Willy Pete has to be the least useful nade other than regular smoke nades, and even then there are people who can find uses for smoke nades (namely being annoying in buildings)
Either buff their damage, their range, or duration or something man. They’re just kinda pathetic in all honesty and I’d love to use em more often than I do and actually get something out of them
Side note, give tanks WP shells (I know the Sherman had some available to it)
Side side note, while we’re talking about giving Sherman’s more shells WHERE’S MY APCBC DARKFLOW?
I’d buff their range and nerf damage, so they’re more of a tool to get enemies out of their positions, right now it’s kinda hard since the radius is incredibly small but idk
Id be up for them returning to their previous Strenght BUT
only for assaulter class…therefore the assault has to pick large ammo…or large grenade bag…or maybe just fuck off large grenade bag (mainly cos vets could run all assaulter squad decks and we would be back to that phosphorus spam again)
Actually Id put all specialist grenades on assaulter…then you have to choose…impact…or phos…or ammo
I would make it so that damage is bigger the more enclosed the space is (small room very deadly because it’s more concentrated, open field a glorified smoke because wind blew it away) though I don’t know how feasible it is to program that.