he dont have to show the stats just because you told him to do it, wont fulfill your purpose anyways on how you angle this. I can second hes an good player asw as helping the team. The ones in here are just stuck thinking something else in what hes saying as both got in to an argument that derailed the actual message. Sure some things might be pictured in a wrong way perhaps
Personally i stated in another thread asw that K/D doesnt matter much asw as points if you dont help the team much with what is rly needed. One can back stab the defending team all day long and still achive nothing, but that comes two ways since sometimes that person does a lot when the team wont advance at all. Same one can suicide planes all day for the offense team just to get the stat up but bleed them tickets quite fast, but since people are so lazy to mark tanks that decimates the whole team from advancing some take the inkonventionell tactics way. Even if its an cheap tactic i wont judge cause its a game at first and we should have fun 2nd some are just not good at flying as others and might only have that as an solution as some others suicide their infantry to get their bomb pack inâŚ
How ever i understand what hes referring to here and K/D does do tell what kind of soldier you have molded in to no matter what area youre in. An good assaulter may have more deaths but will also get faster kills if he knows what hes doing. Especially wearing an PPSH or PPD but it doesnt matter what weapon, if youre specialized in CQC you will perform better. Same for tankers. You might have a lot of kills same with putting down a lot of arty with ex radio squads in safety or being an mortar guy, but comparing that ratio with other tankers you will see whos the better aimer and can position himself at the right place and time, also dodge threats⌠But it will tell if youre good at what youre doing but not overall. Sure its some indication but certainly not complete one cause people know how to cheese just to get the status they crave for and some are just more lucky then others sometimes
There now you have my essay to in the matter
And sorry to all you great women gamers out there to for me only referring to him cuz i mean you to ^^ -tips his fedora-
Thatâs nonsense. You guys all walked into this thread with ridicule and thinly veiled insults and never got a chance for anyone to actually read anything. Also please understand that I do not have to accept your arguments and you donât need to ridicule someone for not accepting your point of view. The thread was mine to newer players or players mostly playing without teams, with random guys. You came to your senses at least, others lost their minds.
Amen, Razor. Thatâs a very good point. I have fully outfitted crew. And yes, there is nothing more fantastic than watching enemy being absolutely surprised to see your supposedly useless tank crew bring the fire power to bear on them.
I am assuming in your example you are referring to the SOVIET side, but curious what your loadout is.
For moscow allies, and well, any campaign actually, my tankers straight up just have âWhatever the next best smg I have that Iâm not using elsewhereâ, a det pack, and tools. In moscow, that means a mix of box and drum ppd 38/40s, in Tunisia Axis its mp40s. If I feel like investing extra, I will give them a small backpack and medkit as well. Tank wise I just use the T-28.
Donât play them at all, havenât gotten around to it yet, and likely wonât until I finish maxing moscow allies, both sides of tunisia, and axis normandy.
I guess I will throw out that in Tunisia Axis I prefer the tank destroyer to the panzer 3, becuase neither are really all that great for anti infantry, and the tank destroyer is better at anti tank and room clearing.
Some cleanup has been done, other than that I think the discussion can continue so long as it stays constructive, and respectful of others opinions, even when there is heavy disagreement. Cheers o7
Btw, by contrast, I just noticed that my pilots are almost completely unarmed. Before they allowed parachuting, I guess it was pointless to load out a pilot.
But now⌠may need a second look as last time I dropped in time to see a flanking squad and was helpless to do anything about it. What do you have for your pilots loadout, Steiner? I know you fly a lot so curious what your ace is sporting? And you RazorâŚ
Well I guess Iâll just come in for a quick min here.
I saw some posts where you said you were making this thread to help new players, but in actual fact, if teaching them that KDR is the sole measuring stick, then we are training them all to preserve at all costs there soldiers.
This is war, and in a multitude of real world and this game, more warm bodies in the point is what wins the match. Someone has to capture, someone has to assault. Against planes, tanks, arty , mortars MG nests.
That causes immense casualties.
That will lower ones KDR but they are far more valuable to me when attacking, defusing, than someone stuck in a building afraid to commit.
