Levels in the renewed Enlisted

-T34 same level as pz 3 N ? are those tanks equal, really? t34 should be on a level with pz4F2

-the 10 level system is too much for the limited number of weapons, most bolt action rifles should be side grades at the same level, at the least rifles and semi auto rifles should be taken down one level each, maximum lvl 5 bolt action and lvl 8 semi autos

-less tiers overall should work better and a lot of the weapons can be side grades at the same level since they don’t offer wild spikes in power, as in unlock a main gun / tank then grind a couple of sub variants at the same level, 5 levels instead of 10 should be better while offering BRANCHING options not like 5 linear lines, tech TREE not tech LINES, that would probably help people get to higher levels faster then likely get invested to get different branches unlocked rather than be stuck for months mid level in the tech tree. Either way this is not WarThunder these many levels aren’t justified, I can kick ass at lvl 8 with lvl 2 gear just fine

-the engineers should be swapped with the snipers and be unlocked maybe at the 2nd game if not always available, their utility should be obvious for each new player

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Dude, explosive packs have been nerfed into oblivion, how on earth are there still people calling for a nerf?

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Beretta M1918 tier 3 weapon from 1918.
MP 3008 tier 2 weapon from 1945.
VG 1-5 on tier 3 also from 1945.
Carcano M41 tier 2 weapon from 1941.
MG 34 tier 5 weapon from 1934.

This is just an example from German small arms of how absurd the tech tree is. The acquisition of new technologies in the game by players is not arranged chronologically according to the year of entry into service, but according to the usefulness on the battlefield straight from CoD, because players of arcade shooters do not accept the fact that a soldier should not shoot from machine guns while standing or kneeling.

Developers are guided by their whim because they want to create their own CoD, not a separate game. And the fact that they are moving away from realism in favor of an arcade shooter will kill this game.

But what would I improve in the tech tree because it already destroys the balance even more than it does now.

Machine guns available from tier 3. It’s like erasing the fact that light machine guns came into use en masse during the First World War.

Similarly, stationary machine guns will only be available at tier 8 because there are rank II engineers.
But the high-caliber stationary machine gun will already be available from tier III, and these guns at this tier will destroy any tank.

Another problem is large backpacks. Currently, even new players who have 10 lvl reaching their foreheads get large backpacks on the crew and if they don’t download them, they will throw them higher in mm.

Why are medics in the same group as stormtroopers? I think medic and stormtrooper class should be separate classes already at tier 1.

Why aren’t Italian and German engineers on the same tier? I know that the Italian Legion took part in Operation Barbarossa, but if they were near Moscow, not so much.

What about vehicles and infantry gained from events?

If the units and weapons are assigned not only to the tier, but also to the map, if I have soldiers with stg44 and panzerfauts, and I add a unit of Italian engineers, I will have a tiger II and stg44 in tunisia because I will cover MM with trawl engineers?

Flask on tier 4…

Items should be available from tier 1 and have a different purchase cost, not specify a tier for mm.

Armored weapons and planes are arranged according to someone’s love of use, and it would be better to add the ability to personalize ammunition in tanks, which would allow for placing in one tier both early pzIII and pzIV with t34 and kv-1.
And improve the penetration mechanics, because from a distance of 200m, even the short-barreled pzIV gun should have no problem penetrating the KV-1, and certainly the 7.5cm high-explosive shell should hurt the crew inside the tank.

Uber maneuverable puma on the same tier as T28, Grant and T50. After all, Puma has a cannon that can easily penetrate any enemy tank, it’s absurd.

Just balancing this tree at your work speed will take you another 6 months if not longer.

8 Likes

I’ve checked a lot of comments on this forum, and also reddit. I found that some players might equals the “game balance”, aka the “purpuse of battle rating”, to evenly matched weapons. So that bolt-actions fight bolt-actions, full-auto fight full-autos, it do improves the “fair play”.

However, in this game, even the weapons of the same type, and be placed in the came ranking during that google sheet, it’s not perfectly banlanced: for example, FG42 series have 750 rpm stock and 20 rounds, while AVS and AVT only got 600 rpm and 15 rounds, it’s definetely not fair due to the view of absoulte “balance”, not to mind the vehicles which are much more imbalanced in this way.

Then what should we do? Unlink the weapons to the teams, make FG42 fight FG42, KT fight KT, Fedorov fight Fedorov, to make a Wargaming-liked game? Or “adjust” the damage to make their dpm banlanced, like Rainbow six does? I guess most of us don’t want that much.

