AI soldiers in your squad have received better survival and efficiency:
- AI soldiers now automatically change tactics with the current combat situation from offensive to defensive. In defensive mode they attempt to use cover.
- AI soldiers now throw grenades more accurately.
- AI soldiers in an armoured vehicle will be moved automatically to more important (higher priority) places to keep the player’s control.
It is now easier to assault buildings and rooms:
- Double doors and windows now open with a single button click.
- Doors now swing open with a push from a running soldier.
Improved menu and interface:
- Now when adding soldiers to the squad, they are sorted by ones that can be added and ones that cannot be added.
- In the debriefing menu, added some hints to switch to squad management of the supply menu.
- Changed respawn point selection. The previously selected point remains a priority as long as it is available. If a player has selected none of the points, the spawn will be selected randomly.
Bug fixes and other changes
Weapons and damage model
- Butt-stock hit damage has been reduced. Now it takes 2-3 hits to knock an enemy out.
- Shrapnel damage from 50mm mines has been changed: The lethal damage radius has been reduced to 3 metres; light damage radius changed to 14 metres.
- Mortar accuracy has been increased.
- Mortar max range has been increased.
- Mortar trajectory is no longer visible.
- When shooting a mortar you can now aim by adjusting the targeting distance and controlling the direction through conventional minimap. The special mortar map with a targeting marker has been removed.
- A bug has been fixed that caused different damage when falling from the same height.
- The number of limbs that can be torn off at the same time has been increased.
- A torn limb now detaches according to the laws of physics, not just dropping.
- The animation has been reworked for the Mosin Dragoon rifle 1891 and the Mosin carbine 1938.
- The animation has been reworked and alternative reload has been added for: MG 34, MP18, MKb 42(H).
- Tire durability has been decreased.
- MG ammo in tanks has been reduced to historically accurate levels.
- Aircraft MG damage has been improved.
- 20mm shell damage with a direct hit has been increased.
- The issue with disappearing tracer bullets has been fixed.
- Artillery strike has been rebalanced: artillery is now available 10 seconds after battle start, the shelling volley speed has been increased.
- The height of the detonation point for the shell during shelling is now calculated more precisely.
Vehicles
- Additional viewing slots in the tank have been added at the gunner position.
- Ammunition resupply points are now displayed on the mini map.
- The visibility of the reload zone marker outside the vehicle has been fixed.
- Additional armor has been removed from BA-11 turret (tracks).
- Tanks no longer burn under the water.
- A bug where the progress bar of a sinking tank continues to be shown after the tank has already sunk has been fixed.
- When controlling a vehicle, if a squad member takes the place that a player transferred to, the player will simply switch to that squad member.
- An abandoned tank will no longer be destroyed while its crew is nearby.
- Added indicator relating to losses to the crew in an enemy tank or absence of the crew present.
- Physics of soil resistance has been added for wheeled vehicles. It will reduce the ‘passability’ of wheeled armoured vehicles such as the BA-11.
- A squad with a vehicle is now available in the respawn menu at the end of the timer.
- A bug which might prevent a fire inside a vehicle causing damage to the crew has been fixed.
- The loss of bodies during vehicle destruction has been fixed.
- The displaying of the cannon in gunner view has been added.
- Paired tank machine guns now have belts with the historically correct amount of ammo.
Game mechanics and missions
- The speed of point capturing depends now on the number of soldiers involved in the process.
- Strategic capture areas in the mission “Avangard. Collective Farm” have been expanded.
- Possibility of capturing points with numerical superiority of attackers in the mission “Vysokovo Village (Invasion)” has been added.
- The balance of the respawn zones for the missions “Pokrovskoe City (Assault and Conquest)” and “Vysokovo Village (Invasion)” has been improved.
- Respawn points for the “Avangard. Collective Farm” (Захват) mission have been reworked.
- A bug has been fixed which doubled the points for captured zones.
- Destroyed turrets don’t count in construction limits.
- After building the last possible object of the selected type, the engineer will no longer immediately switch to the next type of construction.
- Object intersection in construction mode has been improved.
- The number of anti-tank obstacles available for an engineer has been increased.
- The number of turret guns available for an engineer has been increased.
- Engineer’s buildings are destroyed when they are out of the combat zone.
- The Engineer’s time for construction has been increased.
- Ammunition resupply points for ground vehicles have been added to the “Avangard. Collective Farm” mission.
Interface
- Now when a player switches to a grenade, the one equipped and visible in the slot is used.
- Button added to immediately visit logistics from debriefing if you earned supply tickets.
- Supply tickets now have clearer descriptions.
- Added button to go from soldier view to upgrades.
