Well actually the lead indicator is there to lower the skill floor.
If Realistic battle warthunder players can learn. So can enlisted.
Its okay atm. But if multi barrels and larger magazines get added, lead indicator should be removed on those guns. (But left on the single barrel, low br guns)
To be honest: Yesterday I flew several times between 3 occupied FLAKs and noone of them capable of shoting me down during the entire battle and I still managed to destroy the Tiger IIs with my bombs on USA side.
The AA is fine the way it is. Most people (rocket spammers) fly straight towards tanks and caps, spamming their rockets without being punished. And because they canât do it so well anymore and many players lack tactical thinking / maneuvers, they canât get along with the AA.
That and without referring to you, is a skill issue from most players.
The amount of AA users seems to have gone up, especially for Germany. If just 1 good player is using AA, flying is untenable. And since the whole balance of the allies is titled towards air power, balance is shattered when AA is overwhelming.
Simply put, pilots need more of a chance.
â˘Lead indicator should go away or
â˘AA should be marked as easily as armor.
AA is definitely Op and not properly balanced solely because they are the only 20mm munitions with HE. The German AA emplacement is also completely impervious to small arms making it a huge problem to deal with and therefore completely unbalanced as all other factions AA are semi fragile. When attacking German AA, you will kill the gunners but not the gun more often than not.
Another issue here is that most allied aircraft are armed with .50 cals. These weapons are pretty hard to strafe with as they are a 2 shot kill against infantry and they have a slow ROF. This is not that big of an issue as many allied aircraft have rockets or 500lbs bombs so dealing with AA can be more manageable. And doubly so if a wingman draws their fire first which is a fairly consistent occurrence as the allies have a great attack plane and great fighter options.
Now a huge problem with this is when piloting as the Russians. Rockets are rare and bombs are smaller. In fact no rockets are present on any BR4-5 airframe. Now this also leads to situations where a wingman is not present as most attack plane options just suck. Soviet aviation suffers immensely when good AA is present.
(Side note: would help to see a ditching of the 1 attack, 1 fighter restriction. Though I can see the complaints about have two P-47s in the air, two fighter planes should be an option. So either 1 fight and 1 attacker, or 2 fighters. Customizable armaments could help too but with the recent addition of the A20 M8, maybe they have just totally canceled out the idea of unique payloads)
It should also be noted that AA is much cheaper to build, cheaper than lmg emplacements in fact and two are available.
Anyways, not saying they are completely broken but they are absolutely not balanced. Original poster has a legitimate gripe.
100% agree.
10 rockets, each pair capable of squad wipe and a 250 kg bomb (500lb) is too much.
AP-4s rocket load is more destructive than actual CAS of other nations which is too much for a fighter.
P-38 M8 rocket spam on BR2 can also be very toxic, especially when cycled by players.
Original poster would have a point if he would talk about AAâs in general. The only thing I see in his post is complaining that he canât spam and annoy enemy players with HVAR / M8 rockets anymore on UK / USA side (not all the other nations - only USA / UK) without getting punished.
So that basically mean that he is just another crying rocket spammer getting mad, because smart players on enemy team donât want to get f***ed by massive rocket spam anymore and destroying their planes with AAs.
Yeah it sucks when you get rocketed but it also sucks when you canât even shoot your rockets.
Not even getting a shot off isnât a fair balance.
And I think heâs got a point, AA spam has gotten much worse.