I recorded a video.
Note that the rocket tank cannot move when it is in shooting state.
Besides M4 Sherman, But the M4 Sherman cannot be reloaded by engineers, and it only has an inaccurate sight
update to 709ex3a16
I recorded a video.
Note that the rocket tank cannot move when it is in shooting state.
Besides M4 Sherman, But the M4 Sherman cannot be reloaded by engineers, and it only has an inaccurate sight
update to 709ex3a16
I’m down to try it at some point, but will need to be in a PC lobby to do so right?
I’m not sure if the console players can create game rooms now, you make a try.
PC can create room then you can join it~
There is usually an instance of the mod running all the time, I generally ask one of my PC clan mates to launch mod and then they can leave and it still persists, I’m on console too, and this is now my go to…
Half-tracks, howitzers, indirect fire, up to 8 planes in sky, mobile rallies - just play it, only thing is learning some of the ways to get certain vehicle spawns and what specific vehicles you need takes a few mins familiarization, I’m sure a new handbook will be done soon.
Highly recommend this mod over base
I was looking through the old version of the handbook for your mod, it mentions Jumbo 76 W, have you added that vehicle or is that the 76 Sherman from base game and a typo?
I would not be surprised if you added it in gane
One thing I keep losing track of is list of vehicles which your mod is looking for for certain actions, I’m sure your handbook will get updates when you can but I mean the following:
This is a vehicle that exists in the game but is unreleased in main grind levels.
I pre-set their vehicle type.
Similar to KV-2, Cromwell, etc…
Most of Pacific vehicles are light vehicles.
M8 and type2_ho_i are vehicles for deploying tractors.
M8 corresponds to the M1938 howitzer; and type2_ho_i corresponds to the Pak43
heavy tank can only deploy itself in the default rally and tractor rally(the building of tractor mission 2)
if a heavy tank deploy in forntline rally (300m away the capzone), they becomes BT-7 or Panzer III J
I plan to make a list for each vehicle.
There are some differences between the Soviet 's self-propelled anti-tank guns SU-85 and SU-100. Although they are tractor vehicles, they can deploy themselves from the default resurrection point. They are only replaced by tractors at tractor rally points.
The name of the tractor vehicle category is support. Most of these vehicles will be deployed as tractors by default. Players’ own combat vehicles will only be deployed at tractor assembly points or frontline assembly points.
Default rally point | Frontline rally point (300m) | Tractor rally point (500m) | |
---|---|---|---|
Light Vehicles | Mobile Rally and Supply Trucks | vanilla | vanilla (709ex1a17 ) |
Medium Vehicle (Default) | vanilla | vanilla | vanilla |
Heavy Vehicles | vanilla |
|
vanilla |
Support Vehicle |
|
|
|
heavy artillery includes pak43 AT, 17pdr AT, m1938 122mm howitzer, leFH18/40 105mm howitzer
Because different types of vehicles are selected as support vehicles and the differences between them are large, there are more support situations.
Generally speaking if a tank has a more powerful gun and armor then it will be replaced by a smaller tank at the frontline assembly point.
For most small tanks, such as the panzer III B, they can always be deployed at player-built rally points.
I think the term tractor rally and tractor (aka stalingrad mobile rally is confusing me), thanks for table I need to understand support vehicles, what that means, what vehicles etc
mobile rally
or mobile spawn
, only means for truck deploy by light vehicles in the table
tractor
means for these 2 vehicles
I don’t understand rule to build Frontline ammo depot, I moved 500m away and I’m 42 from D, but still says I cannot deploy near other spawn point, is my tractor being treated as other spawn, it was a new map start and no other rallies nearby?
It may be that sometimes the capzone in the map generates a default defender’s respawn point, which may prevent construction.
In the latest version, I reduced the destruction time of capzone spawn points, now most of them are destroyed within 3 minutes.
When you use the engineer hammer, you can see the blue default resurrection point markers on the map. You must be more than 500 meters away from these markers.
It wont, tractor can’t respawn things.
And the condition only checks the default rally (in screenshot)
Ok thanks, I can deploy Frontline ammo at <300m from capzone, but now it says I need to build tractor howitzer 500m away from capzone, so I had to get close, now have to drive away from cap for howitzer, it’s a bit confusing.
get close to build ammo (you can build it in the capzone)
get away back to build rally
Yes this is my plan, ammo transport role play gameplay.
It is a micro mission to obtain the heavy artillery or howitzer~
Get away from where, the active D capzone or all cap zones including Q, I’m away from all the capzones now over 500m and still cannot deploy?
I am going right back to ensure even inactive capzones are 500m away to deploy howitzer, I managed to do this yesterday sorry!
Mission 1:
get away from this default rally icon
Mission 2:
get away from any one of current actived capzone
mission 1 cant build in the yellow circle
mission 2 cant build in the red circle
In some sectors, sometimes you can build the mission building at the beginning.
