Major Update 0.1.10.23

Main improvements

  • Two new levels have been added to campaign progress. Now, there are 18 available.
  • New vehicles in the “Battle for Moscow” campaign: aircraft Hs-123, Bf-109 F1, I-153, tanks Т-60.
  • New weaponry:
    • Germany
      • Kar98k with Schiessbecher grenade launcher.
      • Vz.24 rifle.
      • ZB-26 machine gun.
    • USSR
      • Мosin rifle with Diakonov grenade thrower.
      • Madsen machine gun.
      • PTRD-41
      • Winchester M1895
      • Sniper SVT-38

Note: Some weaponry and vehicles have been removed from the game. After balance improvements they will be returned.

  • New “orders for weaponry” have been added, which guarantees weapons that match your level of campaign every few drops.
  • Weapon training has been removed from the Upgrades. You can now equip a soldier with a specific specialisation with any weapon suits them.
  • Tankers receive useful abilities for their specialisation which increases the efficiency of vehicle control, repair speed etc.
  • Flamethrowers have been reworked. Now they can set fire to rooms in houses and bunkers through windows. Fuel spraying has been added when a jet hits the surface (the effect and range of impact are still being adjusted).
  • New buildings have been added for engineers:
    • Rally point - available for all allies who will select it on the respawn screen.
    • Ammo - 10 ammo supplies for soldiers.
    • Barbed wire - fortification that slows down movement and causes minor damage to players trying to cross it. Can be destroyed with vehicle tracks.
    • Machine gun nest - stationary machine gun with sandbag protection.
  • Gamepad management has been redesigned. The game now fully supports this type of control.
  • Soldier’s movement speed has been slowed down: slightly when moving forward and significantly when moving sideways, backwards and when aiming to reduce the effectiveness of strafing.

Due to the major changes in this update, research progress will be reset for all players.

From 14:00 GMT on the 6th of November until 14:00 GMT on the 9th of November any EXP gained in battles will be doubled.

All improvements and bug fixes

Vehicles

  • Soviet BA-11 armoured vehicle has been replaced by Т-60.
  • Pz.Kpfw. III Ausf. B and Pz.Kpfw. II Ausf. C have swapped places in the campaign progress.
  • In the case where all wheels break down at once, a separate message will be displayed.
  • Time to leave an aircraft has been increased to 8 seconds.
  • A bug where the player loses control of the cannon if an ally enters the same vehicle has been fixed.
  • A bug where a tank might burn under water has been fixed.

Weaponry and damage model

  • PTRS-41 has been replaced with PTRD-41
  • The efficiency of aircraft bombs has been increased: blast force has been increased, internal and external blast radius has been improved - this makes bombs more effective against infantry.
  • Radius of effectiveness against infantry from aircraft bombs has been significantly increased.
  • Changes in the parameters of firearms:
    • Damage drop depending on distance has been changed. In descending order for distance: sniper rifles, hand machine guns, rifles, carbines, submachine guns, pistols.
    • Damage rate of the carbines, submachine guns and pistols while maintaining the required number of hits to eliminate the enemy has been reduced.
    • Spread rate for single shot shooting for all firearms, except sniper rifles with a sliding bolt and machine guns, has been reduced.
    • Fire rate and reload speed of a number of submachine guns (depending on the location of the magazine, ease of installation and possible ageing of the combat spring were taken into account) have been changed.
    • Slight increase in the fire rate of a number of sliding-bolt rifles (convenience of handling, location and bending of the bolt handle, year of manufacture of the rifle model were taken into account).

Game mechanics and missions

  • AI soldiers now correctly overcome obstacles, open doors, vehicles, use molotov cocktails and flamethrowers.

  • Flame of flamethrowers can now go through small openings and bypass obstacles. Also the fuel now splashes when hitting hard obstacles, increasing the combustion zine.

  • Now you can request fuel for a flamethrower from a soldier in the squad.

  • Now it is not possible to request ammo for weapons picked up in battle.

  • In cases where it isn’t possible to obtain ammo from soldiers from the squad you will now receive a notification.

  • Damage from falls from larger heights has been reworked. Jumping off a roof on a house will remove more health.

