Making BR 1 a better place!

Your are right it should, BUT the kiddy pen gives the new players a chance to unlock some equipment/squads and buy some at their own pace, before getting chucked into the grinder

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I wouldn’t call BR2 a meat grinder, a lot of players are just BR1 people who have one machine gun or whatever.

The PPS43 spammers are veterans who have a lot of experience and silver put into their br2 setups. The BR1 players would probably lose regardless due to the difference in skill

Yup. Thats what I’m getting at. It’s a barrier to help out. It protects them from the popular BR 2 finely tuned decks (that have everything you need). Sure they will still encounter Vets with finely Tuned BR 1 decks, but at least their equipment access will still work. E.g AT rifles work on most BR 1 tanks, mostly rifles and lesser smg’s. with minimal rally options.

to be honest, i feel like most people use AT rifles wrong. You should use them to blow out the tracks of a tank, and then either flank it with tnt or let a friendly pilot or tanker finish the job, actually using an AT rifle to destroy a tank is often impractical since you’ll need to directly hit the ammo

Its not really what you want from your AT squad though. BR 1 player AT in a BR 2 game has to Disable and get close (it takes time and requires getting behind the enemy team), meanwhile BR 2 player just lobs a launcher and jobs done.

At BR 1 you can snipe crew or ammo pretty effectively on ALOT of BR 1 tanks. So this specifically benefits from BR ±0

Mostly due to armor thickness on tanks. I’ve had lots of fights where BR2 squads wasn’t able to make a dent in BR3 tanks with their weapons or explosives. But they kept trying anyhow much to the joy of the player who controlled the tank I guess.

I think TT APCs work at BR2 because a lot of new players dont even know to kill those APCs, countless times Ive seen them walk by them without doing anything.

However motorbikes should be BR 1, and give use a rider 2 at BR 2 with jeeps.

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Well, there are grenade launchers and flamethrowers.
I would also argue that the Panzerfaust and M9 are a bit overkill for tanks that can still be penned by the PTRS.

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they are missing those yes. But they have also been neutered enough to not be in the meta, nor a required tool

Could not agree more. ±0 would be ideal, but obviously that isn’t something that will happen overnight. When/if it’s possible to be implemented, I agree, BR1 should be the first to receive the ±0 treatment.

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This doesn’t matter, as many new players don’t even shoot at enemy rally points.
TT apc’s should be moved to BR1 and new apc’s should be introduced for BR2 and higher BRs, armored APC’s armed with MG’s.

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I dont know if I agree with that entirely, however tbf there is a lack of info for new players, like I know when I was a new player, I thought I had to manually hold j or use explosives to destroy enemy rallies.

So I think yet again, an actual and in depth tutorial is needed, perhaps one with scripted moments of gameplay to allow new players to understand both the markers and general information of the game.

When I was new, I used to destroy them all with J and wonder why it was so stupidly slow XD.

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You are absolutely right, but unfortunately it is already in the game.

Hehe I love running up to players that are dismantling the Rally point, shoot it in front of them and then watch them realise.

Double Take GIFs | GIFDB.com

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PZ III N will be on my nigthmares until i reach the KV-1 which i dont think it will be soon since i better play war thunder since i see it as a more cool game…

BR 1 is very rough for Soviet newbies (all newbies really) because uptiered ALOT (BR 2 is so popular. I have/had 3 new mates start completely from scratch as Soviets and seemed like every game was BR 2 Panzer 3N and automatic spam against their mosins lol

If you can stick it out long enough to reach Winchester, PPS, Bazooka and T-28E all is well. (they didnt stick it out…having a break)

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My observation of BR 1 is that too many Vets are playing there which makes it tougher for new players, especially since my BR1 Allies and Germans use four of five smg squads in each, which for the basic newbie trying to play with one medic squad and the rest rifles, makes it a little tougher. That being said, I rarely play BR1, usually BR2 with Germans, Allies and Soviets, BR3 with Allies and BR5 with Germans and Allies.

BR1 and BR5 should be stand alone BR levels. But then, what do you do with BR2? BR3 and BR4 would be fine if merged together, and although BR2 can play in BR3, I’d prefer not, however, if we can’t have a 0/0 which at this point DF should just do since it will never have enough players, then BR1 and BR2 should be together, BR3 and BR4 should be together and BR5 by itself. No soft rule, no bullshit of BR1 or BR2 every facing BR3, and BR3/BR4 NEVER facing BR5. Is it ideal? No, only 0/0 would be ideal, but DF is never going to give us ideal, they’re going to do what they want and we just have to accept it.

Maybe what they need is a BR0, for new players, and you stay in BR0 until you’ve completed all the BR1 tech tree, then they can move to BR1, and not be able to move to BR2 till the BR2 tech tree has been completed. Just a thought. TBO, maybe that is how all the levels should be, you don’t move up because you unlocked ONE higher level weapon, change it so the entire tech tree level is unlocked before that player can move up. I would exclude tanks and planes for this and just tie it to infantry weapons like MG’s smg’s and rifles.

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Well thats the same thing as just making BR 1 ±0…just without making a new BR

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