Making Enlisted a Better Place №36

Our series “Making Enlisted a Better Place” is changing! From now on it will be a weekly column. The concept remains the same — we will correct smaller, but noticeable bugs and add new interesting features.

IMPROVING THE STATIONARY MACHINE GUNS

We noticed that compared to the powerful large-caliber machine guns, regular machine gun nests became less likely to be built and used.

To make them more effective in combat, we’ll make them 35% faster to build and increase their horizontal aiming angles by 25%. Surprise the enemy with a machine gun in the most unexpected place!

TASK PROGRESS DURING COMBAT

See which way and how many enemies you have left to kill to receive your reward, while holding on to your favorite rifle! You can now track the progress of most tasks in combat again — just open the minimap, and you’ll find your current tasks in the list on the right.

Note that if you left a battle before it was over, the progress you made on tasks will only be counted when the battle is over.

KEEP FLYING

Paratroopers are a really cool class, but in some cases they were too cool. After all, they weren’t affected by the spawn penalty if the previous squad died too quickly.

All squads have this, and now these guys are no exception — we’ve fixed it.

LOOK AROUND!

If you use the commander’s hatch to monitor your surroundings frequently, you have probably noticed that the gunner tends to turn the turret in the direction of the commander’s view even when the free look button is pressed.

Now the turret in free view mode does not rotate to follow the player’s view — only the commander’s machine gun, if the vehicle has one.

OTHER CHANGES

  • AI-soldiers now know how to fight from behind cover.
  • AI-soldiers now do not set crates in the air on points with complex terrain.
  • Improved the distribution of AI-soldiers in cover around the leader.
  • Reduced the time for AI-soldiers to detect enemies on the flank and behind.
  • Corrected control scheme for gamepad in main menu.
  • Fixed incorrect tooltip about personal weapons in tanks.
  • Fixed a bug, which caused the commander to shoot from inside the tank with his personal weapon.
  • Fixed rare graphical artifacts in some aircraft cockpits on Xbox One.
  • Fixed a bug that caused the pilot’s neck to be visible in free view mode while using Bf 109 planes.
  • Fixed a bug that occurred when launching the mod editor.
  • Fixed microfreezes that occurred on the “Progress” screen while searching for a game session.
  • Fixed a bug with the client’s performance, which occurred when setting incompatible graphical parameters in the game configuration files.
  • Fixed a bug, which caused the hitmarker to be displayed when shooting from a tank at a tank.

WE APPRECIATE YOUR FEEDBACK!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

49 Likes

So, KOOL!

5 Likes

WHAAAATTT???

This is amazing. I need to check this out.

12 Likes

good stuff :+1:

3 Likes

:grin::smile::smiley::grinning:

2 Likes

100% agree!!
From the text, it seems that Enlisted has become a SUPER duper good game!!
…Well, we don’t know if all of the updates actually work, but it is clear that we are slowly moving in the right direction. :slightly_smiling_face:

8 Likes

One nitpick though.
German MG34 already had bugged/clipped model due to wide horizontal traverse.
You may need to think about a fix.

I propose this: A way to solve MG nest's firing arc problem

5 Likes

giphy

12 Likes

Main changes are all great, look forward to them.

Really looking forward to seeing the improvements to the AI in action (still hoping for/waiting on the ability to direct suppressing fire btw)

Bug and Tooltip fixes always good thing

Overall, looks like a good update!

2 Likes

Great news. Looking forward to improved AI performance :+1::+1:.

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Please fix the incorrectly placed bayonets on the Japanese Type 100 rifle, and please fix the broken G41 reload. Thank you :slight_smile:

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just get us more bug fixes and we will be happy.

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The devs noticed the speedrun done by quadro, didn’t they.

Finally!

I didn’t like having to build a heavy one each time for efficiency so was still using the regular ones…

I’m not even sure what this penalty is… other squads have it? What does it do? (I genuinely don’t know…)

All in all good stuff. :+1:

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Additional respawn time. F.e spawning a plane and instantly suiciding gives you a 35 second spawn cooldown and paratroopers used to be able to bypass that cooldown entirely, but not anymore

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Oh! Very good, then! I never experienced it so really had no idea :sweat_smile:

1 Like

Great news!

Looking forward to test it later.

Making Enlisted a Better Place is always very welcomed. Gets excited every time I open opens the browser and find news about QOL improvements.
And now it will be a weekly column on top of that!

2 Likes

Maybe Fix the AT guns? Its impossible to kill something if they dont do anything…

Great, i like it, specially the MG buff
I wish another buff like, more times before overheat (maxim in early stalingrad)


AI cover still needs a bit of ironing but overall it’s great.
In gunfights they tend to survive a bit longer than they used to.

15 Likes