The distance conditions about respawn point in mission1, only calculates the default respawn point of infantry (due to logical limitations of the code)
Let me see if I have this:
Mission 1 > 500m away from default spawn, how far away from cap? FL ammo depot
Mission 2 < 500m away from capzone, or any other rallies (Tractor rally spawn)
Mission 3 No restrictions can build near tractor rally right?
only check for default spawn. you can build it any distances from capzone
only check for capzone
you can build more than one close to each orther, by friends or orther players~
no distance restriction~
Ok I finally got it working, I just default spawn and drove backwards as far as I could, +500m away, build Ammo depot, then tractor rally point, then howitzer finally hehe
Ok, I was trying different vehicles on default spawn point, some Allied vehicles only give you limited build options, you cannot build ammo depot but can build AT and Ammo and Vehicle spawn.
T28, M8 Scott confirmed- ammo depot possible, not sure of axis vehicle
BA11- AT gun and Vehicle rally / rearm point, no ammo depot.
T34 '41 - nothing different at main spawn
Can’t remember AA half track spawn vehicle either?
I hope this helps, as a lot of my clan mates are playing this with us now and they are asking me soo many questions that I can’t recall answers to, hope when you get a chance you can update handbook so I can a good re with them.
Also, you mention pak43 88 (is this the infamous 88 AT?, which campaign army is that Berlin if so.
I exported part of the configuration file regarding the vehicle type.
This may help players understand the information about their vehicles that need to be deployed.
base_panzerjager_panther{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_panzerjager_tiger{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_pzkpfw_v_ausf_a_panther{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_pzkpfw_v_ausf_g_panther{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_pzkpfw_v_ausf_f_panther{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_pzkpfw_vi_ausf_b_tiger_iih{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_pzkpfw_vi_ausf_b_tiger_iip{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_pzkpfw_vi_ausf_e_tiger{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
germ_pzkpfw_VI_ausf_E_tiger_common{
_override:b=yes
}
base_m4a2_76w_sherman{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_m4a2_sherman_1944{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_m4a3_105_sherman{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_m4a3e2_sherman_jumbo{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_m4a3e2_76w_sherman_jumbo{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_m4a3e8_76w_sherman{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_is_2{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_is_2_1944{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_kv_2_1939{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_t_34_85_zis_53{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
base_t_34_85_e{
_override:b=yes
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="tank_heavy"
}
}
// base_t_34_85_d_5t{
// _override:b=yes
// "canUseRespawnbaseSubtypes:list<t>"{
// subtype:t="tank_heavy"
// }
// }
base_type_98_ta_se{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_type_98_ke_ni{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_type_95_ha_go{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_type_2_ka_mi{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_type_97_kai{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_type_97_chi_ha{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
// base_type_3_chi_nu{
// _override:b=yes
// }
base_flpz_i_ausf_a{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_panzerjager_hetzer{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_pzkpfw_38t_ausf_f{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
germ_pzkpfw_38t_ausf_F{
_override:b=yes
"animchar__objTexReplace:object"{
}
}
base_pzkpfw_ii_ausf_c{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_pzkpfw_iii_ausf_e{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_ab_41{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m13_40_serie_3{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m14_41{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m10_wolverine{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_a13_mk_2_1938{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
"animchar__objTexReplace:object"{
"uk_camo_earth_yellow*":t="uk_camo_very_dark_drab*"
}
}
base_aec_mk_2_57mm_6pdr{
_override:b=yes
}
base_halftrack_m13{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_halftrack_m3_75mm_gmc{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_lvt_a_1{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m2a4{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m3a1_stuart_flame{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m5a1_stuart_late{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m3a1_stuart{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_m8_greyhound{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_ba_11{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
vehicle_mods__trackFrontalStaticFrictionMult:r=1.2
vehicle_mods__trackFrontalSlidingFrictionMult:r=1.2
}
base_gaz_mm_72k{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_ht_130{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_t_26_1940{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_t_60_1941{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
base_t_70{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
}
ussr_bm_8_24_common{
_override:b=yes
_extends:t="base_vehicle_building_manual_supply"
canUseRespawnbaseType:t="vehicle_support"
