Making Enlisted a Better Place №37

Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

UI IMPROVEMENTS

Enlisted recently updated its UI. As you have noted both the improvements and shortcomings, we will continue to refine it according to your feedback!

Changed the player’s inventory, which will immediately catch your eye when you enter the game. We have added the long-awaited zoom-in and zoom-out feature when viewing weapons and vehicles. Important changes were also made to the Upgrades tab, as we changed the color of the icons for unlocked upgrades. And if you fully upgrade a branch, it will change its icon.

SIMPLIFYING QUICK CHAT

Many questions in the world are unanswered. For example, why an ally wants to attack a point your team is defending. From today, one less question of this kind exists today!

This means that if a player looks at the enemy point A, the message will change to “Attack zone A”, if at the allied point C — “Defend zone C”.

VEHICLE CREW’S AMMO REFILL

Now imagine: you get out of your damaged tank once again, but you suddenly notice that you have almost no ammo. “Why so?! I just stopped by a resupply point!”

Not anymore. Tankers, riders and engineers on a motorcycle at the resupply point can refill their vehicles with ammunition and also grab a couple of magazines for their personal weapons without leaving the vehicle.

STOP STANDING IN THE WAY OF MY HAMMER

You keep noticing that your AI soldiers are getting into the outline of a construction project and not letting you finish it.

Now your squad members are trying to move away from the engineering structure you are building. Show some respect for the man with the hammer!

OTHER CHANGES

  • Changed the icons that notify of a new level in the campaign and the unlocking of a new item.
  • Changed the logic behind notifications in the store. Now to remove the “green dot” from the store tabs, just open and close the section where the new offer is located.
  • AI soldiers now try to change their unthrown grenade to their main weapon when there are no available targets.
  • Fixed a bug where some bushes were blocking damage.
  • Removed the possibility to kill the controlled soldier through the menu in the Tutorial.
  • Fixed the weapon type of the Wz.35 AT rifle.
  • Multiple UI improvements and changes.
    • Soldiers in the “Squads” tab are moved more to the side.
    • Nameplates, soldier portraits and the number of “stars” have become larger.
    • Added a “Claim all” button to the weekly tasks menu.
    • Fixed the difference of fonts in the item’s price for Gold and orders.
    • Riders will no longer obstruct your view of their vehicle.
    • The Heavy machine gun no longer obscures the soldiers.
  • Fixed the D-pad not working correctly in the squad selection menu on gamepads.
  • Improved motion sensor control on PlayStation®4 and PlayStation®5.
    • Added motion sensor settings to the control menu.
    • Added ability to use motion sensors for tank commanders when looking out of the hatch with personal weapons.
    • Added possibility to limit motion sensor operation so that it works only during aiming.

WE APPRECIATE YOUR FEEDBACK!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

34 Likes

Nice lil things.

Will we have information about the upcoming tech tree soon?

Also: please reduce smoke barrage time delay for radiomen. It was something most wanted…

8 Likes

Tech tree news and major rework release date please are six months it get announced and still nothing outiside the UI…

Also, fix german event paratroopers drop sequence

9 Likes

Soon you will have it, keo preparing devblog about it

18 Likes

You should also solve the problems for the vehicles concerning the obstacles, simple little iron bars on the ground or different small objects block the tanks which makes useless the small fast tanks for example on Normandy. A tank is supposed to go almost everywhere, having to maneuver for an imaginary wall is frustrating.

3 Likes

Finally! The bots going in front of my face while building… That’s was true rage :grinning:

4 Likes

Great, but have Hispanos, 188 gunners, AT weapons been fixed as well?

Quick chat new options seem ok, but I miss my cover me, need repairs, other options.

Don’t understand point about ammo, so now personal weapons refilled as well, no other change? I never left the vehicle before this?

Good change re engineer, will try all these changes out and feedback on findings :+1:

customisation on Tunisia?

2 Likes

Yes, imo is more for raider anyway that for tanker

Yep, somehow the first guy regularly drops, like, 100m+ earlier than the supposed landing zone.

2 Likes

Wait the merge

Ok

4 Likes

10th time this is fixed… hopefully permanently.

2 Likes

poor @ErikaKalkbrenner he just managed to fix his custom hangar and now it’s broken again lol

2 Likes

any word on AT projectile fixes???

Does the engineer restock building materials at the replenishment point?

Bots were supposed to be more effective. Their effectiveness has increased by 10-15%, but they are still on point as whipping boys.

:woman_shrugging: :woman_facepalming:

( works for me )


very weird it’s picking random camera angle for me

which one you downloaded

EDIT: oh shoot. they updated the game.

pain ._.