That is what makes the metric far less significant.
Warm bodies on or around the capture points matters.
If we teach new players that your chosen metric matters the most, those players will be ineffectual to their team.
Far too many times Iâve watched victories slip away because people preserve there squads rather than reinforce the objective and push it when needed.
I would rather teach them that kills on point, engineering score are really good points of success.
Further to that, the AI in this game will very much get you squad deaths faster than anything else. The squads only hold a certain range before they start following yoy again.
They either snipe you from 1000yds or let one knife wielding nut kill them all without return fire.
One cannot be held accountable for the actions of an AI.
That alone artificially inflates ones deaths.
Being tactically aware wins games, but human nature want to assign values to everything, and there are some traits of a good player you can never quantify.
I play with many people , and I have to say nothing on what to do in a match.
They know what to do, where they are needed, and how to do it.
They know what to sacrifice a squad to kill a grey zone tank, when to suicide in a plane to help on the ground.
They know when to sacrifice squad after squad intercepting reinforcements so we can fortify a defense point.
But the game doesnât assign a value for that.
And that bothers people.
So we pick something and cling to it for dear life hoping its the answer.
But it never is.
War in life and in game is a grey area. There is no one thing that defines how to win it. It is a culmination of factors working together that will carry the day.
At the end of the day, all sides being equal, it is the side who has the acuity to read the battlefield that will ultimately prevail.
Iâve seen it, Iâve done it.
And I would rather teach the next generation coming to this game to do the same.
Personal stats are met. Team is everything.
And again. Incorrect view of what I said. I never said that K/D was âsole measuring stickâ. I stated that itâs most significant. There are other criteria, but new players donât play on cohesive teams, and they donât have any help. Their focus should be on learning how to kill more than die - hence K/D. For some reason in your statement you associated my comment with âteaching them to preserve their troopsâ. Not true at all. It promoted an opinion that they should learn to kill more than die. And I still believe that this is fundamental part of the game.
Correct. And I absolutely agree. But newer players have a hard time staying alive for more than three seconds, and teaching them to worry about building an ammo depot is rather silly if they canât even figure out basics of survival against a single enemy squad. None of what I said, contradicts your statement. Having a good rate is not in any way preventing you from doing all those things you mentioned - assaulting tanks, planes and etc. But as Steiner pointed out, you can also do so without dying.
My opinion was for newer players playing in random games and frequently encountering teams of maxed out and well coordinated team. This game is also about inflicting casualties. And before we build things, we must learn how to stay alive long enough to build them. To do so, you must at some point learn to kill enemies.
I am sorry, are suggesting that a team that learns to kill more than die, and becomes an effective killing squad is somehow will be unable to attack a point? Or defend it? I am so confused as to why you think they are mutually exclusive concepts. I mean, let me ask you a plain question⌠would you rather have a point attacked/defended by a squad that knows how to build AA gun, or the one that knows how to build an AA gun AND to kill enemies, AND to stay alive while doing all this??? Which squad would you prefer?
Now also consider this scenario⌠A good player sits on a random team and gets frustrated that points arenât being taken, no rally points are built and people just mull around. He is angry, frustrated and mad. Why? Probably because he is the only one that is doing something. So we naturally tell them âHey get that point!!! DEFEND!!! ATTACK!!!â and etc. But what are we expecting of players who are told to rush into a point, just so that WE could win the game (because some of us here think that winning is more important)? They are learning as well, and they donât want to get shot/killed and stop playing because they donât understand some imbeciles screaming âBUILD A POINT!!! DEFEND ZONE!!!â. How can they expect to do that if they canât even understand the basics of the shot mechanics.
All I am saying is learning to kill more than die - not just âpreserve their teamsâ as you incorrectly summarized my statement - is what K/D ratio is all about. Learn to be lethal, before you learn to be a teammate. K/D is about being lethal, and once you master that you can surely join in the games and find your specialization. Then your value to the team as an engineer, tanker, pilot or anything else for that matter will become significantly more.
