Kill / Death Ratio and the Birth of Aces

In my opinion, KILL / DEATH ratio is probably the most telling sign of your growth as a fighter in this game. Your specialization is probably the key to your success and getting this rate up.

It is the single most telling indicator we have as players. It evaluates our effectiveness and value in team games, and also tracks our overall progress.

1:1 ratio is a what a “standard” is. This implies that you can be counted in combat, and at least mastered the basics of the game. Your squad can stop or wipe out and enemy squad.

2:1 ratio is going to show that you are worth at least two enemy squads, and that is going to put enemy on notice. This ratio will imply an attacker/ defender who can take an objective and defend it against somewhat superior odds. This ratio also begins to suggest first ventured attempt by an average player into a specialization format, where he/she begins to demonstrate expertise with either unit type (infantry or vehicle) or even more precise (specific infantry type or specific vehicle type). There is a greater mastery of that specialization and therefore gives player an edge against enemy.

3:1 is where ACES are born. These players are highly specialized. They dwell in their select field, and as the ratio suggests it would take three squads to at the very least to systematically stop them. This drains enemy forces, and goes beyond random enemy team nightmare, because only dedicated enemy teams can manage to dedicate three squads at once to knock them out.

4:1 Is the ratio that puts you in legendary range. That is a specialization in more than one type of unit. Men in this category are decisive enough to tip tide of random teams battling each other, because wiping out 4 squads per one of yours, is going to put a significant dent into enemy offense/defense. It gives your team a huge momentum advantage, that can be used by average players to get on the same page and win the game. The men in this category are also a terrible nuissance for a dedicated team of 10 players. Because half will need to deal with this threat and coordination must be diverted to address this thread.

5:1 is where Aces become legends. These men defy logic. Can they be stopped? Yes. Is it likely? Not unless more than half of your team addresses it, and if this legend has even one or two competent players on his own team, and they are communicating… oh my.

Where do you stand? How is your progress?

As with everything in math, to be of use, this chart needs to be applied only once you cross the 1000 battle mark.

These statistics from players that already posted their profile statistics tell stories, I tell you.

What is your story?

How to get high K/D

  1. Put your squad away from the combat.
  2. Use one soldier at a time to get some kill
  3. Profit

or just only use vehicle…

sometimes K/D doesn’t mean shit

20 Likes

Put down your gun for one minute. It’s not gonna help you win the game.
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The only thing I respect is the ratio:
Rally point/life

13 Likes

Kd is useless in a game where 60% of the players are bots.

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They need to add a stat for how many rally points you have built and how many times they got used by your team, KD in this game is useless info since 90% of the soldiers on the field are bots.

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Deaths only matter inherently when you are the attacker. As the defender or in conquest, deaths on their own mean exactly nothing. All dying does is make you unable to do other stuff for a bit, but, if you are still successfully achieving those goals, then the fact that you die twice as often as everyone else still doesn’t mean anything. A defender who somehow has 500 kills and 1000 deaths isn’t “Bad” because of a 1 to 2 kda, they are brilliant because they wiped out all of the attackers and won the game by themselves.

Conversely, because the deaths of defenders doesn’t actually advance the win condition of attackers directly, kills by attackers don’t actually mean anything. If you sit around sniping bots all day and not dying, you aren’t helping your team much at all. If you have 25 squad deaths and zero kills, but are also the only one on the team who has any cap progress, you are in fact the most valuable member of the team, because the objective is what wins games.

TLDR: Kill death rate is not a useful metric of performance in this game. There is a reason the game doesn’t care about deaths for score calculation.

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Your bots aren’t going to be mass murderers so this is actually a smarter strategy than you think.

Unless you are assaulting a point it’s a very smart strategy. Your bots are most effective when you control them, buddy.

If you are good at it and wreck havoc on enemy causing massive deaths why not? It’s the specialization I am referring to, so another great point! If you can’t use vehicle and prefer a grind, better at it or for whatever other reason, then bless your heart. Your story to tell :slight_smile:

Well, may that comfort you at night, after you lost the game to bots. :slight_smile: Because if those bots still manage to wipe you out, then they earn their stripes in my book.

Rally points I could not agree with you more on. That bots bit is nonsense. I keep posting on the forums screenshots of my games against entire teams of dedicated and organized teammates. So 90% is nonsense, 60% was also nonsense. There might be some bots here and there, but if they do the job to wipe you out, why belittle them?

