Right now the engineer 20 mm AA gun is massively over performing and rendering aircraft not viable. There is no counter play to dealing with these things, you can no longer paint them with spot spam and one shot from them disables even tier 5 planes. This especially hurts the allies that need to make use of their close air support and HVAR to eliminate tanks such as Tiger 2s that are basically immune to everything you throw at them, even TNT doesn’t work half the time if you put it on top of the tank, if the TNT doesn’t bug out and not get thrown. Right now there’s such a disparity between tank and aircraft where tanks can be safe and farm with impunity while their primary and most effective counter instantly gets dropped out of the sky.
No, they definitely are not. They’re proper balanced atm.
Definitely not overpowered.
No
Personally, I don’t think so. We’ve already experienced a time when AA were nerfed to the point where it was rare or just unused. In their current state, I think they’re fine. They don’t break the meta, but they’re not useless either
They are inherrently OP, just by the nature of their mechanics
However, atm they are fine since the average player seems to struggle
Since they are single barrell, it keeps them in check pretty well. only very few players can use them to their potential.
There’s more things to nerf at the moment but this should not be one of them I mean AA as of right now is perfect balance
They’re not overpowered. But they’re obviously good at countering plane. It’s literally their only role.
Making them suck even in this specific role would hinder them completely useless.
But it’s not as if you are completely prevented from using the aircraft as long as there is an active AA player on the ground.
He should just deal with the fact there is counter for his favorite gameplay aspect.
But he still should be glad. For example tanks, they have like 4 or 5 very effective counters. Not just 1.
It is objectively not properly balanced. There is no counter play to them and it severely impacts one faction in particular. Why is it okay for the Tiger 2 to be invulnerable and rack more up kills than a plane carrying HVAR ever could? You can’t spot the AA placements unless you follow their tracers which is unlikely since they always shoot you from behind, never as you’re coming up on them, one shot and your wing is off. When you have people putting up 10 plane kills per game with no effort something is wrong. There’s no counter to tanks like this. The best way for allies to deal with german armor is their air and you can’t ever use it when there’s a dedicated engineer about. It doesn’t matter if players don’t like getting killed by HVAR rockets. I don’t like getting shelled by tanks. Deal with it. AA is too strong.
Thats part of it isnt it. the only counter to a proper used AA gun, is the new Commando squad, which has only just been added
Well, I personally build AA in objectives and only when I am defending. I never had need to counter planes as attacker. (Not counting random shootings with personal weapons for a slight chance of free points).
And tbh, I haven’t see a many AA being built in greyzone. But maybe I just haven’t paid the intention.
I literally don’t remember if I ever was hard blocked/countered by AA when I was flying planes. I truly don’t remember such match.
The counter to AA is to watch for their tracers and launch your rockets at them. Have you ever been on the other end of total air domination when a P47 and Corsair are blasting everyone with HVARs?? Definitely more frustrating than being shot down by AA.
I often dont build them because as you say, can just ignore planes while attacking…Or id rather shoot them down with a fighter. But every now and then I use them just to check their relevance.
I can guarantee that there will be Grayzone AA guns in most of the games I fly in . Enemy CAS turn into AA guns real quick…Im just thankful they mostly shoot way too early and show you where they are
Which counter is that? Tiger 2 has no counter. The thing is half the time immune to TNT on top of it as well. It’s such a dumb argument to make anyway when we see tanks putting up 100 kills effortlessly. Aircraft doesn’t do this, I don’t care about your one amazing game. Planes simply don’t have the staying power and health to impact a game like a tank can on most occasions. If you want to down a plane, the first and best option should be another plane.
Tiger has several counters. Planes, Pfaust, EPs, Mines, Guerrillas.
But to argument with one specific tank that’s extremely well armored in comparison to any other tank (maybe with exception of KV-1 in low BR bracket)… That’s not how it works.
I’m talking about how AA impacts the allies the most here specifically. The allies don’t have a panzerfaust, they have a garbage bazooka. The guerillas are okay except for the fact that you can’t sneak up on anything in this game without bots 360 no scoping you across the map and through bushes. AP mines would be nice, but we all know a Tiger 2 isn’t going to do any kind of moving.
Well, the solution is not to nerf AAs. Solution is to give allies proper AT launchers.
They could easily just give them captured panzerschreks. They’re already in game files. And it’s not like Germans are in need of another AT launcher.
And for the record my proposed fix is removing the lead targeting reticle that shows you where to aim on both AA guns and planes.
No. No one would hit anything then. Your argument is invalid and sounds exactly like a classic case of skill issue.
I agree with that way of thinking.
I tried camping the other day and got 4000 points without dying, and my team came in first.