Lethality in this game does not prevent players from playing as a teammate. But I do believe that progress should be 'learn to kill and not die in the process first, and then once those fundamentals are acquired, one can explore specialties, match mechanics and etc."
A very good point. But please remember, that enemy has the same bots. And if you kill them and that counts, why should your own bots dying not count against you? I think the game is correct in tracking it as your kills and deaths.
All sides being equal is a key word. And that is only at the highest level, all sides being equal. The application concept I am discussing is for random teams playing random teams, and/or random teams of new players playing a random team of good players. These games have very little to do with understanding the battlefield, or having any acuity. Some of them are over so fast vs maxed out rushing super infantry spam squads that most of the new players donât even know what happened/where happened/why happened and they already died 28 times.
Unlike you, for the most part, I do not care about losing or winning the game because I am on random teams. This is the part where players learn to play. Yes itâs frustrating to some who want to win at all costs, but we forget that some and maybe most are joining for the first time and winning isnât their priority.
So to sum it up again. K/D emphasis teaches players to KILL MORE THAN DIE. Not just NOT DIE. Allowing players focus on lethality and survivability, and then moving to specialization and teamwork is in my opinion a proper way to develop.
After all, which squads better purpose? One that canât survive for five seconds, or one that can achieve various objectives, while being efficient killers?
Thank you for a well constructed argument. We may disagree but I do not see fault in your logic. Just difference of opinion. Thank you for sharing.
Directly saying it? No. But the implications were very clear. You do not have to call someone a ânameâ to imply they are that ânameâ. You have given titles and glorification to higher levels of âkdrâ. You may not have said it outright, but your message is clear as day to anyone who reads it. This is the stat that matters most. If this was PUBG, I would be right on that train with you. Dying in that game, matters. In Enlisted? Its really secondary / tertiarily. KDR is a personal stat in a Team Game. I have watched players sport 1 to 0 deaths, and get ROLLED because they refuse to âassaultâ or get out of there Grey Zone Tank, or Plane.
That is NOT a team player. That is a handicap to whatever side they are on.
Learning to Kill more than Die will come organically when they learn how to be a team player.
But to do that, they need to Die. A lot. Often. And in gruesome fashion. They will then learn what keeps them alive, and what doesnât.
Having them initially preserve there life or think it matters that much in Enlisted will turn them into passive players. I see it on Tunisia all the time. You have 2 players hanging back almost 90m from the objective, occasionally killing 1-2 people, staying alive, and doing nothing for the team as a whole.
While myself and one other are spawning close, and going 5 squads to us 2 just barely hanging on.
Who Helped win the game more in that instance?
At the end, its winning. There is no glossing over the fact that we play this game to Win above all else. Kill more than die, and preservation of troops means the same thing. You might not see it that way, but it is exactly that. To kill more than you die, you need to keep your troops alive.
Show me how to kill 2 Grey Zone Jumboâs on Normandy, as Infantry without losing a single troop. The way a lot of tankers play, you have to make Great Sacrifices to kill them. The game and map design helps promote this type of camping and play.
You have to sacrifice to do so.
Casualties have to happen, I will not dispute that. But you can win games without causing many.
I had on the weekend a 9min match. I killed 32 people and was top kid. Why only 9min? Because my team had, insanely, 5 Rally points, and kept our momentum. KDR was nothing in that match. We out Engineered their team.
Sure we have to kill things. But I think new players need to learn how to Support their team before trying to shoot everything in site.
When myself and my wife first started Enlisted, before personal stats were available , I kept every screen shot, and worked out my own W/L and aggregate KDR. Iâm a bit of an Excel Sheet OCD person.
I was in and around 4-4.5 /1 . And hovering at 55% W/L.
I didnât engineer, I never understood the mechanic. I didnât build Ammo, AA, AT, Sandbags. Who has time right? Kill! Kill them all with Fire! was my motto.
It didnât work.
Now, for the last 1200 or so matches (with some notable exceptions when I am playing with friends) the first thing I do, every time I play, is get a Rally set. First thing.