  • Soldier moving speed has been changed:

    • Sprint and running speed forward have been reduced by 15%.
    • Movement speed sideways and backward in all positions have been reduced by 30-50%.
    • Movement speed while aiming has been reduced by 50%.
  • For engineers:

    • Possibility of building a machine gun nest (stationary machine gun on sandbags) has been added.
    • Possibility of deploying barbed wire has been added.
    • Possibility of building/creating a mobile respawn point has been added.
    • Possibility of placing a resupply box has been added.
    • Possibility of building constructions without holding the left mouse button has been fixed.
    • A bug where cannons could be built upside down has been fixed.
    • A bug where sometimes buildings could not be completed has been fixed.
    • The mechanics for destroying buildings left outside a battle zone has been fixed.
    • A bug where in some cases you might not build the same object seen in preview mode has been fixed.
    • The construction menu will no longer be displayed if you are using a stationary machine gun.
    • Buildings that will not be completed within a specific time will be cancelled. The resources will be returned back to the engineer.
    • Incorrect building preview and destruction indication for the engineer has been fixed.
    • It is now forbidden to destroy constructions while using the mortar or the radio.
    • Enemy buildings can no longer be completed by the engineer.
    • Destroying an object on which an engineer’s building has been installed will also destroy the building.
  • The possibility of selecting a respawn point in the mission “Vysokovo Village (Invasion)” has been added.

  • Balance in the mission “Vysokovo Village (Invasion)” has been corrected: time for capturing zones has been increased, the amount of the reinforcement scores requirement for the attacking team has been decreased.

  • A seriously injured player can now be heard by other players nearby.

  • New aircraft detection mechanics:

    • An aircraft marker is initially greyed out and will be displayed when it has been detected by soldiers.
    • An aircraft can be detected by any soldier in their view direction or with their peripheral vision. The detection range of peripheral vision is lower.
    • The aircraft nationality will be determined as the aircraft approaches the soldier. After identification, the colour of the marker will change from grey to an allied or enemy colour.
  • Switching to pistols from any weapon will be faster than to other weapons.

  • Some visual improvements for locations have been introduced.

  • Soldiers will no longer have sprint bonuses when wielding pistols or melee weapons.

  • Mechanics of going over obstacles and entering through windows have been improved.

  • Equipment upgrades are now visible for every player at level 3 in any campaign.

  • The bug with continuous reload during a melee attack has been fixed.

