Hey everyone,
I wanted to start a discussion about something I think many of us have noticed: grenade launchers have become basically dead and unused for a long time now. It’s a shame because they could really add to the gameplay if they were reworked a bit.
In my opinion, to make grenade launchers interesting and balanced again, we could:
• Assign them exclusively to a specific class, like the engineer or demolitions, to give this equipment a clear role.
• Reduce the explosion radius of the grenade to make it less overpowering.
• Or make the grenade not detonate instantly but take a few seconds after being launched to explode, adding some strategy to their use.
What do you guys think? Would you like to see grenade launchers become more viable and useful in the game? Any other ideas on how to balance or improve them?
I think they’re fine as they are. I still use one in each squad and I can take out 3 soldiers without vitality with each grenade. I’d call that relevant.
Exactly, they should be rifles suitable for BR2, and impractical for BR5, maybe due to the slow grenade reload or the damage they can cause, but they should still be useful for flushing enemies out of buildings or hitting grouped enemies. Most importantly, they shouldn’t be equipped by riflemen, because that makes everyone use them across all classes. They should be limited to one specific class.
HE in general doesn’t make much sense in this game. For most tank shells smaller than a 75 you have to basically aim right at a person to inflict damage.
37 shells are basically as useful as a pistol round as they have literally no splash. 50s and above are slightly better, but still can’t shoot into a room and clear it out like you can larger shells.
Also I’d remove ability to hipfire and increase ADS time. So no jump around the corner and blast the enemy to the face action, only deliberate but powerful shots.
Also also, add “mortar” mode. Could be fun, could be annoying, could be useless gimmic, imo worth a try. But this would requite some limitation I guess.
that would introduce more problems than it would solve. a working solution is making them
medium slower to reload & aim
medium stronger in damage and much stronger in explosion area
this will make them function as they did irl and also balance their power properly.
thats also what gaijin should have done in the first place, instead a series of unintilligent nerfs across all stats over multiple months ruined a very commonly used ww2 weapon.
→ 1,5 - 2 millions grenade launcher grenades were produced by germany alone, which is more than the US produced HVAR rockets (1-1,25 mio) that are spammed en masse in enlisted.
increase the reload time (double it) and player also need to load and use a rifle ammo
reduce the rifle grenades ammo from 3 in total (1+2) to 2 (1+1)
→ instead of having 2 rifles with grenade launcher and a total ammo of 6 rifle grenades you will have “only” 4
Then, I might agree with “bring back their old damage”. Doing it now and in it’s current state will result again in an excessive grenade launcher spam
GL were ok before nerf, but spammers that equipped them on 9 soldier squads and then constantly spammed them were the problem. that is what created toxic game(and led to nerfs).
so only specialized class that can use GL would be perfect solution(alongside reverting GL to prenerf state).
The SMLE MK III GL could easily be buffed and made a mortar alternative for the mortarmen.
It’s actually how it was intended to be used, rifle butt on the ground (reversed), and then shooting indirect fire. Considering the ranges commonly used in game (mortar max range often being far reduced from real life). It would be very viable, not to mention a interesting sidegrade to the 2-inch (shorter range for a useable weapon vs common mortar). Even more interesting if you could choose to use it in the main weapon slot, switching out the mortar in the secondary slot for a backpack slot.