The forum was railing at the Devs to put more tutorials in, espically engineering because the vast majority of the forum (please go ahead and search, donât just take my word for it) was sick and tired of new players and old alike either not understanding the mechanics, or the importance. I would put money down confidently, if you asked us via a poll, the engineer is the MVP of the game, period.
You can encounter as Maxed level as you like, but if you understand the fundemental mechanics of the game, you can overcome almost all deficits.
Its why, though I started Normandy Allies much much later in the game, I am 90% after 145 matches with them.
Gear is meaningless, tactics, rallys, and situational battlefield experience are what helps win the day.
You only get a lot of that from failing, and watching others be successful, and dying a LOT.
Actually, I would prefer neither.
How about you just give me someone who knows that that Gun Symbol flashing a colour means we need to get âThereâ.
You can win / defend points by volume alone.
Build a Rally, and then get bodies in and around the point.
You kill a few on the way? Thats a bonus. I have close to 700 VODs now. And if I really was inclined I could put together a montage of people not doing this basic function and the game being lost as a result. And my KDR in that match was outstanding, and it meant absolutely nothing.
Because a core function of the game was ignored.
Because its inconsistent. Simple as that.
My Bots AI and an enemies team AI with the same instruction set, will do two totally different things.
Simple, but true.
All sides being equal was a terminology to make a point, I am not saying it happens often, though lately it has been more and more.
Of my 1700+ matches now, I have played probably 1400, solo, random, doing whatever in all 4 campaigns.
And my strive to be the best Teammate, and win is also what helps the new players.
Because I finally sat down after 300 games and really decided to learn the fundamentals, I now, can help prolong games, and take pressure off the new players so they donât get taken apart.
Maybe some of them wonder âoh, how come I can now spawn from this little square flag thing when other games I never saw itâ.
I have had players message me and thank me after a stream because watching what I was doing, it taught them that 'Oh wow, I didnât realize you could break down the Sea Walls in D-Day and get access to the flanks.
Battlefield knowledge, Engineering, and all the other skills with it like cooking grenades properly, ect will be FAR more valuable than just teaching them to kill more than die. Because its not about killing people, its about killing the right people.
And knowing when to let the squad pass you without shooting so you can get into the rear and nuke an enemy rally.
I donât want efficient killers.
I want smart ones.
Like my wife, who parked here squad, Primed a Det Pack, and Jumped Head first into the first Bunker on Ver-Sur-Mer.
17 Players and Bots, all gone. Point was cleared, she moved in, and then I , from a Flanking spot with my trusty Bolt actions proceeded to kill the reinforcement stream.
Tactics, 101.
And I learned that, not from becoming an efficient killer, but from battlefield awareness, understanding, and mechanics.
Unfortunately, you and I will not see eye to eye.
I knew before I posted that your opinion on what matters is fairly concrete, and Iâm not going to attempt to dissuade you.
My post was to help any new players whom might be reading this to know there is far more than one metric that makes you a team player and will help contribute to a win.
You may not care to win, but that is a minority in a FPS Game.
I will take a âsmartâ player, over an efficent player, every single time.
I keep using my wife as an example, only because its a good one. She might only kill 20-50 people in a game, and die while doing it a bit, but she will call out every flanking attack, every tank, and every push so that way, in concert with her, I can counter each and every move the enemy makes.
I want them to think they hit a brick wall, or that I am omniscient.
Through her Sniper Scope, she only shoots when the battle is in control. She doesnât when she knows her eyes are more important than her bullets.
I get more tactical info from that than anything else.
Her KDR means nothing. Her efficiency means nothing. Her ability to kill means nothing.
Her eyes, her battlefield observations. Mean Everything. And not just her. Randoms that learn to Mark, and build Rallys, I would rather on my Team then a group of efficent killers. Because you focus on one thing, and lose peripherials on the entire battlefield scope. Iâve seen it happen. Iâve killed those Teams.
This is a Team Game.
It is an FPS that has no âdrawsâ you Win or Lose. And most people play to win.
