Let the top 3 losers have the same rewards as the winners

On the contrary, this proposal will not lead to farm scores.Because when a team of players all fled, the team with more people got the farm.You can imagine that several players stayed because of the reward, so it is impossible for the opposite player to slaughter AI with tanks. They must deal with these players first.

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That’s
 not how it works. Not in real life or in a game.

If you have a choice between working hard or sitting back farming for the same result, what do you take?

Most people that suggest this nonsense are meta abusers or camp-farmers.

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People want more rewards, so they will be more willing to stay instead of playing the next game, praying that there is only AI opposite.
As for camp-farmer, they will often win, because there must be a majority of players there, so this suggested reward will not have anything to do with them.Rather, it is a good thing that some people are willing to stay and disturb their farms. What’s wrong with rewarding these players who stay?

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It’s wrong to reward people who lose.

It is even more wrong to make escape the best choice.If there is such a reward, fewer people will escape, which is a good thing.And as I said, the failure of these players is due to desertion, because it is unrealistic to let two or three people win ten people.Again, only two or three people were left because the teammates escaped.

They are willing to stay and make one last attempt, and they deserve to be rewarded.And this is to clean up the mess left by others.

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That top player spamming vehicle for the entire match and never build a single rally or play the objective: sounds like a bonus for me

Explosives have been weakened like this. Are you still worried that your gun is not as good as those wastes?Charge with a gun is much better than spamming vehicle.

In my book, if the top player on the loosing has a higher score than the enemy top player - there should be a special reward for this.

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In every competition in real life too people who losing but still at top 5 they still get a reward or a bonus, and this game have a one side faction, so its so rare to get full player for both side, its always full on one side, and 2-3 people on the other side

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People trying to farm instead of trying to win?, thats the most stupid statement i ever heard, if people get a lot of point and kill, that mean he plays good and willing to win, and a camper not gonna get a lot of point, how tf did you say some stupid thing like that

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I disagree with that.

When a game starts, everyone runs to get the tank or plane. They’re going to farm the whole game. That way, they’ll always will be on the top.

What about those who stay with soldiers? They’re defending or capturing all the time. Suffering casualty after casualty. They’ll always get slaughtered. And at the end of the game, they’re far from the top.

Complete nonsense.

Not a single vehicle used :point_up_2:

Btw. We almost lost (enemy was extremely effective at destroying our rally points consistently) :slight_smile: we literally won at last seconds. You can find the replay if you want. I am too lazy.

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Haha ill take that :stuck_out_tongue:

Would have made lvling tunisia axis a piece of pie!!!

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So destroying enemy planes (not AI) and “grey zone” tanks is “doing nothing” to you? Maybe devs should remove planes from the game altogether then? There are times when bombing objective point is a lower priority for pilots. Sometimes i find myself constantly hunting tanks and bombers because no one else cares/can take them down.

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I agree.

Absolutely. Been suggested many times and is very important.

The players who stay and try to win shouldn’t just be cannon (XP) fodder for the attackers.

Also I still strongly believe that sweaty stacks should primarily be match made against stacks.

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That’s completely simplified and intellectually dishonest.
This isn’t about rewarding people who lost. It’s about rewarding effort. Especially since you can be quite easily thrown in match against 8 decent players while 3 of your teammates will leave after few matches because they don’t see easy win.
Adn you end up in extreme disadvantage for the rest of match.
It’s very unlikely you’ll be winning such matches constantly. So you are literally punished for playing game. And for something you had literally no chance to influence.
(And this was just on many unfair scenarios which individual players cannot influence at all.)

And if you think solutions like “bonus for join with random faction” or “even more harsh punishments for deserters” will fix it, you wrong.

This suggestion is made for one single reason, to reduce frustration factor as much as possible.

But I guess people like you prefer playing popular factions and have easy wins for free exp bonus. Because that’s what current system is encouraging.

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Fix the matchmaker and the problem will mostly go away. It is “Intellectually dishonest” to want the bonus for winning when you lose.

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Yeah, because that’s very realistic thing to do.
WT is ±10 years old a people wre still crying about its MM as well.
Enlisted will definitely come with perfect MM in which every match is 100% fair. And people will stop trolling, leaving and so on


But you are right, there’s no intellectual dishonesty here. I am taking my statement back.
Because you are just completely clueless.

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as much as i’m in favor for players punishments that leaves as soon the opponents starts actually fighting back,

i don’t see why top 3 shouldn’t be rewarded in the losing team.

at least, would incentivize to still put up a fight and be rewarded for not buggering off. despite the odds.

which, you can’t change odds.

but you can change the reward and incentivize to stay.

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