Does anyone remember the signalman’s smoke bomb?
It is very important, but few people use it now.
Everyone knows why:
1.It’s so weak that it’s nothing like the smoke bomb that first appeared in Tunisia.It can be seen that its smoke range is not only small, but also the middle gap is very large.
2.Now, in addition to shelling, there are air strikes, and many teammates are scrambling for calls. They are almost uninterrupted. So when will it be the turn of smoke shelling? Even if it’s its turn, it’s too late. (Imagine a long time from the beginning to the end of an air raid, and maybe it will be followed by endless shelling soon. )
3.The duration is too short.(30 seconds)The time for removing smoke diffusion is shorter.When our teammates see smoke bombs, and then react, they should have less than 25 seconds to rush to the enemy positions.There is a high probability that the player has passed, but his AI soldier is still halfway.To put it simply, time is simply not enough!
This game is becoming rigid. Although there is a lot of content, it is thrown into the garbage dump because of excessive weakening! (Anti-aircraft guns, machine gun bunkers of engineers, smoke bombs, smoke bombs of mortars, smoke shelling)
The machine gun bunker has been weakened, but with a better heavy machine gun, should it be reworked?
The cancellation of the depression angle is for the anti-aircraft gun with four packs. Now that the anti-aircraft gun has become a single tube, why not rework it?
As for the smoke bomb, it seems that no one complains, so why weaken it to almost no effect?
These things need to be rebalanced, and the previous balance method is out of date.Otherwise, these interesting contents will only lie in the garbage and be forgotten, and players will only choose the most effective weapons. This will only make the game more boring.