Teaching players how to be a good Team Mate, a smart team mate, and play to their strengths and comfort levels (i.e. if someone is only comfortable in Building things, then *$&# KDR, BUILD my friend, turn the House into a Fortress, it will HELP) is the most important Facet for me.
Now because the internet is what it is, I am going to state this so my tone is correct. This is not an insult or personal attack.
I would take Any of the above mentioned players, over someone with your personal values, every single time.
Because that is what actually matters in this game.
Besides, KDR only became visible recently to us. And if you read you will see, there are so many other factors we cared about. With very few complaining on how many deaths to kills the received in a match.
Nice!
Yeah I guess there might be circumstances where you can work your way in without Dying.
Though the addition of the Panzerfaust helps that. My thoughts were more from my times on Normandy when the trusty Sturmpistole was your only ranged option.
It took a few squads for me to work through the infantry, while staying out of the LOS of the Tanks, to nuke them.
Appreciate the picture.
Yeah and you have to be a LOT more precise in your shots. Which, when you are dying to the Grey, and trying to avoid the troops from the organic spawn, is a tall ask.
Usually, my tactic was lots of M24âs (faster to toss grenades, then aim/shoot at times) and then try and get the Det Pack in.
It was costly, but worth it to kill them. Takes the pressure off of the team.
Again, you implied that in my original post I stated that it was âthe sole measuring stickâ. I told you it wasnât, and you clearly confirm that it wasnât. As to being the most important - yes I still say the same thing. Your K/D ratio is the most important thing you must work on as a new player. As you progress in this you become an ACE, once you begin to be a useful member of the team with your specialization.
Have you watched Srg_Steiner play? You should watch him. He isnât doing all these extremes of grayzone camping or one snipe and disappear sniper routine. He is always in the thickest of fighting, helping teammates, encouraging teamates and assisting. And he does so with incredible ability to stay alive and inflict insane losses. You seem to conflate a good K/D with some form of cheating or camping because according to you, itâs simply impossible to stay kill more enemies and die less if you are active member of your team. This is nonsense as you can be both.
Itâs already been discredited. Implying that a tank positioning itself a safe distance from infantry and inflicting significant damage to infantry is somehow âcampingâ or
âgrayzoningâ and not helping YOUR team is your own assumptions.
You canât learn that because if he plays in a game with a player like you who constantly wants him to build a ammo box, or run into an objective which is defended by a good squad and he doesnât know how to shoot, how to lop a grenade or how to even order his squad about, he will be just that âwarm bodyâ, adhering to your sense of âteamâ and thatâs it. He will die senselessly without even knowing who killed him and his squad. Hence why I disagree with your comment. Players need to learn to shoot and kill and effectively use their squads before they can do anything else. And if their first games are shared by gamers who constantly yell âGET TO THE OBJECTIVE YOU MORONS!!!â then itâs all ruined. Random players in this game and new players, arenât concerned with your ideas of âTEAMâ and âWINNINGâ because they havenât even tried combat enough to know how this game works. Random games are made to be used as experiment with basics - shoot, kill, cover, relocate, lob a grenade, avoid a tank. Players canât learn that if there is a self serving bully screaming GO TO THE LOCATION NOW>>> MARK COORDINATES NOW!!! BUILD SOMETHING YOU IDIOTS!!!".
Winning of the game in random matches is random! Thatâs why the rate of people playing in random game will always be 50%. Itâs irrelevant stat because while learning the game you donât need to focus on winning it. You need to learn to play first before you worry about winning. You have to evolve as an individual player before you can be a teammate.
I told countless times - I donât play Normandy. I donât know. But is it impossible to use a teammate with a plane to bomb those tanks? Whatâs the problem? Can no AT gun reach them?
This only happens if one sided battles where one team is way more experienced than others. If balance is the same - top team vs top team, random vs random - it wonât work. Your K/D will have to come into play because if someone is better and more efficient than you at killing squads, your rally points wonât matter. Nor will anything else you do.
