Lack teamplay is a result of lack of consequence?

(I’m talking about situations when you queue as a solo player, not party.)

Recently I’ve been thinking why enlisted feels kind of like a singleplayer.
There isn’t much team play and it mostly boils down to building rally points and spotting.
And I think the answer is the lack of consequence.

Why heal somebody if he will certainly die within 30s? Just spawn a new one.
Why repair a tank if it will be OHKed by plane, tank or explosive pack? Just spawn a new one.
Why build ammo boxes? Just change the soldier or spawn a new one.
Why try to help anybody if there is a 75% chance it’s an AI that will die within 10s?

I don’t think this is the ultimate answer though.
What are your thoughts? What causes lack of teamplay not seen in many other games? Or maybe you think enlisted has enough teamplay?

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I don’t like to play without a few buddies on voice chat, otherwise like you said, it feels like a single player.

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I’m obviously talking about a situation when you don’t play with buddies. I forgot to write it.

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Yup, have to agree with this.
The game certainly does not encourage surviving (since exp rewards are less), which is… odd, in a way.

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Though tbh last time I played with my friend (it was looooooooong time ago) it was like:

  • Do you need help?
  • Yeah.
  • I’m on my way.
  • Nwm, I’m dead.

And in the end we just played “together separately”.

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it is pretty much one.

with the occasional nuissance of the noob pilot asking for coordinance every 10 seconds. i swear to god… i rather have the ability to mute the chat entirely.

but beside that, your teammates are just enemies on blue.

placing barbwire whenever they can onto your path, build rally points in the middle of no where miles away from the objective and occasionally on attics to make your bots stuck.

in lone fighter though, it’s a different story. there’s slighlty more teamwork.
i noticed that medics do place medboxes and heal, engineers build at tank for others to use, ammo boxes, etc.

i’d argue it’s about mentality of the player/s in question.

if someone is selfish, no matter what you do, they will keep doing bad stuff.

such as quitters.
i’d argue they are the first one thinkin in singleplayer no matter the gamemode or rewards.

because you have been given options to actually do just that. heal, replenish, save etc.
it’s up to the player doing those things and get the small rewards from it.

but of course, i could be wrong.

personally, i noticed that what incentivize players to cooperate, is often through slow gameplay offered by milsim mods. ( only through mods though… )

where you can’t just charge and every death has a consequence. more like, making the match end. and above all, if in lone fighter.

essentially;

TL;DR

enlisted squad system offers you to have all jack of trades within your squad. which you barely need help from others. and reduces the overall teamworks.

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game will always feel like single player cause of limited communication. not only you dont have voice chat, even normal chat is not visible to console players, not to mention you dont even know if you are playing with human players.

sometimes i think that some human players are actually just undercover bots from gaijin or from some bot farm.

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They need to add vocal chat between teammates and to all at the end of the match for some healthy trash talking
Then we can see teamplay imo

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I guess those who care already use Discord or other external voice chat services.

I have same experience. I play normandy w my brother but i cant even meet him or help him because the matches are so sweaty that we have to swith places all the time

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I’m talking about solo matches( teammates u don’t know), not group of friends.
I remember the 360 era, 70% of the friend i added was random people i talked to during the match of MW2 or Halo 3, to bad modern gaming want to keep you alone so to feel “more” you buy micro-transactions

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I may be an odd voice, but I LIKE this part about “lack of consequences”.

It’s actually one of the main perks of the game for me.

It’s so easy to kill a lot, because it’s also so easy to die a lot, but it doesn’t really matter because (UNLIKE A CERTAIN OTHER GAME FROM THE SAME COMPANY) you’re NOT punished for trying and failing, to a point where almost the opposite is true.

Does this nullify the point of teamwork? Only in part.

The OP is right in that super fast turnover makes “endurance” support items such as ammo and medpack boxes way less relevant than in other games.

Still, some team coordination (be it planned or spontaneous) matters.

Still, I definitely would NOT trade harsher consequences for death in exchange for a possibility of more teamwork.

It would be a lose-lose move. More stressful playing coupled with higher dependency on random teammates.

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I agree.

The lack of consequence is definitely appalling, and one a couple notes that you and others haven’t really touched on:

  • The fact that when you get knocked down, you have the option to pull out a grenade and blow yourself up… but you don’t have the option to pull out a pistol and attempt to survive?

  • The consequence of not diversifying your squads or using the correct tool for the job. I know people hate to hear what I have to say about explosive packs but stop and think about it for a moment, in direct correlation with your teamwork topic.
    Rather than taking an AT soldier, or working with other players to use tanks, planes, AT, whatever, solo players were just given the option have grenades that can kill tanks and not need any form of teamwork to overcome the obstacle of an enemy tank.

  • Many other instances, but I don’t have the time to type it all up.
    My point is that teamwork needs to be INCENTIVIZED, as does actually pushing for the WIN, not just kills!

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the problem is when you have two good tank players that roll tank shells like a duck in water camping the grey zone, and anti tank weapons suck ive tried them all and everyone requires knowledge not of tanks but each tank model, engineering weapons like heavy mg and at guns are good but unless youre a pro at squad weapons can get flushed,

what do we have rockets vehicle which are apay item, planes which 95% of players can’t or wont fly, tanks which if you are low tier will just bounce of high tier tanks, and engineering vehicles, so almost forgot mines at you get one, just one so its a shot in the dark, so the only real at weapon for infantry is the dynamite bundle, and the tnt with plunger but that’s point blank and requires detonation

bazookas, garbage, at guns only against low tier,

If this will be implemented i will quit the game for good honestly

Warface has a system like this.
Most bolt action snipers are OHKs in that game, but there is a chance you can get knocked down. If you get knocked down by a sniper you lie on the ground and pull out your pistol until you build up enough stamina to get up or a teammate pulls you up. This gives the player a fighting chance to survive, and would definitely make sidearms more than just decorations in the game.

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Yay

Last_Stand-removebg-preview

Yes the game is relatively fast paced and arcadey, I believe regardless you should play to the best ability with each spawn. Once in Stalingrad I was a Medic hiding in the bathroom with a Soviet Marine and I was reviving and healing him; and I’m positive that was one of the reasons we won the defense.

I tend to think even every little action plays a part in the overall battle.

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Honestly most games team mates are the enemy. Battlefield games Blueberries.

Just the nature of PUGS (pickup groups)

Unless you are grouping with people you know, always go in expecting to have to do everything yourself and watch your back (never trust a blueberry lol).

Its sad thats how it is but I suppose its a life lesson too lol