Loading "custom" .BIN levels into editor kinda works

I once again attempted to load CRSED levels into the editor. But unfortunetly (to no one’s surprise) it does not work. BUT it would! Let me explain.

So the editor is handling .BLK files and not directly the level .BIN files. These BLK files (i think, i can’t confirm because it’s encoded) contains the file path to the BIN files. So i grabbed siberia_island.blk and pasted it into the user mission folder into the levels folder.

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Then i told the editor to load this blk file.

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However the BIN file is not present in Enlisted, and i needed to “recreate” the folder structure from CRSED. And i did with success!
(Folder path: Enlisted\content\cuisine_royale\levels\siberia_island.bin)

As you can see the game failed to load the BIN file!
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It WOULD load if it wasn’t for some incompatibility…

Now let’s load an earlier version of volokolamsk_winter:
The current version has this size:
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And an older version from 1 year ago was actually larger:

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Upon loading the older version, console error logs also confirms that we indeed loaded siberia_island.blk:

Let’s try something else.

the tutorial map was actually half the size of the current one:

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It successfully loads again:

The size difference is probably from missing assets, from what i’ve seen.

Lastly let’s check out the WIP version volokolamsk barracks area (or whatever is it called):

Conclusion: We can load older versions of Enlisted maps. Almost useful.

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Old maps versions? Where?

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I have a copy on a old drive from my old computer that played the game last time on December 2021.

Haven’t booted that drive ever since but the game is still on the drive. As far as I m aware.

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I have 3 complete old versions:
0.1.19.29
0.1.17.48
0.2.3.35

The latest one even has a working editor

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Update: Moon level cannot be loaded in current version, but still cool to be able to look around

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But what if… We will add all missing files to modname folder?
Like some RI objects… Other things?

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Game assets are packed into grp, vromfs, pkg etc files, and you cannot replace those…

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Here is the Moon level BIN file: battle_of_moon.bin ~ pixeldrain

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Try it respacks.blkx
With that we maybe will able add textures, models and other things to new version.
But yeah. It’s will not work in multiplayer, but for future maybe.

I’m not sure what to do with this?
This is inside grp_hdr.vromfs.bin.
You cannot replace these files, because the game will detect a checksum mismatch and rescans the files.
I don’t see a way to add this to a user mission

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:person_shrugging:
I think you can add link to file. And then in another file write it.
But yeah. Not sure.

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