Lets try again - nerf soviet body armor, its OP and unfair and you know it

the difference between a 2 hit kill or a 3 hit kill decides about gear being in BR1 or BR5.

remove body armor - rework it - nerf it - or give it movement speed penalties, but do something.

23 Likes

the issue is the crutch perk not the armor

It’s cool that body armour has some effect.
What’s not cool that it’s a cosmetic item reserved for one faction only and it effects common infantry weapons.
If body armour only effected pistols like we were lied to than no one would mind, but it also effects full power rifle bullets as well, not to mention that it “works” even on the back of the soldiers even though that is not armoured.

I don’t want pay to win faction specific advantages, especially since its broken and none of its flaws are represented.

20 Likes

i am going to give them the benefit of the doubt and say they meant that in the sense of “rifles are still 1 hit down” with them not having Vitaly in mind hence why i call it the crutch perk and all the issues of the armor comes from

if vitality (35% increased HP) makes you survive one more round
and soviet body armor (10% decreased bullet damage) makes you also survive one more round

  • then both are effectively the same despite having number differences

now obviously this depends heavily on the weapon being used, however vitality is the most OP perk in the game, and the fact that ONLY soviets are allowed to get a “sort of” second secret vitality perk destroys weapon balance completely.

rework body armor already.

3 Likes

Inasmuch as I disagree with the idea that the definition of “OP” is “something good that I don’t have”, and I don’t really have any issues with body armor. I will say that adding a speed, or perhaps a stamina penalty is a reasonable thing to do.

Remember the Soviet mains complaining that the MP-40 does slightly more damage than the PPS-42?

1 Like

you need 13.5 dmg for a one hit down - unless your target is wearing body armor, then you need 15 damage to one hit down because: 15 dmg - 10% = 13.5 dmg

every gun that deals above 13.5 dmg but under 15 dmg gets its effective dps cut in half by bodyarmor.

now lets check out Allied rifles:

T20: 15.3 dmg
AVT:15.3 dmg

while surprise
FG42: 14.4 dmg

2 Likes

no…just no because of how that percentage works
10% less of 12 is 11.2(unupgraded semi autos and mgs outside the guerra) while giving you the difference while the soldiers HP remains at 10, for the germans weakest SMG is the MP717 in 7.63 mauser at 5.5 unupgraded if we remove 10% off of that it’s 5.0 to the body still 2 shots to the body at 10 meters, so the only one to have any issues with body armor is the armaguerra at it’s 11.2 damage with only having a .1 wiggle room unpgraded

now vitality on the other hand makes it 2 shots for unupgraded lmg and semi autos and 3 for SMGs while kurz remains a 2 shots,

thank you for showing that yes vitality is the problem and not armor

this is on purpose - PPS guns need 3 shots to down, German SMGs need 2 shots to down, in return Soviet SMGs have no recoil and a much faster rate of fire.

now surprise surprise, body armor makes German SMGs deal the same damage as Soviet SMGs.

dude, all factions have vitality

3 Likes

Except they are not, any rifle with less damage than 15.3 damage is two hit kill when body armour and vitality perk are combined, this effects both G41 and FG42, not to mention SMGs, LMGs and ARs…

Here is some comparison



3 Likes

i am aware which makes it even more of a problem

1 Like

as i said i am giving them the benefit of the doubt because for all we know that vitality might not have been seen as powerful as it actually is

1 Like

I dont care about non upgraded guns, everyone is using max guns and vitality or not playing the game correctly. Its not my fault that people refuse to take the advantages given to them, and neither should this be a balance concern.

Also if someone plays BR5 and still refuses to use vitality, he should uninstall the game.

calculating damage with vitality is standard, because I expect people that care about the balance of the game to know how to play this game in the first place.

Doesn’t that prove that it was a mistake?

2 Likes

vitality absolutely is a mistake and never should have been added to the game - however, if everyone can use it its META, not unfair.

unfair and OP are not the same things, body armor is OP and unfair, while vitality is only OP - again, simply because ONLY soviets get it.

4 Likes

->not wanting to be handheld
->you play the game wrong
hence why i say it’s a crutch perk, you know what is just as useful actually no MORE usual than that damned crutch perk? NOT GETTING HIT IN THE FIRST PLACE.

or maybe he knows that he isn’t a fucking shitter and has the reaction time to prevent such a need of a crutch

oh right that is why you should have no room to talk because you need your god damn crutch god forbid someone actually challenge themselves…oh what you are talking to someone who is known for loving the questionable equipment in this game

1 Like

A wet dream for companies like supercell, it’s basically forcing new players to pay so they can get on the same terms as veterans.

Body armour is the best way to kill customization, you have to pick between uniforms you want on your men or being competitive.

That is why I want this BS removed, including the German helmet armour effect.

3 Likes

dont hate the player - hate the game, there is nothing wrong with abusing the game to the bone, as long as the game allows it. Change needs to happen through the game itself, not by some self proclaimed messiah that doesnt use nade launchers because its not sporty. Such mindset is what causes bad gameplay in the first place, why do we have this forum in the first place? to tell every one how great we are that we play by our own codex of good will? or maybe so that we can highlight issues and hope for change?

1 Like

yet without the voice no change will happen, infact this entire conversation has only showed that vitality is the perk that needs to be, ideally, removed if not at least nerfed from 35% to something like 25% though i would say it should be 15% considering that flamer 2 has 12.5% vitality as their recruitment perk and can take the take perk itself.

2 Likes