- If you lack the required amount of spare parts to upgrade your weapon, a button is added to immediately go to the supply menu.
- A button to view the list of all available perks is now moved to the bottom of the panel.
- Fixed a bug where a new level of a weapon after upgrade was not displayed.
- Information was added In the Academy regarding the number of soldiers available for training.
- The message about training being finished in the Academy does not now display the name of a soldier.
- In the Campaign menu you can now scroll progress with new arrow buttons.
- Players are now returned to the main menu after closing the squad management window.
- In the squad management window you can now also see a list of unlocked squads.
- You can now see the number of soldiers on both sides currently in the strategic zone circle.
- Hint added when you reach the maximum number of current constructions.
- Fixed a bug when dragging items in the inventory whilst equipping soldiers.
- Hint background under the map in interactive mode now adapts to the size of the text.
- Fixed the ability to mark already destroyed enemy tanks.
- Removed the marker of a friendly tank after it has been destroyed.
- Aircraft markers added to the minimap.
- Fixed false hint that you can not build the object due to a collision of objects.
- Removed vehicle control HUD for a killed soldier.
- The spectator can now see the vehicle HUD.
- The spectator now correctly sees the ammo counter.
- Fixed spectator information about grenades.
- Fixed button bindings to operate the aircraft engine.
- Fixed a bug where the spectator camera would not turn on after repeated selection of the mode.
- You can now see the number of live soldiers in the tank in the hitcam.
- Fixed camera movement when hitting using melee with a scope equipped weapon.
- Removed flying cloud animation from the loading screen.
- The Academy will not be hidden from lower level players, but it will be inaccessible until the player gets soldiers suitable to train there.
- Now animations in the debriefing are skipped block-by-clock.
- Fixed bugs with camera positioning when selecting a respawn point (e.g. would not be possible to select a point after being killed in a vehicle).
- Fixed a bug where sometimes the player could not see names of soldiers you have killed.
- The timer for battle end will now stop when a team begins conquering a strategic point.
- Fixed a bug where stars could not be displayed after selecting a new perk for a soldier.
- The spectator now will see the damage panel of a tank.
- Added a counter of the maximum number of structures of this type to be built.
- Removed thrown weapon trajectory.
Graphics and animation
- Indoor lighting when the “Indoor reflection probes” option is switched off has been improved.
- A bug with ‘flickers’ in the corner of the screen in scenes with specific DoF (depth of field) has been fixed.
- The animation of tree flutter from wind has been improved.
- The length of the shadows when the sun is low above the horizon has been corrected.
- Overall quality of global illumination has been improved.
- Closest lens on the scope no longer disappears when aiming.
- SSAO and SSR effects at medium antialiasing settings have been improved.
- Contour highlighting on soldiers that are dragged after having a torn limb has been fixed.
- A bug that caused the scene to be over lit has been fixed.
- The incorrect display of the pointers on aircraft instruments in the cockpit has been fixed.
- Incorrect positioning of soldiers armed with a ROKS flamethrower in the menu has been fixed.
- The absence of face animation in the main menu has been fixed.
- Water ripples around floating objects have been added.
- A bug where thermal rippling of air was visible through obstacles has been fixed.
- Black spots showing under destroyed objects have been removed.
- A bug where clouds might be displayed under water has been fixed.
- The option to select between monitors to display the game has been added.
- DoF has been disabled in the main menu.
- A bug where soldiers’ helmets were occasionally not displayed, has been fixed.
Misc.
- Fire is now extinguished with the same button as medikit usage.
- Added some missing buttons for gamepad controls.
- Improved gamepad squad management experience.
- Now a downed soldier is controlled in first person view.
- A bug has been fixed which caused temporary muting of aircraft sounds.
- A bug has been fixed with AI soldiers performing an instant 180 degrees turn.
- Soldiers of different classes can now be trained in the Academy.
- A bug has been fixed when the scope might disappear from the rifle if the player takes it from a dead enemy.
- Medkit, repair kit and grenades can be obtained from logistics at much lower campaign levels.
- The Molotov can now be obtained via supplies.
- Now you can’t go into battle with more vehicles than allowed.
- The enemy in the vehicle won’t be highlighted after the player’s death.
- Now, when the current type of ammunition runs out, you can correctly switch ammunition type.
- A heavily wounded soldier can no longer dismantle structures.
- A heavily wounded soldier can now drop grenades.
- A bug that prevented the attacking team in “Assault” mode from winning after capturing all the points has been fixed.
- The time bodies are displayed of killed soldiers has been changed from 30 to 60 seconds.
- The achievement “help” where the marked enemy vehicle has been destroyed has been added.