We are trying to reproduce this issue. So far, we have at best screenshots, but not the reason that leads to it.
If you have more information, then we will be grateful for such a decorated bug.
We are trying to reproduce this issue. So far, we have at best screenshots, but not the reason that leads to it.
If you have more information, then we will be grateful for such a decorated bug.
Hmmm … I think that somebody told me about that they can be changed Anyway, thanks for the answer
Use it while you can. This issue was escalated to the developers this morning.
Can we have stabilizers on tanks which had them historically?
In particular, on the premium M4A2 Sherman in Berlin?
Sorry. New line:
Yes. This mechanism is planned in one of the future major updates.
Is this mechanism in planed?
Can I safly equip automatic rifle for a 9-man premium infantry squad?
I also need the extra slots because the player is completely out of slots and has no room to equip premium squads.
Whether it’s a premium player like me with 10 slots, or a regular player with only 4 slots,
The slots limition issue definitely reduces players’ willingness to buy
Or just a dedicated prem slot, if nothing else
Meaning 1 slot that can only be used by premiums, but buying 10 prems won’t give 10 slots
When can we expect the hats/helmets bug be fixed? You know, the things people PAY ACTUAL MONEY FOR in both the Stalingrad and Pacific campaigns?? It’s been a whole month now!
Does that mean that, for example some old premium 9 riflemen squad, can the soldiers now equip another (secondary) rifle, normally available to regular riflemen? Like a semi auto rifle, or even a grenade launcher rifle, or in some campaigns, even a select fire rifle (like avt40)?
My bushy boys from normandy can rock a suppressed mp40 with large ammo pouches and a mp43/1 or stg44 because they were not OP enough from the start. Usually in a squad you have to decide if you either go with ammo pouches or a secondary weapon, premium squads get both
Surprisingly enough, for those guys I keep the fat backpack with health kits. The silenced mp40 is already very accurate so I don’t waste as much bullets as I normally do
It’s a great squad.
But it’s good that premium squads have a lil something that makes them versatile to use. You know… considering the horrendous prices they’re at
@1942786 you are a star, Thanks for fixing Fw189 ‘Uhu’ extra slot too! I will try and get some kind of more info on ps5 bug, not happened since this update so far.
Thank you so much!!! They just need a engineer now.
!!!
Yes they can conscript.
Love this add on!
And yet shooting the foot of someone a few times ‘kills’ them. See im talking about incapacitated wounding , not fatal shots.
Yes, head and heart and being blown up you’re not coming back from, but other ones you can.
One of my squad mates was hit 3 times and patched up to continue shooting his C9 in the 'Stan. Thats kinda what I want.
There is artistic liberty in this game of what you consider ‘dead’ , so let’s expand on that.
You might want a fresh new squad but with a ticket system its more efficient if you have potential to bring some back into the fight instead of draining more tickets.
And who said just rifles ? Maybe that incapacitated squad mate of yours was an SMG guy. Quite useful to have him.
Right now medics make little sense in a game with such a low TTK.
And I love the low TTK but we need to then consider the usefulness of this medic. I was trying to suggest a purpose for them.
Since we’re talking about this, will it ever be properly implemented or the mechanics of engineers getting assault rifles is only for Stalingrad?
P.S. Any chances of finally getting the proper model for the Japanese AT rifle?
Even “mil sims” like arma, squad or PS allow for revives in one way or another.
And they are way more focused on realism than enlisted.
Don’t know about the others but for Arma it’s more a casevac thing for RP than anything else.
Once you’re wounded you’re pretty debilitated.