In my opinion, KILL / DEATH ratio is probably the most telling sign of your growth as a fighter in this game. Your specialization is probably the key to your success and getting this rate up.
It is the single most telling indicator we have as players. It evaluates our effectiveness and value in team games, and also tracks our overall progress.
1:1 ratio is a what a “standard” is. This implies that you can be counted in combat, and at least mastered the basics of the game. Your squad can stop or wipe out and enemy squad.
2:1 ratio is going to show that you are worth at least two enemy squads, and that is going to put enemy on notice. This ratio will imply an attacker/ defender who can take an objective and defend it against somewhat superior odds. This ratio also begins to suggest first ventured attempt by an average player into a specialization format, where he/she begins to demonstrate expertise with either unit type (infantry or vehicle) or even more precise (specific infantry type or specific vehicle type). There is a greater mastery of that specialization and therefore gives player an edge against enemy.
3:1 is where ACES are born. These players are highly specialized. They dwell in their select field, and as the ratio suggests it would take three squads to at the very least to systematically stop them. This drains enemy forces, and goes beyond random enemy team nightmare, because only dedicated enemy teams can manage to dedicate three squads at once to knock them out.
4:1 Is the ratio that puts you in legendary range. That is a specialization in more than one type of unit. Men in this category are decisive enough to tip tide of random teams battling each other, because wiping out 4 squads per one of yours, is going to put a significant dent into enemy offense/defense. It gives your team a huge momentum advantage, that can be used by average players to get on the same page and win the game. The men in this category are also a terrible nuissance for a dedicated team of 10 players. Because half will need to deal with this threat and coordination must be diverted to address this thread.
5:1 is where Aces become legends. These men defy logic. Can they be stopped? Yes. Is it likely? Not unless more than half of your team addresses it, and if this legend has even one or two competent players on his own team, and they are communicating… oh my.
Where do you stand? How is your progress?
As with everything in math, to be of use, this chart needs to be applied only once you cross the 1000 battle mark.
These statistics from players that already posted their profile statistics tell stories, I tell you.
What is your story?