@Cuqier but since you’re such a smooth brained that you make the Kolala seem like albert einstein next to you, let me spell it out clearly for you
1903 v 38 carbine: same gun same shitty sights
1903a1 v 38 rifle: both 1 shot, 38 has better pull time with the same sights as mosin nagant dragoon and the winchester
a3 v 97: 97 gets a slower pull time and less zoom but gets the ability to have both iron sights and a scope at the same time with a faster reload, a3 cannnot enjoy this
m13v ta-se: both can pen the top tier tanks up to some distance though ta-se is a bit more survivable thanks for it having a strong enclosed hull
reising v mp34(o): mp34(o) gets a bayonet and more ammo in the magazine at the cost of 50 rounds a minute and weaker damage when compared to reising
p14 enfield v type italian: both are bolt actions that have similar pull times and both are pretty much just side grades to the starting rifles
seagull v adichi: adichi is leagues better than seagull as seagulls only upside is the offensive MG but at the cost of being slow, extremely pitiful payload for an attacker, and an airframe so fucking weak that 8mm nambu can easily down it
boys ATR v type 97 ATR: type 97 is the clear winner here as it’s a 20mm that will fuck up any american tanks while boys does struggle to take out ta-se and ha-go for some reason
m3 grease gun v type 100: type 100 gets a bayonet, same ammo in the mag and a fires 70 rounds a minute faster than grease gun for the cost of damage, mhm i think type 100 is objectively better
ww1 BAR v type 11: type 11 gets more ammo in clip but is reloaded retardedily (aka stripper clip reload) but loses 100 rpm compared to the ww1 BAR, though both should be used a semi autos for the best effect
mortar v mortar: literally the same weapon for both sides
m2a4 v ha-go: both will get raped, ha-go can fit in trench while m2 gets stuck, ha-go is also better at taking out tanks with a successful penetration shot doing more damage thanks to this magical invention called filler in AP rounds though m2a4 is better at anti infantry because of those many MGs since 37mm HE is laughably bad
m1c v type hei: type hei has much more damage, enough to actually fucking down people, a bayonet and better accuracy than m1c though m1c gets more ammo in the clip to offset the damage and 30 more rpm if both are fully upgraded with default difference being 60
shotgun v sword: both are situational though the sword is the better pick since it replaces a niche weapon instead of a more viral weapon, works more consistently and allows for faster travel
Buffalo v Claude (yes that is a5m4’s calling name): this is a clear 1 sided match in fair of buffalo as it’s better for A2A and has some ordnance, all though these are weapon
Garand v type 99: these 2 fit different roles that they excel at with garand being cqc focus and 99 for distance though 99’s ability to insta kill with a shot does help it do decent in cqc both gets bayonets
flamer 1 v flamer 1: literally the same weapon again but reskinned
owen v mp28: mp28 is an endurance weapon while owen is hip firing cqc beast though the 50 rounds per mag does help mp28 hold it’s on in cqc
dauntless v val: both are equal though val is more nimble and has better small bombs, while dauntless gets better large bomb and dauntless is slightly better a2a if tailing because .50 cals
m1903 with m1 rifled grenades v 38 rifle with rifle grenades: as rifles go 38 is better because of the pull time with equally bad sights, though you are probably aren’t using them as rifles with rifled grenades being literally the same
A4 v sniper 99: 99 gets the same benefits as 97 same downsides too, same goes with the A4 too
Wildcat v zero: if you are talking about strictly ground pounding then zero is better than wildcat, a2a zero is better at turn fighting though doesn’t have the ammo endurance for longer downsides so extreme trigger discipline or else you will have the 7.7 to back you up
BARa2 v type 97: type 97 is scoped with 50 rpm less than A2, A2 has the fastest reload in this game with only pistols rivaling the speed of reload, A2 will likely be the go to LMG for most allied players so allies would win this 1
bazooka v type 5 “tube”: type is literally a bazooka with better penetration and better anti infantry abilities, though bazooka has some benefits such as the sights for noobs (same velocity as type 5) and better reload
johnson rifle v otsu: ostu has faster reload, the fastest rpm for any semi auto in this game with a bayonet to boot while johnson gets 2 more rounds than garand but at the cost the second longest reload, g41 beating it for slowest reload, for any semi auto, a bayonet and type 1 smg sights
m3 v ke-ni: ke-ni doesn’t have much armor but gets APHE and is pretty small to boot, both will get raped by SPAAG
flamer 2 v flamer: more reskins YEAAAAAAAAAAAH!, seriously this is the 3rd lvl where both sides unlocks are literally the same
m1a1 tommy v type2a: pretty much the same gun and fill the same role
johnson lmg v type 96: johnson lmg is a difficult lmg to master for most as it’s 900rpm plus the 20 round box means trigger discipline is a priority to learn while the type 96 gets a comfortable 550 rpm with a 30 round magazine and a bayonet
so en grade