Itâs kind of ironic that you gave yourself 1400 games to play solo, experiment and do all that, just to get to the point where now you are doing things you think matter while you play âWITH FRIENDSâ, yet you feel that simple instructions for newer player to learn to kill more and die less in their few couple of hundred games is somehow bad. There is a reason you got to where you are supposedly. And that high K/D rate you quoted was useful of course to make you develop as player.
But you want killers no? What good is all your rally points, your macine gun nests and your AT gun installations if players canât stay alive to use them???
Lol, my friend, again, I am not interested in what âtacticsâ are vs a random team that doesnât know what you are doing and frankly doesnât even know what you are doing. My point is, when everything evens out, skill and lethanlity will matter the most.
I play enough games now to see guys, especially on Russian side, that will make your machine gun nests, AT guns and ammo depots and rally points absolutely useless. I saw a guy called âHUI HIBIKIâ or something along those lines vaporize squad after squad with his 9 man squad. He was just all over the place. Running in and out, throwing grenades, laying frag mines. He was killing with such efficiency I actually thought that he was using some sort of aim assist, because it was just impossible the speed with which he moved in and out of rooms of the house and around it, and wiping out so many men. He destroyed our rally points and everything that was not nailed to the ground, ALL BY HIMSELF. And he was just 1 guy on his team.
The moral of this story is when game is not between two equally ranked teams, then pretty much anything a better team does will win the game. To think that simply building a rally point or ammo box is somehow decisive enough to win is silly. Donât the other team build theirs? Why not if they are on the same level?
Actually, thats not true. Most players just learning how to play could not care less about winning. To them itâs all about progress, getting better. Hence why most of the time they donât give to craps about some bully yelling âGET THE POINTS!!! GIVE ME COORDINATES NOW YOU DUMMIESâ.
Well that sounds inspiring and all, but I do not believe you would last against some of the teams Iâve encountered. You are dreaming if you think you have enough time to âworry about the entire battlefield and someone can just be the eyesâ. Of course, I cannot speak for everyone, but two of the teams I just posted about in screenshots, would have obliterated your team probably fast. Efficient killers, who understand objective play and have specialized squads of engineers, tanks and planes would obliterate any team unlike their own. Not knowing how to kill more than die, is the single greatest weakness that should be remedied early which is what my opinion is. A new player must learn to kill more than die. All else flows from here. Hence why I focused on K/D.
No insults taken. And likewise, I hope you arenât offended either when I say that I am an integral member of my âteamâ (if they can be call that because this game makes it harder to communicate with players) and my stats show it in every battle.
When I play, my role is clear. My job is to suppress enemy armor, and destroy enemy infantry. I know that if there is another at least half efficient guy on my team, his squad will have an easier time. I know that if there is an engineer on my squad he will be able to get to a better location to install an AT gun. I hope I have a good team around me everytime I start the game. And my job is to make their job easier. If I can blow up 12 tanks and kill 100 infantry in the process, while securing the objective and keeping them alive so that they could kill more men with their skills, then⌠well⌠thatâs my purpose.
Thank you for your opinions. Enjoy the games! Hope to see you on the battlefield!
One of these days I am really going to get to the Normandy. That panoramic shot does look so enticing. I donât know if youâve been told that Ricky, but you should go into photography - that shot is amazing!!! Without all that HUD stuff, it looks almost freaking REAL.
Exactly. Everything is possible, but often disregarded in a way because players tend to want to win fast and easy. Ingenuity and realism may not be the top priority for this game - itâs understood that most players have short attention spans and arenât able to handle realism so they bring the arcade element more to appease to young gamers looking for some quick fix WWII related. Here we are, but as Ricky pointed out, itâs possible because someone took the time and effort and actually did it.
We will agree to disagree. And you can label it ACE or whatever you want, but it is not the most important skill, by far. I am sure many here have already agreed to that, but you wonât drop it , and you will tailor your agenda and responses accordingly. As much as I love a good discourse, this is my last post on the matter. I wanted to make sure other people know there are more important matters.
KDR is your religion, and if you believe that matters most, than go for it.
Doesnât mean it is right though.
Potentially. I have 1700 matches under the belt.
