Let the top 3 losers have the same rewards as the winners

Many people will run away when their team is at a disadvantage, which is actually not a problem, but they make it more difficult for the remaining teammates to win.

Yes, these people ran away, and they were relaxed, but the teammates left behind faced powerful enemies, failures, less rewards, and even they had to stay because of boosters.We shouldn’t let those players who haven’t escaped suffer unfair treatment.

Those who stay should not be punished.These players are hard in more difficult games, so they are entitled to all rewards.

So let the top three losers get the same reward as the winners, so people will be more willing to stay, and maybe more players will go to the camp with fewer people,because at least they won’t get less rewards for failure.

46 Likes

agree

8 Likes

Yes, this is very needed and extremely important.

For example, exactly the same thing was implemented in WoT several years ago. It is extremely important to motivate players of loosing team to stay in battle and show some effort. Current victory bonus only encourages players to play popular factions. No real motivation for players of less popular factions like Tunisia axis.

And there needs to be visual aspect to it. Everyone needs to be aware that first 2-3 players of losing team got XP bonus as well.
This has to been seen every time on final leaderboards. So people know their effort will be rewarded either way. Otherwise it would be completely meaningless.

And no, XP bonus for medals does not motivate loosing team to show better effort. It’s not the same thing.

11 Likes

devs gotta try it, when 2-3 players quit the battle it quickly becomes a steamroll.

11 Likes

i would just dump the whole win bonus, make more battle hero awards and build the goal of the game around it, this way people wouldn’t play for the win but to play the best they can, which is interesting concept imo and i have strong feeling it would be a good thing for the game.

If you’re winning, you’re: 1) feel good about it 2) probably have better stats than losing side anyway so yeah there’s no point to incentivising toxic win seeking behaviour even more, i feel like when i’m losing there’s literally no point for me to stay any longer, it’s nor fun, exp, stats, etc. just desert and hope next game is a win.

which is just wrong imo

(there’s should be more support hero awards so less skilled players could get sweet exp booster too and therefore help the team)

5 Likes

I’d agree with this suggestion only if there are restrictions on the objective kills necessary to benefit from it.

I don’t want full-time pilots with barely a dozen kills and a dozen plane kills to top the scoreboard and be rewarded for contributing to essentially nothing.

4 Likes

depends on what the top 3 did, if they did all the work while the rest of the team fucked off

like this screenshot then sure

other than that no

I think if a player has a top score, it can at least prove that they fought to the end.And the players who stay will be more likely to rank in the top three because many players escape.But if the top three did everything, wouldn’t the purpose of this proposal have been achieved? After all, someone wants to stay and continue the game.

1 Like

3-stack and not a single engineering point, kinda sad. No wonder you have lost.

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Even funnier, the enemy team was objectively worse, but had half the mind to play the objective.

If it’s gameplay like this, I don’t want people to incentivize personal score over winning the game, because instead of changing the way they play, it’ll just entrench people who would shamelessly just pad their scores than play the objective.

5 Likes

I think this may be another problem.If there is some kind of “aboveboard” play in this game, it must be to repair the assembly point and then charge.At present, this method is the easiest way to get points, so I don’t think there will be any other shameless players score more points than me.Because of the longer resurrection time, I think these guys who use three planes to commit suicide attacks probably won’t get higher points than infantry players in the end.(Except P47 in Normandy)As for the tanks hiding in the gray area, I think the tanks opposite will not let him go.
In a word, I think developers will adjust the rules of the game to make these shameless guys get less benefits, so they don’t need to pay special attention to it.

1 Like

ignore the 116 kills on the objective and 2.2 caps, oh also 3 was just sitting an a SPAA the entire time sitting in a back which yes did annoy me

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I am not saying you did nothing, lol.

But my opinion is, you could have easily win this match if all 3 of you have built some rally points.

2 Likes

I totally agree

›Pair of retards telling the person with the most time on the objective that took the first couple he didn’t help
Wow color me surprised @Rickyd123
No bro if you build rallies instead of killing the enemy 5 to 1 on their own point that will auto win the battle for you!!!
Actual animals

1 Like

Every game that tries this just ends up with people farming score instead of trying to win. If you want the bonus for winning, you have to win. No medals for participation here, thank you.

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Haha, then I want to see how many of your teammates have escaped. What will you do?There is no hope of winning, and there is not even a reward to comfort yourself.Do you choose to hide in the gray area or run away?This suggestion is to encourage people to stay and do something.Because doing something that will score in the game is almost to contribute to victory, and every game is designed like this.Give everyone such a reward, and more people will be willing to stay, otherwise everyone will choose to leave.

1 Like

People are going to leave bad matches, incentive or not. I’m not sticking around for 25 minutes of stacks, Chinese hackers and sweatserfs just for the chance of a bonus at the end.

The way to reduce the amount of people leaving is to make matches closer and more enjoyable, not removing the incentive for winning.

2 Likes

There is also a sad problem, that is, if you play an unpopular camp, you will have a high probability of encountering a bad game.This is why it is necessary to give complete rewards to the top players of losers, because they have too few people and it is difficult to win.
And other players will not choose the unpopular camp because of low winning percentage and less rewards, which is a vicious circle.

4 Likes

You are suggesting that people get rewarded for losing. That is not how competition works. A better suggestion would be a larger win bonus for a team that is outnumbered. What you suggests will result in passive play that farms score instead of trying to win. I have seen it before.

In theory it should be less of a problem when the game gets an actual matchmaker and we have the same amount of players on each team.

Until then, try capping points and building rallies. If you want to be rewarded, you have to win.

2 Likes