I am assuming that all your guys’ comments steam from rather small K/D ratios.

Understood. Usually specializations happen later in the game. Some may choose to start right away.

Ultimately the question is - what is the most effective way you can help your team?

If you choose a plane, can you clear the skies? And then can you help with enemy tanks and infantry?

If you choose a tank, can you suppress enemy armor? Can you clear out enemy infantry concentration?

If you are infantry, can you attack/defend objective? Can you build rally points to give your team a chance?

Short sighted assessment. It failed to account for tons of metrics. Even as basic as the one you just dismissed - “all dying does is make you unable to do other stuff for a bit”. You obviously do not understand how significant time and efficiency is to conquest maps. Timing, my friend, is everything. Hence when your entire squad gets wiped out it is a blow to the team.

Anyways, sniping unlimited number of bots as an attacker won’t win you the game even with an average random team assembled against you. And it will most likely bury you and your sniping squad where you stand.

Bottom line, if you are persistent and effective enough, they notice you and wipe you out. If you aren’t persistent enough, chances are your K/D in the game is so low, you aren’t worth their attention.

They don’t come at ya cause you suck!

Read please, you are 1 player + 6 to 8 bots per squad, thats why I said soldiers and not players.

1 Like

Yeah kd in this game is terrible. if you don’t run large squads you’ll naturally have a higher kd. if you sit far behind the point with a sniper and do nothing for your team, likewise with hogging a bomber or sitting in the grey zone with a tank. if you’re running up with a 9 man squad, kill 15 enemies and wipe the point so your team moves in and you cap, your kd is 15/9. if some idiot sits back in spawn with a tier 1 sniper and shoots 5 guys, his kd is 5. but who helped the team more?

prefer winrate or kills near point, but there’s no way to measure individual skill short of watching somebody’s gameplay or being ingame with them since there’s many ways to be good at this game (good support, good vehicle play, fragger). someone cas cycling and suicide bombing all game might have a 20 kd but if they’re on attack they’ve drained their whole team’s spawns. so yeah kd is worthless

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The point isn’t that dying isn’t totally meaningless, but that when you’re otherwise doing well, it doesn’t matter. Getting a kda of five is really easy. Just spawn in, snipe some bots, and then run out of bounds and hide for the rest of the game. Boom, done. Did you help the team in the slightest? No, no you did not. Did you get a good kda? Yes, yes you did. Its just not an effecitve holistic of player performance in this game.

kd means shit in enlisted. nothing.

rather have them show me how many cap points or defencive kills i havr rather than kill to death ratio on a bot arcade game.

oh, and vehicles destroyed,

9 Likes

I want a stat that just reflects how much total time members of your squad were in a point, at least as an attacker. That’s usually what really matters in those matches, being in the point, and staying there. Killing the enemies just makes doing that easier.

what the fk did i just read?

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Kd is only good for cod or csgo kids. Doesn’t mean anything here. A great engineer that makes sure his team always got:

  • a close to action well covered rally point
  • well defended points during defense with sandbags, wire, etc.
  • ammo boxes readily available for his team
    -etc.

Those guys won’t have great k/d as they will be busy supporting their team, and ultimately be the key element of victory. THEY are the true legend aces, not fools siting in tanks in grey zone collecting effortless kills…

Now THOSE however are meaningful, as they DIRECTLY affect objectives and again, victory.

3 Likes

I read what you said. I knew what you meant. I disagreed with your post entirely on the premise that it doesn’t matter whether there are 10 players and 40+ bots at any given time in game. Those bots are essential because they are clones giving you an instant rebirth, and just as useful in overtaking an objective by simply being there. So why not credit their deaths???

Right. That’s the sacrifice you make, so it makes perfect sense. Not sure what your point is?

I don’t know what you mean by “doing nothing for your team”. No one is arguing that sitting in a grayzone, or flying a plane or chilling in a sniper’s nest without HELPING YOUR TEAM is good. But if you are able to sit in a grayzone, hog a bomber, or snipe from a nest, while devastating enemy team and working the current objective (which is obviously also tracked) then what’s your point?

Those are the exact type of players usually complaining about enemies grayzoning, hogging bombers or sniping. I get it, it’s not easy when your 9 man squads designed to overwhelm random players and their understaffed and underarmed 4 man puny squads, runs into a tank that wipes them out without a single kill… or has a bomber vaporize them, or sniper reducing them to one man Rambo who keeps turning back notices that all his 8 mates are dead. But that’s the price you pay for going into battle with larger squads. Your pros is your immense firepower advantage. Your con is that your strength if wiped out, will drain your team faster.

