Making Enlisted a Better Place №2

Each update of “Making Enlisted a Better Place” focuses on a particular aspect of the game or a particular mechanic, where we fix bugs or add interesting features.

The realized improvements mostly or even completely are based on the feedback you leave in the special topics and discussions on the online communities.

KEEPING UP WITH IMPROVEMENTS TO ENGINEERS AND FIXING OTHER BUGS

We have a lot of ideas about how to add more depth to various soldier classes, but before we do we want to give Engineers a few more long-awaited improvements that will definitely benefit your entire team. You all really requested these changes - so we’re introducing them.

MORE AMMO IN YOUR GUNS!

You got that right. Engineers can now resupply their anti-tank cannons and anti-aircraft guns at the cost of construction resources.

Pick up your handy construction hammer and point it at the gun for a hint about replenishing its ammunition. A full supply of ammo will cost 50% of the resources required to build the gun.

FIXING THE MACHINE GUN

One of the Engineer’s most fearsome but vulnerable structures is the machine gun nest. This rapid fire death machine can be destroyed by just one well-aimed hit to the machine gun itself, forcing you to take the structure apart and build it all over again, which will take some time.

That’s the way it used to be. Now the machine gun in the nest can be rebuilt by the same principle as replenishing the ammunition for cannons - with hammer in hand and the will to spend 50% of the price of the building. After a few seconds the enemy is back in your sights!

IMPROVED BUILDS

Building sandbags, barbed wire, and other defensive structures could previously be difficult around doorways and windows. We have corrected the Engineer’s interaction with such structures and their construction has now become much easier around these areas. Try it yourself.

IF A MOTORCYCLE ROLLS OVER…

…your soldiers will not die, but they will no longer be able to sit in the motorcycle. Soldiers will now automatically exit their motorcycle if it rolls over and can no longer be operated.

IMPROVED COLLISIONS

Being badly injured is familiar to every soldier and is definitely a better outcome than dying instantly. For this installment, we’ve worked on the camera so it doesn’t fall outside of objects and the whole process of being in a tight space looks better overall…

…as much as possible.

OTHER CHANGES

  • Corrected problem when picking up weapons from corpses.
  • PzB-38, PzB 39, Boys ATR, PTRD 41, PTRS-41 now lose damage slower with increasing distance. Damage on armor penetration at the armor penetration limit is significantly increased, the defeat of crew members is achieved with 1-2 direct hits.
  • PTRD 41 — armor penetration decreased from 45 to 40, damage decreased from 200 to 150 (now it corresponds with the same values of PTRS).
  • Fixed icon of Ross rifle in the Logistics.
  • Fixed bug when ability for running speed didn’t appear in the list of possible abilities for Gunner class.

WE APPRECIATE YOUR FEEDBACK!

Our team regularly checks the most important forum topics for your feedback, and reports back to devteam when we notice issues with gameplay mechanics and ideas for improving the game. We watch our communities and other Enlisted sites so that one day you’ll see your idea in the update notes or in this weekly series.

So share, suggest, and report!

16 Likes

What about silver troop orders?

9 Likes

Solid changes. Cant complain

6 Likes
  1. PTRD gets added
  2. PTRS gets added with nerfed penetration stats to make it a sidegrade from the PTRD
  3. PTRD gets its penetration nerfed because it didn’t match the PTRS

Makes sense.

14 Likes

well, at least they fixed the weapon pickup bug. The other changes/improvements are nice too

5 Likes

Consider, dev. CONSIDER

3 Likes

Those are all really nice and awaited changes. I’m very happy that my favourite soldier class is finally getting some more love. Keep it up with those really updates and Enlisted will definetely become a better place.

@Keofox as we are in the topic of engineers - can we get some news about finally replacing placeholders? MG42 and Flakvierling are here since CAT and we would really love to see them replaced with nation specific weapons and better models. Give us MGs of Laffette mounts please.

7 Likes

All sound like good changes. Maybe I’ll actually build MGs again. Still think you need a better AT gun for the higher level tanks. 57mm vs a camping panther just doesnt cut it

4 Likes

Motorcycles… It’s my most regretting purchase for this game. Weird driving controls and too easy to rollover, and once a rollover I exited and stuck in the ground. Making me even more not liking to use them.

3 Likes

@Keofox

Great I really like that we can now easily fix the machine gun and resupply AT and AA guns.
How about being able to resupply ammo crates as well?

New economy system for weapon when

I would like to have human teammates

2 Likes

Please add the death scream when you kill an enemy soldier, it’s missing :slight_smile:

Мы попросим.

5 Likes

Мы уже передали этот фидбек. Найдём решение.

Give engineer 2 the ability to build the larger 3 inch guns and the Germans can build the Pak 40 with tungsten ammo or the flak 88. These will be more than sufficient for any tank thrown at them all while giving more utility to engineers

Thanks

In overall really nice changes, but there is something that indeed is very weird… and that is nerf on PTRD-41, summarized quite well by @8383908.
Why is such a nerf necessary? Its not like we have don´t have to go through full slow reload process after every round (where damage and pen of PTRD balances that), and it completely defeats the purpose of PTRS being a sidegrade that sacrificed some penetration and damage for semi auto fire.

Also @Keofox, is it possible to provide any information on AI squad stances (offensive/defensive/passive) that were promised months ago? Or was that plan scrapped completely?

Link here: Development report №1

3 Likes

I only see positive fixes/upgrades here! Nice, very nice!

Only one question about recent build, can we still barricade windows with sandbags well?

Thanks!

1 Like

OK. Sounds good…

Again, any answer on possible changes on premium squads so we can have more soldiers in them?
So I can finnaly have some engineers in them?!?

2 Likes