That means, we don’t need something to be absoulte. For the balance, group the weapon which have similar performance is already the aim. But for the historical accuracy, some people (both on the forum and the reddit) just being double-standarded: they argued there’s already something against the HA in the game, so that the game don’t need HA at all. How unreasonable thought it is! We don’t have absolute balance, so that we don’t need balance anymore?

I shall state my view of this game here, it just got the sweet point between the fictional shooter like BFV and the simulation game like HLL. I played all of those games for over 600hr each, I am here because the unique harmony of Enlisted. (Don’t HLL have something against HA? Check the marine camo in western battlefield.) When we talk about HA, we are not asking for a total accuracy, but to prevent the game to be out of this sweet point. Like, PPSH-41 couldn’t show up at Moscow since it’s top-tiered, VG series might show up at Tunisia since they’re lower-tiered… it’s really strange. Devs said there will be some soft rule to help, it’s unclear, and also hard to deal with while a player only bring one of those “special” weapon.

The banlance of Enlisted shouldn’t be achieved by mix all the stuffs up. To achieve it, we shall
1)keep the HA in the rate we have now, and

2)make sure each team have equipments that could roughly equivalent in each campaign (This is not based on individual players, but on each faction, that’s the main difference.)
So that, in each game, the overall strength of the two sides is equivalent. Compared to now, the diversity of weapons and equipment in the game has been preserved. As for the part that needs to be changed for balance, it lies in the selective editing of weapons and equipment . For example, (if) Soviet tanks in the current battle of Berlin have difficulty penetrating German tanks, but German tanks can easily penetrate them. Then maybe the USSR should be given new tanks to counterpoint, such as the IS-2M.

3)keep adjust the mechanism of every map (which is the most important)
Since Enlisted is not a game that win only by kills, the biggest factor influencing the banlance is NOT the EQUIPMENTS, but the MECHANISM customized for each side. Why are players concentrated on one side of the campaign? Is it a specific gun? No, it is the experience of the game, which is also reflected in the winning rate. If you go into this map knowing that it’s impossible to get the second or even the first objective point, then you’re more likely to play that faction less.

4)Disable mid-join
The mid-join is very frustrating for players. By affecting the player’s fighting spirit, influence the balance of the battle situation to a certain extent.

2 Likes

The fact that you only consider these stats to be notable says a lot.

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well, I am trying to tell what an “absolute” banlance would be, just like some comments ask me to proof an absolute HA of the game

Panzer IIIN has HEAT, it does a decent job of killing them.

If, it’s the Stalingrad one.

There is a N in normandy
And a N in Tunisia premium, both without.

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Ahh…in that case, it better be stalingrad one

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True.

:slight_smile:

your argument is invalid. usefulness on battlefield is only metric that is needed for a fps. if this was an rts and you needed to think about resource management i would agree with your statement cause m3 or mp3008 would be superior weapons for granting your army more firepower for lower cost.

even modern armies are using machine guns that were designed 100 years ago, or AR that were designed 60 or even 70 years ago cause they are useful on battlefield and cause they are cheap and reliable.

1 Like

One of the issues I see with his argument is that a Fedorov would be a tier 1 gun coz it was made in ww1.

Or a Mg13 with drums.

Tier 1 MG.

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Technically so would the kirally and zh-29 lol

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or thompson with drum on t1, AVS 36 on t1, SVT 38/40 on t1 etc.

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Or maybe we get both “versions”.

In 12 hours, I watched several TV shows, enjoyed some traditional art content, ate, went to the bathroom, and played other games that kept people entertained. A BR tech tree is here.


so,there may be many issues with this table, especially in the classification of individual aircraft, class definitions and weighting factors.
Feel free to discuss them.

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by your reasoning AR15, AK47 and M249 will PK be on the same BR as MG42, stg44 or Fyodorov’s Automat?

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There, fixed it. Can I at least get a cookie?

Custom loadouts?

DF probalby:
jonah-jameson-laugh

1 Like

Maybe instead of creating BR trees, look for a solution how to reconcile historical correctness with the stillborn idea of normalizing and adapting the game to children who don’t pay for anything anyway…

let’s just go back to the roots and make the weapons more powerful for the guns and mechanics ONE SHOT ONE KILL. And only on the limbs the effect of injury.

All weapons should be equally effective, but so that it’s not too easy to increase the dispersion in the standing stance, hugely increase while moving, and deny the machine guns the ability to use the sight without resting the weapon on the ground, wall or sandbags.

This is a wargame with firearms, not airsoft guns.

6 Likes