Making Enlisted a Better Place №49 (for the Entities.blk authors)

Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

FULL SYNCHRONIZATION

Mod creators, we have great news for you! We have added Entities.blk support in modifications for online lobbies!

In simple terms: Mod creators will now be able to create new game objects and/or replace existing ones, add unique mechanics to their missions (how about a mobile rally point?), and even change the parameters of existing game entities. In general, mods will become much more diverse!

Authors of mods. The file with templates, objects and entities will now be transferred to players who enter your mod’s server!

CAREFUL - FRAGILE!

Grenades are heavy enough to break the glass of a window and surprise opponents in the building. But until recently, the grenades behaved inconsistently — sometimes they broke the window, sometimes they didn’t, and sometimes they simply passed through it.

Now grenades break windows in a consistent and predictable way.

LESS SMOKE

Gunpowder is called smokeless precisely because it doesn’t produce as much smoke when fired. Most of the weapons in Enlisted are from our era, when the use of smokeless powder became the norm, but in our case the “smoke” was more apparent than it should have been.

We have reduced the density of the smoke cloud for a number of weapons in the game — this will allow you to better see your target even during intense firefights.

OTHER CHANGES

  • It is now possible to download mods larger than three megabytes.
  • Fixed the lack of spawn protection for vehicles after spawning.
  • Ammo boxes now destroy themselves when they run out of ammunition.
  • Fixed the overlapping of the mask and gas mask of the AT gunner in the “277th Reconnaissance Battalion” squad when armed with RPzB. 43 Ofenrohr in the Invasion of Normandy campaign.
  • Fixed the overlapping gloves for the “1st Company Giaguaro” squad with non-default torso customizations in the Battle of Tunisia campaign.

WE APPRECIATE YOUR FEEDBACK!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

38 Likes

Horsepower :stuck_out_tongue:

8 Likes

Always welcome fixes, poor Beaufighter not part of that sprint yet huh? :thinking::guardsman:

Any news about the two new campaigns ? There are 2 new campaigns in 2023 roadmap.

12 Likes

Finally, the guns wont be using black powder anymore.

Amazing for modders, cant wait to see what they can create with this.

8 Likes

@tommyZZM here you go.

@Enginya a personal thanks from me, and the entire modding community for you chaps :slight_smile:

( even though, i’m still somewhere in the ocean figure things out, i’m happy that my recolor templates and wepaons will now work in multiplayer )

for the rest, looking good.

finally, not so much stoner weapons :wink:

10 Likes

I’m also waiting and it’s already September

3 Likes

It even a bit more then just a entities.blk!


Path of glory // Schyrikami

7 Likes

I don’t know much about modding, but isn’t this the only thing that has truly blocked all dedicated modders so far?

Their progress should skyrocket from now on, I can’t wait, it’s a salvation for people who expect a certain type of gameplay that developers can’t deliver due to low demand. Modders fill this gap perfectly.

4 Likes

As i said before, this QoL is 10/10 for modders с:

14 Likes

not 100%; but close enough :slight_smile:

but i’m glad you kept your word, and was actually delivered.

( unfortunately, if i have to be critical, custom games does not allow for pves, and lacks several other improvements An outcry for custom matches improvements ( you better upvote this suggestion ) )

but, for time being, it’s really, really huge and allows many many cool parameters for mods .

3 Likes

this is great, although i’d rather having fixed the window not breaking down while vaulting, so annoying.

big time

Mr. @Devenddar since you are the modding guru.
Can you pls elaborate what these changes de facto means?

2 Likes

In short…
Custom content is here!
You now able create custom squads (profiles), create custom entities and edit old entities without seriously desync problems.

14 Likes

I think now modder can create pre-made squad with pre-made equipment,uniform ecc… modifie some object in the game like truck in mobile rallypoint or make working AI cannon,mg,AA

Still no pve for @ErikaKalkbrenner

5 Likes

fantastic news !

2 Likes

Custom profiles now work? Holy shit!

10 Likes

DAK tropical uniform to be added into Tunisian customization pretty please.

8 Likes

Horse cavalry… I hope it becomes official ww1 content at one point, but I’d settle with an elaborate mod :smile:

horse-look-at-my-horse

11 Likes

:heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart: :heart:

Wow! Amazing News! I immediately started making them to try them!

And Looking forward to seeing more amazing mods from every mod authors!

8 Likes