do anything.
although, yeah. people can make HA loadouts for the time being and there’s a good thread for those who are interested:
no. we cannot upload custom files, nor earn xp by playing mods. or change how xps works. that goes beyond our powers ( otherwise people would just spawn 3000 bots and nuke them repetetively with bombs and farm levels )
hence, devs deactivated xp gains.
most likely, this won’t change.
you will need at least 10 players to earn somewhat like regular matches in custom games ( AND NOT IN MODS ).
What? I hope all kinds of things are used regularly in order and not abused.
Why can’t I use my own stuff?
I choose ba-11 which costs less points. While my teammates chose the IS-2 it cost higher points.
Thanks to the score, all types of vehicles can appear in battle at the same time.
This kind of HA is the narrative aspect of the game.
10 T-34s against 1 Tiger King.
Haven’t we discussed this issue before? Why do you have question here again?
And this is part of the main content of the game, I want the advanced vehicles and squads I purchased to become part of the HA game. Instead of completely replacing the default profile in my module with my own profile.
But my appeal has always been that I want to set the score of their deployed vehicles through PersonalSpawnScore for each player’s profile who enters the game.
Rather than some players frantically using suicide planes to freely hit the ground.
I allow them to use P-47s or Ju-188s, rather than ban them, but they should spend their own points deploying them.
I don’t see the contradiction in what you claim. This seems to be provoking some kind of dispute
I allow them to use P-47s or Ju-188s, rather than ban them, but they should spend their own points deploying them. and use this to balance different all kind of vehicels, IL-2 etc. T-34 KV-1 KV-2 IS-2 etc…
I always surround request with this scene
What does it matter? Some players like to use suicide planes.
But in the mode I want, I don’t think spam is appropriate.
op made a ww1 with limiting the usage of powerful weapons.
but it’s still in relatively HA manner.
he doesn’t have futurstic weapons ( outside the lad disguised as an mg18, although he did putted the effort in )
he has no such things as 1 tiger in moscow against against 10 t34s ( which, wouldn’t happen either way due to limitations but )
you get the jest of it.
as much i don’t disagree, i don’t think that’s a priority right now.
because as much we got our cool entities and what not,
i would like to remind you that custom games have been left untouched for almost one year, with almost no improvements.
THAT is what we should focusin on.
that’s your opinion.
and it ends there.
you use what you want, X uses what he / she wants and that’s fine.
but i’d argue we have to focus on other things.
i’m sure eventually a score for squads will come
( even though, i have no clue how that would come. because you would have to set power scores which leads to other problems that i’m perhaps overthinking on your behalf )
The thing you need to know is that I allow each player to deploy their own profile squad, which is unique to each player.
For example, bm-8-24 and po-2 were purchased just to use them in a proper mode.
Yes, the game has too many vehicle and weapon types, and they can all actually be deployed on the battlefield, but if they were simply allowed to be deployed without limit, the game would be unbalanced.
You don’t want to see 10 King-Tiger flooding the battlefield like a flood in a large battlefield mode, crushing the Allied defenses without any suspense.
It’s not that I don’t allow King-Tiger to appear, but they should appear in a limited manner, not in a flood.
you’re misinterpreting the words Historical Accurate AND Realism.
those are two different things.
Historical Accurate = Moscow: 7 kar 98 1 mp40 1 mg34, PZ III E / PZ IV E, JU 97 etc
Realism = everything that you could think of with the premise of " it’s in the game " or " made around the same year " type of exscuse that devs used since now. which still does not include tigers in moscow.
which, as you can see, it’s somewhat debatable and doesn’t come close to " label " your mod.
i’m sorry to say, but your mod now that i think of it, ( not to discredit. don’t get me wrong ) it’s also arcade.
whether you tackle the whole arcade charade from the base game, it’s not that different from it. it’s still arcade.
once again, your mod is more of a balance overhal than " realism / Historical accurate " with unique and interesting mechanics based on how certain things worked ( such as AA, artilleries, and others cool aspects )
but for you to sit here and pretending that your mod is HA ( / soft ha… which by the means nothing. it’s either HA, or it is not ) or even, realistic, it’s disingenuous.
I may not want HA as the meaning you understand it,
I just want some kind of diverse and reasonable history based combat atmosphere scenes. Not Tiger King or JU-188 suicide missile spam flood. This is always my main feeling and criticism of the default game mode.
So in fact we are not in conflict.
In the mod editor, we players can create the game missions we want~
once again, Historical accurate was not a matter of " i think in the 1941/2 there were tigers ".
no. it’s about sticking to facts.
in 1941 there were no tigers.
because those were still being developed.
which you can, and did.
but do not mislead with the historical things.
because it has almost nothing of the kind.
your criticism of the game, valid or not, and based on it, what you effectively made still doesn’t have to do anything with Historical Accuracy.
i hope you understand that.
because, if you were thinking of attracting HA players, i’m not sure how many of them would look at your mod and think " yeah, that’s historical accurate. and i’m there for "
you can’t sit there and take one thing remotely close to historical, stick it in your mod, and call it historical accurate.
that’s just… dumb.
let’s put it that way.
so you’re telling me that just because there are kar 98s and mosins it’s historical accurate even when there are laser weapons with it?
are you insane?
the more i talk with you, the more i understand how you haven’t really fully comprehended how historical accuracy works at all.
it’s not a tick box that you can achieve by putting the minimum requirement with one weapon?
not a label that you can slap, and call it a day when in reality it’s completely the opposite.
it’s like you make a chinese mod of how they had to repell the japanese with tigers and weapons that they never had.
it’s disingeneous and not historical at all.
the reason why people make historical accurate mod it’s to depict " what it was " and " how " it has been fought.