There is your totally worthless. I just summarize the actual math for it. It’s nonsense to make it critical. You can’t be more than 50% if you are on random teams and without teammates. Win rate is utterly useless stat at this point. It only matters in games where you control who plays and how they play. Most of us without teammates, have no way to determine what teams we are on, who is doing what on that team, and etc.

With all due respect, I know that those guys spamming large infantry squads, and spam rushing across the map to win a game are probably not going to have any notable K/D rate. Your strict objective is to win the game and kills don’t matter to you. That only works until you run in a team that is just as adept and prepared as yours.

My post is for people joining the game and navigating it on their own, making their own contributions and finding more value in devastating enemy teams rather than just hope from point to point in 5 mins to “win” the game. Because this strategy only works so long until you run into something more than just a bunch of random players of various skills level.

That’s nonsense. You would not have any objective points accrued doing that. And most importantly, your kills will not be in tens of thousands over 1000 + games.

Feel free to share a screenshot of the nonsense you seem to suggest happening. Show me a screenshot of a guy consistently being number one, having more than 1:1 K/D with tens of thousands kills, and repeated top finishes for his team.

I cannot begin to explain to you that tanks and airplanes can’t capture the point. And therefore, I would not be able to instill into you the fact that I’ve played at least a hundred games where all those little squads, couldn’t even make it half way to the point without my tank or airplane supporting them.

I am beginning to think that the correlation among the posters here is due to their rather bad experience with “aces” on enemy teams - whether those “aces” are infantry, tanks or airplanes appear to be irrelevant. One thing it appears to me is that your K/D is probably not good.

Do it again, it means that your K/D being 25:1 is not going to produce any significant kills if you don’t help your team and camp somewhere. Enemy doesn’t worry about you for such measly stats, so your ability to get kills will decrease. If english isn’t your first language, I can delve deeper.

I don’t play these garbage games so I don’t know what that means. Never liked fast paced infantry spam idiocy full of cretins running spam squads in hallucinating speeds to get to objectives.

Yes, I saw a team like that. They ran around map building AT guns and AA guns, sandbags and etc. Nothing against those guys, but singling that vs a tanker who moves and demolishes all of that and helps his team overcome a bunch of elite, overmaxed and hyped up on themselves players does sound a bit sweeter. At least to me.

Didn’t You said in main post that super soldier kd guys soo good, they tip the balance and win basically solo against whole teams?
Also many people have 60% on both sides in balanced campaigns, i had post with people on 90% winrate allies tunisia.
Double also, as event show, if You just desert, the loses don’t even countto stats LOL.

Overall weak bait post, kd is short for kid, any stats can be cheesed here, also what kind of bots wipe Your squads?

You either didn’t read it or didn’t understand it. It’s basic English mate. All it requires if you wish is your time. I said 3:1 K/D rate is a decisive enough factor vs random player team. Feel free to scroll up and read again.

Do you know math? I mean this isn’t rocket science - it’s middle school. Random probabilities over sufficient enough time always even out. If you aren’t on a team, and you keep joining random games, at least over 1000s of games, you would win and lose the same number of games.

I dont play Tunisia. Don’t know about balance of factions there. Can’t speak to it. But if there is a significant advantage to one side then whatever that advantage game wise is, is what determines the “win percentage” randomization. It’s mathematics.

Ooohh that was a bit harsh. I am just going to assume that yours is super low K/D rate. No worries, it’s one thing that you can always improve on. Or perhaps not. After all, I am addressing new players and their concept and approach to the game. Not trying to argue with someone whose rate is low cause he likes to rush in with 25 man squads and overwhelm new players.

Also it seems strange all the posters here for some reason wail on tankers, flyers and snipers, who do more to capture/defend a point than a flood of rushing infantry with SMGs. It’s like some idiot’s dream or something where they want you to drive your tank into midst of infantry to be ‘worthy’. Lol… I am also assuming that at least part of that hate/disgust is developed by being wiped out by such a team.

Such is war, my friends. :slight_smile:

there should be an ability for bots to form formations like turtle , wall , concentrated fire etc just like in conquerors blade or other medieval era games

1 Like