Interface

  • The “Logistics” button for fast squad member replenishment has been added to the soldiers list.
  • Re-opening the respawn window when trying to respawn after shifting the respawn points has been fixed.
  • A separate animation on receiving an army new level or requests in the battle results has been added.
  • The text “items received/soldiers received” has been added to the window with the result of the request in Supply.
  • Information that a vehicle can be received as an award for an achieved level has been added to the window for selecting vehicles.
  • Vehicles that are not available for the selected squad are now listed in a separate list in the vehicle selection window.
  • A hint about the possibility of item improvement has been added to the item description.
  • Animation for a soldier’s ability selection window has been added.
  • An icon for unreviewed items that can be improved has been added.
  • An icon for unviewed soldiers in reserve has been added.
  • A colored indicator of the superiority of forces when capturing a zone has been added.
  • A tag/marker for new vehicles that the squad can use if it is better than the current one has been added. Also such tags/markers have been added for all routes to it: on squad vehicles, on the army and on the squad.
  • A tag/marker on the weaponry has been added if the quality is higher than a soldier’s equipped weapons. Tags/markers have been added for routes to it: on the slot, on the soldier, on the squad, on the army.
  • A tooltip for empty slots in the management of soldiers and squads with unassigned soldiers and squads has been added.
  • Tooltip for the logistics window has been added. When the first applications are received, the player goes from the debriefing to the logistic window. Icons of the requests are animated in this case.
  • The logic of displaying the currently selected item in the inventory has been improved.
  • Sorting in the soldier’s ability list has been changed.
  • Unexpected exit from inventory mode when trying to upgrade items has been fixed.
  • Access block to the academy when the required number and composition of soldiers for training is not available has been fixed.
  • The type of icon for the pre-war Kar98k has been fixed.
  • Fixed a bug of constantly increasing inventory space when soldiers receive new experience.
  • Fixed a bug of negative numbers displayed when disassembling the last weapon.
  • Fixed a bug of wrong number of logistics orders in debriefing.
  • Fixed a bug of the current item displayed when equipping it in the slot.
  • Fixed a bug with disappearing scope when disassembling a weapon equipped with it.
  • Fixed a bug with double scopes when equipping on new weapons.
  • A bug has been fixed with the inability to dismount optics from a firearm.
  • A bug has been fixed allowing several weaponry deliveries to be received after a fast click in the logistics menu.
  • Interface blocking in the battle results has been fixed when the player achieves weaponry or troop reinforcement orders.
  • An aircraft marker no longer interferes with the aircraft model.
  • Buttons on a soldier’s equipment menu and the space between them have been improved.
  • Positioning of the tip in the bottom of the screen has been improved, it no longer interferes with the “Upgrade” and “Dismantle’ buttons.
  • Incorrect message about weapon upgrade failure has been fixed.
  • After achieving a new level you receive new tips about items in the logistics menu.
  • Some mistakes have been corrected in the preliminary results of the academy training menu (perk points, class icons, tips).
  • Pop-up tips have been added to the soldier’s card.
  • Squad management is now accessible from dirpad.
  • Inactive weapons, soldiers and squads are now dimmed.
  • Fixed a bug where a soldiers’ rank was refreshing in the squad management window.
  • After moving a soldier to reserve or other squad their uniform changes to the default one for that squad or reserve.
  • The inventory selection list does not show equipped weapons anymore.
  • List of weapons and items not suitable for a soldiers’ class is now hidden.
  • In the perks list you will now also see perks, available at a higher rank after the Academy.
  • Improvements in soldier equipment mode:
    • Missing weapons are now dimmed in the equipment menu. Items in inventory are now grouped by their obtaining method.
    • Removed icon with level at which weapon is available in supply.
    • Removed unneeded message windows when going to campaign and supply window.
  • If soldiers are inside a vehicle, their icons are no longer shown on the map.

Graphics and Animations

  • Improved weapon animation for:
  • MP 38, MP 41.

Fixed animation issues for Gewehr 33/40.

  • Added new animation for soldier slots in battle debriefing.
  • Face animations for dead soldiers are disabled.
  • Added setting for sky quality rendering.
  • added setting for rendering in lower resolution with TAAU.
  • Water now absorbs some light.
  • Improved reflection on water of far-standing objects.
  • Fixed underwater plants rendering.
  • Improved preview when building turrets against water view.
  • Fixed floating grass.
  • Fixed some geometry issues resulting in lines drawn after torn off limbs.
  • Fixed a bug when some limbs might float in the air.
  • Tank tracks now always deform snow.
  • Fixed missing fire effect in the first shot from a tank.
  • Optimized fog and refreshing reflections inside buildings.
  • Fixed shadows in fog.
  • Fixed snow brightness in fog.
  • Fixed reflection brightness.
  • Improved burning objects reflections.
  • Fixed flickering cockpit in aircraft on low and medium antialiasing settings.
  • Improved anti aliasing on tank tracks.
  • Improved temporal antialiasing.
  • Improved render efficiency.
  • Fixed video driver crash bug.

Sound

  • Added interface sounds in equipment window, squad selection, upgrades and Academy, etc.
  • Lowered number of sound sources beyond hearing distance.
  • Fixed issue with refreshing sound hardware list after switching them all off and on in Windows.

Controls

  • Sensitivity settings are now separated for ground vehicles and aircraft.
  • Added button to toggle commander hatch opening.
  • Gamepad:
    • Added vibration on concussion.
    • added vibration on different damage types received:
      • Bullet hit
      • Barbed wire
      • Fire
    • Added hotkeys to fast switch squads in the respawn window.
    • Added ability to fast close Supply window by pressing B
    • Fixed navigation in soldier equipment menu.
    • Added vibration when shooting the main weapon from a tank.

Other fixes

  • Fixed game crash when displaying battle results for fully researched squads.
  • Ammo loaded in a players’ weapon is now visible for other players (eg the Panzerschrek or the rifle grenade launcher).
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