yea they prefer it cause its a fucking idiot proof solution for getting 2-3 squads on a point… people need to start using actual fucking grenades not these band-aid solution explosion packs
… and honestly give your engineers some consideration… it would be really nice to have a way to set up a defence parameter around the buildings that we set our spawn beacons in so we can defend them from the enemy rushing in…
do i really need to whip this video out again… sandbags are like piece’s of paper against everything except bullets and 10 barbed wire only gets you so far when people can chuck an explosion pack and take out 8 of em in 1 toss…
It’s sort of a tradeoff. The closer you place a rally point to an objective, the quicker your team’s reinforcements can keep storming it, but at the same time it’s easier for the enemy to locate it and possibly destroy it.
Similarly, buildings are logic places to put a rally point in because they already provide protection, but for the same reason they are obvious places where the enemy will be looking for your rally points to destroy them.
While the current TNT meta arguably causes a spam and makes other grenades redundant, I don’t think it’s game breaking by any means. It keeps even the strongest tanks vulnerable to infantry without resorting to specialized classes (which may not even be available with stock squads), and the limited throwing range is probably the best balancing factor. If a nerf was ever really needed, I’d rather decrease the maximum throwing distance than restrict the use.
how is it not game breaking realistically its explosive yield is nearly 80% less then is required to punch through tank armour 5 sticks at 0.5 pounds each… and yet it can still detonate any tank in the game through even its front armour… that is the definition of a game breaking item… srry 7 sticks… but still is fucking dynamite…
Nope. My experience in game (Normandy) tells that unless throwing it directly under a tank or on its roof (thinnest parts of armor) it won’t kill it outright.
regardless… dynamite was rarely ever used in warfare outside of blasting charges like im suggesting… specifically because it was an unstable form of explosive that was prone to accidental detonations…
it is if they didn’t use bundles of dynamite as throw-able’s because of that reason… like you really think anyone wants to be shooting a gun off around a platoon packing enough nitroglycerine to kill your entire forward force if an accidental explosion does happen…
Would be nice if tanks were limited and taking one down by spending time placing charges would be worth it. Right now, it’s endless stream of tanks one after the other. It’s essential that they are taken out of the field as quickly as possible especially the end game tanks and explosive charges can’t do it efficiently. Plus, there are not enough players in the game to play actual support roles like these. If you are not pushing into the point, then you are most likely losing.
Such concepts would have been nice to see in a game. But the way Enlisted is designed, I really don’t see a need for this or way to implement this without breaking a lot of other things in the game.
they look like sticks of dynamite from whats portrayed on the screen its just a solid stick, which is what dynamite is… TNT on the other hand is used in things like amatol… but yea i gotta quit accidentally calling them “sticks of TNT” cause they really aren’t
i don’t see how removing the throwing of dynamite bundles would break the game… sure people would be pissed that they don’t have their idiot proof 100% chance tank destroying grenade but it wouldn’t break the game… the fact that people think this exact thing is the whole issue… people don’t use bombers cause there’s barely any reason to use them… why waste 2 shells from a PIAT when you can do the same damage with a single explosion pack… tanks would still have over 6 different counters even without explosion packs… the fucking PIAT… 250kg bombs, AT Mines, build-able AT cannons, the molotov… the flamethrower… like are you kidding me
It would be fine if there wasn’t another tank spamming every time you kill one. The bigger problem is the lack of players who have the equipment and competency to take down a tank without having something easy like the explosives. You simply cannot afford to play a support role unless you don’t want to win.
The ones in Moscow don’t even work very well. How can you expect people to use something that doesn’t work very well?
Why do you even want tanks becoming harder to kill? The explosive is a great counter to a mechanic that gives you a lot of easy kills. There is nothing I hate more in game than the players who top leaderboard due to their assists from tanks.
wellp you’ve never been on a team with me when i got my flame troops out. i torch the shit out of tanks, usually takes a little while but the fire eventually burns em till they either explode or they have no crew left. and molotovs you gotta hit the engine with it.
sure bombers aren’t useless but they sure aren’t worth playing when you got idiotproof explosion packs that can be equipped on any soldier to deal the same amount of damage…