Make dispersion tied to stamina

I think dispersion needs to be tied in with stamina. The more drained your stamina is, the worse the dispersion is, but if your stamina is completely full, you get a little bonus (less dispersion).

This would help counter the run-and- gun gameplay a bit, but it would also bring back the stamina perks in terms of viability and popularity. Both stamina regen and stamina amount would quickly become more used, and you would see less of the ones that are currently overused.

Not only the perks, but also the flask. Rather than just being for movement, it could help with keeping you steady.

  • Additionally, the “little bonus” that you get from full stamina could be increased a bit if you take the perk for more stamina.
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Straight facts here!

Good idea, also mounting should reduce dispersion to near zero. If dispersion is meant to represent shakiness of the person holding the gun then mounting should reduce that, putting more value on good positioning

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Is not related to the topic but about perks what you guys think of a dead silence perk?

Mounting should only effect Recoil and *Sway (when using a scoped weapon)

Meanwhile the Dispersion would be based on its base dispersion amount (according to type of weapon), stamina, and upgrade quality to weapon.

It would still put more focus on good positioning.

For the record, the reason I am against bracing effecting dispersion is because that would be an unfair loophole to the system of making stamina effect dispersion.
Players would be able to completely bypass being out of stamina and the dispersion penalty of that by simply bracing. This would be especially harmful to balance in the case of things like MGs, which drain stamina at an increased rate.

Create new topic for it

Make firing weapons require stamina for accuracy? Like the longer you fire an automatic weapon the more stamina it takes to stay steady?
Kinda buffs bolt actions cuz the are manual action

That might be better as a topic down the road, and by all means I think its a good idea. However, just getting the ball rolling on dispersion tying to stamina is probably going to be tough.

If my suggestion goes through, and it doesn’t seem like its making a big enough impact, that’s where I think your idea would come in.

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Or have there be no dispersion

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There is a game called CSGO. They’re even making a second one! If you want a game with Zero dispersion, I suggest you check it out.

Meanwhile, in Enlisted, dispersion has its place in creating game balance.

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False the bullets don’t go exactly in the centre, what you’re thinking of is a pattern, i am literally saying make every gun shoot incredibly small groupings

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Pay attention to what the suggestion is then! I’ll even highlight it for ya!

Or, it could just be max accuracy regardless of stamina, because guess what, guns don’t fucking lose grouping because you’re exhausted, stamina should affect turn times, melee speed, melee damage, or how bad haed shake is because thise things are directly tied to you not the gun

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The guns themselves don’t get less accurate in real life due to stamina, correct. HOWEVER, your aim definitely does. Though instead of implementing tons of weapon sway, the devs opted to add in DISPERSION.

My suggestion emphasizes on that. Providing better balance so that players cannot sprint a marathon then immediately turn and hit all bullseyes, while giving higher accuracy bonus to those that position to have the advantage from a stable position.

Ultimately it boils down MOBILITY and ACCURACY. You can have one, or the other, but not BOTH.

while mounted you would still have to wait for recovery but when you did recover it would be to a dispersion value lower than you would have when not mounted and at full stamina. then we get the best of both worlds. Also dispersion in general should still just be reduced, many guns fire like smoothbore flintlocks despite being prone and mounted(which in realistic terms would massively reduce any sway or wobble which would cause anything like the dispersion seen in game).

I think you need to take a moment and consider this:
ACCURACY = dispersion + recoil

Even if you had NO dispersion at all, recoil would still throw off your accuracy.

I don’t think dispersion needs to be removed entirely, which is essentially what you are asking for here.
Dispersion would already be effected by the base amount, stamina, and upgrades to the weapon. With all of those accounted for, you are talking about a very tight grouping (at full stamina) to begin with.

The distance at which it would actually be an issue would have to be further than most engagements you would fight with the iron sights that the weapons you have could handle to begin with. Therefore, I don’t believe that it should be knocked down even further. A little RNG still keeps the game interesting.

Again, a lot of this comes from the recoil, not the dispersion. Unless you are firing a single bullet at a time, and making sure your aim is perfectly back on target in between shots, the issue you are fighting in this situation is recoil.

Dispersion is different from away, if they where going to do something like that then they should add sway to decrease weapon stability when the user is tired or firing a very large weapon without support, like an MG

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While I agree that weapon sway would ideally be the way to go, they opt for dispersion instead of sway, because as other games found out, weapon sway actually draws even more hate than dispersion. Some don’t like it because it makes it hard to aim, some don’t like it because it gives them a bit of motion sickness. Ultimately, as I said, its why more and more games are opting for dispersion rather than sway.

I agree with @73626587.
Dispersion should be minimal (mostly pistols and SMGs) and it’s function should be takem by sway. Makes much more sense than the current system.

To counter sway you can mount your gun, hold your breath or use a perk that decreases sway (already in game).

Imo this is inconsistent.
So dispersion increases when soldier is tired but doesn’t decrease when he mounts a weapon to make is less tiring to hold? I feel this is a lack of consequence.