Make command become the core of squad mode

Based on the present elements, Enlisted has greate potential and could be more different to other Online games.
but in the squad mode, i hope soldiers play the main role not only being the spare tire of the player, player should use soldiers , to command soldiers to kill enemy,to clean objective, to finish the quest that player gave, let them be a weapon, the battle should be present that player use soldiers to kill enemy but not just hide them and acting himself a hero, hope you can refer to a game called <>, it has good present how the hero player command soldiers in battle and shows balance that between to be a hero and a commander,in that game ,AI soldiers is your main weapon against enemy, it’s like a RTS in first person view. Of cause, Enlisted dont have to copy it, Enlisted dont have to command more than one squad as FGW like, but you could learn from it about how the game build of soldiers core, JUST MAKE AI SOLDIERS MORE EFFECTIVE.

In future hope there will be realistic battles mode , cancel squad respawn but make the squad size increase to a realistic Infantry squad level(around 10 members), bigger map(the map could be seperate into two round, the soldier round inside, and the vehicle and tank round couldbe more bigger Around ),AI is more acurrate more deadly and more vigilant (Vigilant enough to find enemy earlier than player ), AND AI COULD WARN PLAYERR THE ENEMY DIRECTION,in squad mode, player spend more attention on command soldiers,not shooting,give player more order to command their soldiers,like offencive mode , fight-back mode, and most important, make soldiers finding cover more clever!

AI are supposed to follow commands (such as shooting in the direction of markers, prioritizing the player’s), but they like to bug out and ignore most commands entirely.

Like what happens most of the time that I order my bot to call an artillery strike is that the bot takes out his radio, then just sits there doing nothing.
They may or may not respond to ammo and medkit requests either.

the game mentioned was freeman :grinning: guerrilla :grinning:warfare at context, what was filtered
by the way,its important AI squad member could mark and highlight the enemy they saw, at least ,warn the direction that the enemy is ,and limit the squad communication range, that is great help to make player more inclined to stay together with his squad member and take them attack together

and big map with no respawn squad is what i hope for, you can call this Realistic battle mode, each squad could deploy with a transport vehicle like a truck , that footman is nolonger limit at the big map.At the same time, increase the squad size to historical size(10+ member) to fit with the larger and longer fight .It would be very intresting and addictive, more tactics and thougth could present in the battle.

well, thankfully to the devs, today it’s our lucky day.

yesterday on a blog post that been posted; ( Improving Normandy ) :

there’s a following statement:

i suggest you to check the others parts for your self, you might find something more that you didn’t knowed or usefull information :wink:.

cheers^^

haha, its so fast

fast?