So anyways, what is the end goal of bipods in Enlisted? As I see it, the natural conclusion would be that dispersion is done away with and “wobbly aim” is implemented, meaning you can’t get a good aimed shot unless you are standing still and holding your breath. Other ways to get a good accurate shot besides holding your breath would be to brace, utilize your bipod, or a “muscles” perk of some kind because holding a gun steady is tough.
Now the real question, how should a bipod and bracing work? I reckon that the most important feature would be some kind of indication that you are in fact braced or using a bipod, probably the easiest way would to have a crosshair show up or a stance indicator under the middle of the screen. When braced or using a bipod, have it so that it is cancelled when you move. The range of traverse while braced/bipod should be something useable, like a 130 degree cone that your soldier goes prone/crouch/stands to be able to aim where you are pointing. Of course, if lying down or leaning on a wall, you shouldn’t be able to aim more than ~50 degrees or so towards the object you are braced/leaned against. Likely will have to make it a button you have to hold and or press to use.
Where can you use said brace/bipod mode? No idea how the game is coded, but possibly the easiest way to implement would be that if a soldier is prone, they can brace/bipod off the ground anywhere. Now for walls, just immobilize the soldier when he/she is colliding with desired wall to brace(/bipod?) on in the direction they are pointing. As for ledges such as sandbags and windows, this one will probably be the hardest, as there are many heights associated with different ledges. Maybe when crouched and colliding with a wall/ledge and are in brace/bipod mode, you can use the scroll wheel to adjust your soldiers height? Yeah with that solution, people can dip up and down like a gopher, so limit the speed they can adjust their height. Possibly just automatically adjust the height/pose of the soldier according to where they want to aim and have a simple way to determine how high a ledge is.
I will note that “dispersion” is separate from “recoil” and “weapon sway”.
Using the Current System
Bipods should be used to deal primarily with weapon sway and secondarily with recoil (it wouldn’t negate it entirely, but it would help to mitigate it).
Meanwhile, dispersion should be unaffected by bipods, and only effected by what rank you weapon is at (as maxed out it has less dispersion).
A good alternative that would help incentivize usage of bipods AND solve the balance of dispersion is this:
As far as the rest of the post, I’m gonna take some time to formulate an answer on that one, as you have some interesting points.
first/third person player model (you’re basically crouching rn)
crew-served weapons feature
hide behind the cover while still in braced position (you might reload then, heal etc.)
if devs aren’t capable to deliver that (which is fine, it’s probably hell of a codding tangle) i’d rather have passive state of being braced, it would somewhat fit enlisted anyway.
Kind of.
If things go well, some force should be transfered to the ground through the bipod (depends on the design).
Also theoretically shooter can focus more on the recoil control but ehh, hard to tell how big of an impact that would have.
But in case of MGs, bipods are used to allow to aim at all. Some of those guns weight 15kg and more.
No your right it is similar but I guess I should have clarified, in Verdun there is a indicator on the screen on where the gun will be deployed (it is a arrow with a circle) and you don’t get constantly kick out of being mounted, I also liked how the machine gun had vibration but there was very little practice no recoil unlike enlisted (I have not played in awhile sorry if I said something false)