Make engineers more usefull outside of engineer squads idea

We could make it that the engineers that arent in a engineer squad could also build AA and AT guns just weaker. For example moscow:

Pak 36. 37mm AT gun.
MG34 with spider sight AA gun

37mm AT gun.
4 maxim MGs as AA.

You can think what to add to other campaings too. This would actually make engineers more usefull and would encourage them to build more buildings.

Doesnt seem as weaker variant to be honest. :grinning_face_with_smiling_eyes:

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Id say weaker than 20MM. But maybe

Well, you would have much more ammo and it would be devastating against Infantry, and that is how would most people use it.

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I think we should first recycle the abilities of engineers overall. You will probably agree, that options that doing the best job out there is barbed wire, and rally points. Everything else looks good on paper, but in reality, is very quickly destroyed, and almost unused, such as anti tank cannons, or AA guns.

If the AT cannons could be relocated with the help of your squad, if were was possibility to remove MG temporarily from the nest, and similar things, that would keep all engineered objects in the game a little longer while at the same time opening up more tactical possibilities, then I think, it is possible to consider the possibility of systematizing these objects (different cannon/mg types) more in depth.

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Engineers should absolutely have the ability to build ATLEAST anti tank guns outside of the squad to deal with the spam of new player tanks. I feel the same way about radio operators being able to drop smoke too. It would incentivize the use of the classes for team work and defeating waves of tanks and planes

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Well,tbh - in Moscow i win mostly using engineers.I mean PAK-38 and AA guns are good both in attack and defence.But i use engineers as squad only in Moscow

So yeah,engineers really must be improved

Personally, for me, the Moscow campaign, so far more less, seems the best, in terms of balance. Of course with big exceptions. Maybe because the Moscow campaign has been grinded a little longer by the dev’s. The design of the maps allows for more use of AT weapons, I agree. However, my point still stands due to the general redevelopment of these construction objects.

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I agreed mostly on all,but not this.But,its IMO.XD

As Axis main, I can say, that Soviets are still feels little bit stronger in Moscow, and you have to to do really good job with Germany in order to secure a neat win there.

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Engineers are also crucial for Germans in Berlin, especially on defence. PAK-40 just deletes every T-34 in its view, and often remains ignored by them (I really don’t know why, most of the times they just keep coming so I can one shot the same guy over and over). AA guns and MG nests can be devastating too.

Yeah,today i got 4 victories as Axis.

Today i played just 4 rounds.

Make senceXD

Ah,Fellow brother)

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Btw u right,i win because i pull a really good job,just to win.

First two rounds was easy enough.

But

The mansion conquest was my hardest conquest in ALL enlisted,and the New map, (sand one) i was just dropping meat to PPSH and AVS sovbruhs,just to win.And i winned.XD

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The best thing so far in the Moscow campaign for me is the maps. Ignoring the standard problems that exist in other campaigns as poorly laid out capture points, open corridors for tank campers - in general, while playing I feel that I am making the best use of the map in the Moscow campaign. In the case of the Tunisian campaign, for example, where you practically always only gamble on faster “house cleaning” process.

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Totally agreed

But i love Sand map because of sovbruhs,that run with PPSH’s and T28 on my PAK and AA.

Btw,in moscow im only LVL 18,so i dont have much superiorityXD

Yea, I wanted to believe that the Tunisian campaign would be my main campaign. I was really looking forward to something from the African Battle Theater in Enlisted game. However, for the time being, I remain very disappointed, as I think the Tunisian campaign is rushed and still requires a great deal of work. The maps are amazing, just how much work has been put into the design of various items, coffee cups, and so on. But completely signed with the effectiveness of those maps. It suffers from both tank gameplay and infantry too. (also uniforms, omg … tragic)

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They’ve done maps already in 2018,i dont know why are they so fucked up lol

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yeah,still i can play in stack of friends in Tunisia Axis.

I’m DAK main,not the RE,so no Armaguerra’s,Carcano’s,Breda’s and Beretta’s are allowed in my squadsXD

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offtopic: my talisman soldier
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