sure, i wouldn’t say no to that.
except soon or later, he will figure out that choises are somewhat of a farce.
because you either find out how certain class for how much they can be, are totally useless and makes your overhal experience worse as it increases your grind.
… or quit entirely because once again, choises are a farce.
clearly the opposite.
don’t you fucking start again.
you’d know that if only you have actually fucking tried them.
you sure do love speaking out of ya own ass while knowing little of what you actually suggest.
tell me that you don’t play low br, without actually telling me that you haven’t played low br.
except, even though the user might be brainded / new, sooner or later will actually see making little to no progress.
so it’s forced to change it’s own loadout and adapt.
stop pretending otherwise.
benefits outweights negatives if you ask me.
well, no.
stack are definitely to blain, but overal top tier is just a competition of who vomits more bullets to the opposition.
despite being or not in a group / stack.
skillbased matchmaker wouldn’t solve a damn thing either.
well, i guess that’s both a curse and a bless
well, no.
it would lessen out the extend of " spam " things on top tier.
which it’s more damaging and more present.
like, 5 stgs or federovs less since you can’t run with a third squad.
it does make the difference even if you are running a 9 men squad ( with preferibly limited fgs too )
there should be a variety of equipment instead of using the same thing.
because you’ll pretty much burn your own experience the further you go.
that’s precisely how it worked for me in rainbow six siege.
no matter how much content gets added, you’ll always end up using the same stuff until gets tweaked or nerfed. till the end of time, or you get bored.
well, it would diversify roles, and limit squads.
at the same time, in a stack, would allow you to dedicate to something, and your buddy to something else.
for example, my friend will specialize into anti tank, and i’ll specialize into anti infantry or support role.
opposed to having no effing difference and just run 3 assaulter squads with all possible options and what not.
been there, done that.
happens on a constantly despite someone not liking it, and others do. as long it’s for a greater good.
like the merge. for example.
well, yes, but acthaully no.
never claimed that, and it is a bit foolish to assume so.
just like many things, it requires tweaks and further work.
nothing is absolute to solve any issues.
that’s not true.
conquests are relatively small.
problem is, they last less.
and do not compare to invasions or confrontations because of it.
it actually does.
well, no.
the reason why customs were “closed” and lost of xp, it’s because some players discovered that if you made kills, but dragged as long as possible the time, you’d earned shit tons of xp.
confirmed ( only trace i could find )