ok, having variety of levels within a game can create competition and desire to improve, but only open up if this variety is present only in some games. I have always played FPS throughout my “career as a player” I have always started as a noob up to a good level, always having fun, sometimes working hard and sometimes playing very easy; and this makes me like a game, if every game I have to play as if it were the final of an esport to get to the top 3 I don’t enjoy it, I finish the games with a K / D 5.8 trying too hard (in the Tunisian campaign as level 12 axis) . It is not possible that, once the first game against the bots is over, from the second I am forced to face players with an embarrassing gaming experience, who with a Browning are waiting for me on the respown point. I have been playing this game for about 4 months, a day I manage to play a maximum of 4 games because then I get tired of working hard to end up with a shameful K / D. the same thing that happens on other Gaijin games like War Thunder
K/D don’t matter in a bot game bro play like you want no one judge you
i am saying that the player level you meet at low levels of the game are too strong, you need a machmaking that combines noob with noob and good player with good player
This practically divided opinion here caused by low playerbase and other factor but yea you have rigth this is a problem
This is a problem without a great solution. The player base is limited, so there is only so much that can be done to balance things. As far as I can tell, the game does try to keep you with players of comparable level, but without more people it can’t actually fill teams that way.
Also, part of Tunisia’s problem is that engineers are not unlocked until level 9, and are much less common as a result. Engineers, or more specifically rally points, are vital tools, and it is extremely difficult to win games where one team has them and the other doesn’t. Next time you play, and it feels like you just can’t do enough to get through, look at engineer assists, the ones under the wrench icon on the scoreboard, and see if both teams have them. If not, that may be what’s really hurting you.
And as is often said, this is not a KDA based game. What matters is getting in the point, and often rushing the point and dying is better than hanging back.
Whole problem’s key is that noob wants to have high K/D but this is not an option. You can kill mg with bolt and semiauto with smg but here comes stupid exp system that counts mostly frags. But you don’t have to compete with something doing just more kills to get exp
if you want chill then find an good sniper spot (dont forget to mark for your team)…But after some time you get frustrated cause you realized that the AI knows that youre aiming at them and tries to avoid it at all cost with all kinds of stupid movements xD not always but does happens quite often
Importantly, while more kills gets you more xp, more deaths doesn’t cost you any. If your goal is to progress faster, a more aggressive and reckless playstyle generally pays off. Get in the point, throw grenades, knife some guys, blow up tanks, etc. and you get more xp, even if you die a bunch more.
Also because most people really don’t ever melee, you can often get melee master and its associated xp multiplier by just finishing off 3 guys with a quick rifle melee. Tends to be by far the easiest battle hero to grab.
Exactly. You also can’t snipe or build effectively if game forces you to use engineers as assaulters and that’s big mistake of economy and award system. When engineer doesn’t get Hero medal for 60 buildings but only for frags it makes no sense
The highest value engineer buildings are rally points, which in addition to providing huge value to your team, also let you spend more time in the fight, ammo boxes, which don’t take much time at all, and then the various weapons, which tend to help you get kills just fine.
Stuff like sandbags and barbed wire also generally help the person who built them either stay alive or get kills themselves.
The game admittedly does fail to reward some tactically relevant structures, like hedgehogs that block enemy tank access, and I think it should give more direct xp to people who build rally points because of how overwhelmingly important they are compared to any other single task a player can do, but generally speaking, doing engineer stuff well helps you get enough extra kills that you aren’t “giving up” xp to do it. If you feel like you are spending so much time going out of your way to build stuff that it is hurting your ability to progress, you are probably not prioritzing structures especially well.
Sniping, however, is something the game doesn’t reward so much because it isn’t helpful to the team. Unless you are actually knocking out so many enemy soldiers that they can no longer reinforce the point, which to be honest is pretty tough with some of the early snipers, it just really doesn’t add much value. If you are spending lots of time trying to stay hidden and alive the whole match, you aren’t stopping the enemy or accomplishing the objective.
Making the engineer medal actually reflect building would also be nice, that is a fair point.
Reflecting usefull building, like how many times spawn points was used etc. Not who pre build most barbed wire and sandbags to next defensive object(that might not even be played)
They track “Times your fortifications are used by allies”, and while I’m not entierly sure what that actually means, exactly, it sounds like the right kind of metric for it.
Every time people use engineer building engineer gets 1 engineering point. Personaly i dont think thats good way to value best engineer. Building rally points is more important then farming enemies with AA gun.
Also every time enemy steps in barbed wire that gives 1 engineer point, thats exactly same as someone spawns from rally point. So whole engineer point thing heavily favors defenders. In some matches i have got over 100 engineer points by barbed wires alone and thats almost impossible to achieve as attacker without heavy AA/mg nest farming
As long as they are able to track the right information, even if the values they assign to each instance of it aren’t quite ideal, it should be fairly easy for them to correct that, if they have the mind to do it, at any rate. Unless they have some weird setup where all engineering things can only increment the number by one, I guess, but I hope their code isn’t that bad. XD
OP, just get through it like everyone else did. I personally love starting a game with crappy weapons and no gear, fighting against vets. It makes the learning experience more fun. The journey from getting shredded to being the one shredding doesn’t take long, and is very enjoyable.
To be honest- I don’t give f** about devs divided different classes’ gameplay and fair rewards. They introduced the class, they made work and got money, also should make some calculations about how it affect gameplay, is it needed, is it playable, balance, risks, etc. Rewards for specific actions like scouting (and this is not last thing to do, i say as a tanker which is always under enemy eyes) would not only give more exp, but also make players use different tactics but “eeeaaaeee rush b” and make the game itself look more beautiful. Do you personally have any satisfaction looking how two bunches of schoolguys trying do strafes and spamming each other with explosives? I don’t. And i also made some topic about reworking aims for each class. Like defence for MGs, assault for SMGs etc.
So you literally like suffering and seeing how noobies give easywins to selfish “vets”
It’s not suffering. It’s learning and earning your guns and equipment. Your kind and your “it’s too hard, waaaah” are destroying games. Do you even realise how pathetic you look, crying about a game being too hard, and forgetting that every highly ranked player went through the early stages and earned their place?
Hardcore and elementary disbalance are different things, dumm, if you don’t divide it, you should like those “battles” finishing after 5 minites of endless rush and with few deserters on each side.
Oh there are plenty of tactics other than just straight up bum rushing the point. You just need to be playing around the point, rather than focusing on just killing enemy soldiers.