Iâve seen everything. You should watch some of the people I play with or against too. THere are some Amazing Players, very efficient. Who actually donât abuse the Mechanics of this game (not saying you do Steiner, I donât doubt for a min that you are a skilled player) Schmetterwurm , Epic, Humber, Polish Orca, the list goes on. But they also sacrifice, burn squads, and play smart. KDR aside. They do what is needed, when it is needed, regardless of cost.
That is the type of person you need. Not someone who is 6 to 1.
I donât doubt for a minute there are a 1000 players better than me. And most whom Iâve seen, and seen their stats posted, are in and around where I sit in terms of that metric alone. Because they are all around warriors. And yes, I do associate the two at times together, because you can artificially inflate your KDR without being a âgoodâ player. And many people do do that.
Because you donât play Normandy, I think your opinion on the matter is null and void. You havenât seen what I, and so many others have. Iâm not accusing Steiner of that, he could be the holy Trinity of players who is High KDR, High W/L and High Engineering. But you need all of that, with map knowledge to pull it off properly.
And now we get to add Beloe Lake and Quarry to the mix, where players whom know how to abuse the map, mechanics, can Massacre multitudes without repercussion. Unless, of course, you are like some of the people I play with, and know how to DIG them out from there little spots.
Sure it is.
Because there is a time to Tank, and there is a time to push as infantry.
Iâve watched many team lose because their tankers were nice and safe and farming away, but because our team played it smart, we overwhelmed anything that leaked through our layered defences.
If you cannot understand that, then there is little I can say to change your mind.
Ah but you are assuming , which is dangerous, that that is what I do.
I donât. I make videos. I explain, I donât flaunt stats to people or tell them this is the metric that determines what makes them good or not.
You sit here and try and tell people that Kill more, Die less is so important. I make videos showing flanking spots on maps, where you can break walls down in Normandy to access flanks. How to hide a Rally point and booby trap it.
Situational awareness and battlefield knowledge will organically help ones ability to influence. Yes you have to learn how to shoot a gun. But you also need to learn how not to if you want to influence the battle.
The good players I know, whom have KDRâs in and around mine, are WELL above 50%.
I said infantry. Planes can do it, but its janky at times, and Normandy can be notorious for good Allied pilots, so using Planes can be dubious at best.
Not supposedly. Iâll grab a screen of my stats if you want to see them. I donât care.
And that High KD might make be a better player potentially, but a MUCH worse team mate.
Hence the low W/L.
Actually , building Rally Points Increases their survival rate. Want to know why? Because it takes them out of the path of the organic ones that almost all of the Veterans on here have memorized.
Iâve watched new players get evaporated by Rockets, Mortars, Tanks and everything in between because they spawn organic, and get spawn camped.
You teach them to build an off the path Rally, and suddenly, they are safe, unseen, and can now engage the enemy from a position that is not âknownâ to the enemy.
That is more useful than anything else.
Not once in my post did I say that I win 100% of the time.
I can and will lose games, with randoms, with teams, there is always someone better.
I will never deny that.
But those good players, have learned to do everything. Not just one thing.
Actually, if you read my discourse with Ricky, you would see I was referencing a time when the Panzerfaust 60 was not part of Normandy.
Youâve never played it, so you do not understand what it was like then, to what it is like now.
Though you might face it if you are on the opposite end of two Panthers Camping the Grey, farming your team, improving their one âstatâ.
Or 2 Jumbos vice versa and not a pilot to be seen, or a panther to be had.
Anywho, you have fun doing you. Iâm bowing out of this as Iâve said my peace and I really donât want to spend hours trying to change a mind that wonât be changed.
I donât doubt that many players have developed a higher end KDR now that they have the mechanics of the game pinned down, who knows. Iâd love some to pipe in because I do not want to speak for anyone else. I donât have enough data to say which came first.
Well im not that skilled but i do have my moments ^^ Sometimes not lol. Ive managed to shoot down 2 ILs once with an Stuka which was one of my greatest joy in game. Cant stand those bullies xD The pilots was not that good though so cant say its one of my biggest pride but still satisfying JUSTICE!