item__name:t="items/ussr_bm_8_24"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="default"
subtype:t="t60"
subtype:t="rally"
}
}
us_m4_sherman_calliope_common{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
item__name:t="items/us_m4_sherman_calliope"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="default"
subtype:t="bt7"
subtype:t="rally_team1_17pdr"
}
}
germ_panzerwerfer_42_common{
_override:b=yes
_extends:t="base_vehicle_building_manual_supply"
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="default"
subtype:t="pz2"
subtype:t="rally_team2_pak43"
}
}
base_dickermax{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="pz3j"
subtype:t="rally"
}
}
base_panzerjager_iv_l_70_a{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_pak43"
subtype:t="pz3j"
subtype:t="rally"
}
}
base_panzerjager_iv_l_70{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="pz3j"
subtype:t="rally"
}
}
base_panzerjager_iv_l_48{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_pak43"
subtype:t="pz3j"
subtype:t="rally"
}
}
germ_pzkpfw_ii_flamm_common{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally"
}
}
base_pzkpfw_iii_ausf_b{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally_team2_sdkfz_6_2_flak36"
}
}
germ_pzkpfw_III_ausf_J_desert{
_override:b=yes
item__name:t="Pz.III J (Flamethrower MG)"
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally_team2_sdkfz_6_2_flak36"
}
}
germ_pzkpfw_III_ausf_J_112_battlepass_premium{
_override:b=yes
item__name:t="items/germ_pzkpfw_iii_ausf_j_l42"
}
base_pzkpfw_iii_ausf_m{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally"
}
}
germ_pzkpfw_IV_ausf_J_vanguard_premium{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally"
}
}
base_stug_iii_ausf_a{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally_team2_sdkfz_6_2_flak36"
}
}
base_stug_iii_ausf_f{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally"
}
}
base_stug_iii_ausf_g{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18"
subtype:t="noop"
subtype:t="rally"
}
}
base_type_2_ho_i{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_pak43"
subtype:t="noop"
subtype:t="rally"
}
}
ussr_kv_1_L_11_stalingrad_bey_fashistov_battlepass_premium{
_override:b=yes
item__name:t="KV-8 (45mm Main Gun and AOT-42 Flamethrower)"
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_m30"
subtype:t="bt7"
subtype:t="rally"
}
}
ussr_t_34_1941_07_za_voshdya_stalingrad_battlepas_premium{
_override:b=yes
item__name:t="OT-34-1941 (76mm Main Gun and AOT-42 Flamethrower)"
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_m30"
subtype:t="noop"
subtype:t="rally"
}
}
base_a13_mk_2_1939{
_override:b=yes
canUseRespawnbaseType:t="motorcycle"
canUseRespawnbaseType:t="vehicle_support"
"animchar__objTexReplace:object"{
"uk_camo_earth_yellow*":t="uk_camo_very_dark_drab*"
}
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_17pdr"
subtype:t="noop"
subtype:t="rally_team1_m30"
}
}
base_crusader_mk_3{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_17pdr"
subtype:t="noop"
subtype:t="rally"
}
}
uk_daimler_mk_2_common{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_17pdr"
subtype:t="noop"
subtype:t="rally"
}
}
base_matilda_iii{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_17pdr"
subtype:t="noop"
subtype:t="rally"
}
}
base_valentine_i{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_m30"
subtype:t="noop"
subtype:t="rally"
}
}
base_m3_lee{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_m30"
subtype:t="bt7"
subtype:t="rally"
}
}
base_mk_1_grant{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_17pdr"
subtype:t="bt7"
subtype:t="rally"
}
}
base_m8_scott{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_m30"
subtype:t="noop"
subtype:t="rally"
}
}
base_is_1{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="default"
subtype:t="bt7"
subtype:t="rally_team1_m30"
}
}
base_su_76m{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_m30"
subtype:t="noop"
subtype:t="rally_team1_m30"
}
}
base_su_85m{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="default"
subtype:t="bt7"
subtype:t="rally_team1_m30"
}
}
base_su_100{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="default"
subtype:t="bt7"
subtype:t="rally_team1_m30"
}
}
base_t_28{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team1_m30"
subtype:t="noop"
subtype:t="rally"
}
}
For type motorcycle
mans spawning mobile rally truck in default rally
For type support
vehicles, there are many cases
default
or default_xxx
means what they would deploy in default rally, default
means vanilla vehicle not replaced
noop
means vanilla vehicle for frontline rally
rally
or rally_xxx
indicates the type of for tractors rally, rally
also means vanilla vehicle
I may update the list with new vehicles at any time.
It just occurred to me that I should add the Stalingrad golden order T-34-stz to the sequence of the M1938 howitzer
for example
base_pzkpfw_iii_ausf_b{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="team2_lefh18" // deploy a tractor with lefh18 with hammer (lv.1) in default rally
subtype:t="noop" // pz3b itself for 300m frontline rally
subtype:t="rally_team2_sdkfz_6_2_flak36" // halftrack AA for tractor rally
}
}
base_su_100{
_override:b=yes
canUseRespawnbaseType:t="vehicle_support"
"canUseRespawnbaseSubtypes:list<t>"{
subtype:t="default" // su-100 itself for default rally
subtype:t="bt7" // deploy a bt-7 for frontline rally
subtype:t="rally_team1_m30" // deploy a tractor with hammer (lv.3) m1938 howitzer for tractor rally
}
}
If anyone of you think there is anything that needs to be change in the list, tell me any time~
The main purpose is to enhance and balance the functions of weak vehicles. Let weak vehicles do more battlefield tasks. This way everyone will have a reason to choose a vehicle other than the Spam King Tiger