Let AI recognize & deal with Enemy Rally Points And Enemy tanks / APCs

as the title says,

make both AI of players and generic AI that replaces Players when leaving, Shoot Rally points.

countless times i see my own or other AIs running past rally points giving no cares.

and to be precise

and the same should go for Tanks / APCs.

i lost an amazing screenshot because i formatted my pc, but there was literally a panzer IV standing next to my AT soldier with an M9 and he was just standing there despite having the side and every opportunity to destroy it while i was busy dealing with other players and other AIs.

EDIT, i found my old video though;

this one was made through mods, but as i’m using an AEC armored car, the AI with a frikkin panzershrek cannot for whatever reason, shoot me. and i gave him 8 rounds.
just. no. comments.

as much i appreciate that a while ago they started using explosives pack in their proximity if there’s a tank nearby, i think it would be great if AI would start using their actual special / heavy weapons when there’s a tank in the proximity of 50/30 meters.

that’s all.

( p.s. i still stand by this )

screw over the snowflakes who thinks AI are already too powerful.

they are absolutely not.

and make AI useful as they should be.

it should be some sort of war environment. not a play ground at the park.

… because my PVEs missions sufferes heavily from incompetency of AIs too.
so… y’know.

two birds and a stone, right? :smirk:

9 Likes

Just wait for next AI update.

9 Likes

cheers.

thanks for the reassurance :wink:

question is. when would that be?

two weeks from now?

a month?

a year?

Uu, AI update.
Made me curious.

3 Likes

i’m afraid that’s as far as we are gonna get.

no beans will be spilled on this thread :sleepy:

Considering how bots can occasionally engage and people people through bushes, this makes hunting rallies require less skill on the part of a player, who would only just need to lead his gaggle of bots until they get a funni angle no one expects to be able to spot, let alone shoot a rally to get rid of it.

Also I refuse to be denied the sweet, savory experience of planting an AP mine on an enemy rally.

If anything, I’d just prefer it if bots automatically marked points of interest when they are within a certain range, with the spotting range extending if the said object remains visible for a prolonged period of time.

Enemy tank/emplacement at 100m - No mark
After being in LoS for 45 seconds - Marked

3 Likes

that’s where sandbags comes in place.

Plus, allmost all rallies have sandbags so.

i honestly don’t care.

you can still plant rallies your self and keep the bots out of it.

xp or not, it’s not a reason why they shouldn’t do basic functions just because someone wants more xps.

i hardly see how that would improve the situation.

as much i can agree to an extent that bots shouldn’t do everything or replace the player in doing everything them selves, they should still have some standards of utility.

plus, if they can barely hit players, i doubt the will be able to hit a rally a point that accurately from afar.

it’s just more for those situation where they run past rallies and it’s just plain dumb.

what i’m saying is, they should be generally more of a threat than mindless chickens that goes from point A to B and occasionally shoot stuff.

Yeah, I don’t like the idea of bots hunting rally points. Really points are essential aspect of the game. And only proper action by players should have impact on them.

I think bots at least shouldn’t attack rally points or vehicles which aren’t already marked.

you mean the most annoying experience for player trying to spawn?

Gonna be a no from me.

I’d rather that bots passively mark than shoot at things a player wouldn’t have the means to spot by default.

If a rally is mined, there are two scenarios.

1 - The rally is placed too close to the frontline and the enemy has pushed you back to the point they can easily mine it.
2 - The team who placed the rally is shit and is pushed back to the point where rallies in supposedly safe areas are accessible to the enemy.

Either the rally was placed too aggressively, or the quality of the team is bad.

Keeps people on their toes.

4 Likes

bots will never hunt rallies.

it’s more of a, if you walk into an effing rally, destroy it.

don’t just stand there doing nothing and eventually go past it.

it’s both unrealistic, and serves no one.

if you want a bot farm and / or just chickens, just say so.

because i don’t.

1 Like

that’s quite the unironical controversy if i ever saw one.

so you’re fine them shooting people through bushes, or spot things that you cannot.

but opposed to them shooting an effing rally 5 meters away from them in the open?

yeah no.

that’s simply dumb.

which ai shooting those would aid in that.

anyway, this suggestion was made more for my own pves.

because you literally see Anti tank AI troopers doing nothing, and any soldiers going past a rally in the open without even removing it.

so, yeah, just like someone says, there are 0 negatives to this suggestion.

2 Likes

Kinda negates the whole purpose of hunting rally points thanks to its beeping.

Especially if rally point is hidden in some vegation (which I do a lot on Normandy fields where you do not want build sandbags, because they’re visible).

I do not like this idea at all.

well i never said that AIs should hunt rally points.

did i?

i just said that if they are in proximity of one, they should recognize it, and shoot it.

not actively hunt it.

then don’t place it in a path of AI where they walk?

it’s kinda that simple

and i do not like people regressively turn the quality of AI down because are too afraid to place a decent rally or use logic and avoid avoidable situations.

2 Likes

If you understood my argument, then the issue lies with how bots have the ability to spot and shoot through obscurants, even at long range.

The placements of rallies in some maps are dependent on them only being visually hidden. Your solution to making them unlikely to be randomly sniped by some bot is to spend an extra 3-6 seconds to place sandbags to protect the rally.

You are really close to really point if you can already hear its beeping.
So it depends what proximity exactly means to you

That’s not my point. AIs always follows player. If player try to hunt down rally points. His bots can do it faster for him, because his whole squad is in proximity to rally point.

Or are you reffering only to pure AI squads which (aka bot players)?

i doubt they will be shooting anything at long ranges.

legit, they are more grunts for the close quarters.

the only exception, is AI with mgs.

but even then, nothing that a sandbags ( which most people already use, and so should you ) on a rally facing the enemy wouldn’t solve.

so idk what sort of argument that one even is.

you should know quite better.

behind a tree, inside a house, in a ditch you can literally place them anywhere.

if you, on the other hand finds issues in placing a rally, i can tell you the problem does not lies in the AI theoretically being able to shoot them.

that’s the point.

if a soldier walks into one, he should destroy it.

if an AI cannot find it because it’s not visually available in his general direction, then it’s a job of a player to deal with it.

how is any of this hard to understand.

what’s the fear.

i don’t get it.

great.

punishes the enemy for not protecting his own rally.

and makes AI slighlty more useful.

yet you say it as if it’s a bad thing.

yes.

i’m also referring to those too.

legit, they walk ON TOP of a enemy rally and yet they don’t destroy it.

similar to trucks.

when in reality, they should.

like, the features are all there.

all it needs, to add a property ( which i cannot do otherwise i would have done that my self without the hassle of wasting my own time on a thread ) on rally points to get destroyed by AI.

and add a parameter to target vehicles if they are in the range of their anti tank weapon.

of course, they don’t have to be terminators. not deadly accurate.

just make it so that if they face one, they will use explosives packs too and Rpgs/anything after a few rounds, actually hit the enemy.

No, it should not. If player is unable to find it, his bots shouldn’t do the job for him just because they can ignore vegetation.

Especially since such action will influence the most important aspect of the game.

That’s why I proposed they should attack only already marked rally points. Meaning, someone already found the rally point but was unable to shoot it.

yes it should.

also, how the fuck can someone not find a rally point?

and how is it an issue if the bot does it?

then why don’t we just turn off AI completely and use them as spare lives?

i’m sure the game would improve on that regard too.

what’s the point, right?

not opposed to that either. ( even though, would be quite pointless because if a players can do it, what would be the point of marking it and waste more seconds? ai should aid to do that too without the need of a mark )

it just wouldn’t be functional for other type of AI that are the wonderless type.