It is time, remove dispersion and replace it with real life MOA accuracy - and balance effective accuracy primarily with recoil

I once again proclaim, that non has ever asked for such mechanic.

Dispersion is lame, and gameplay was much much better before it was added.

SMG nerfs back in the day have never been necessary, if semi autos were still as potent and accurate as they were in CBT.

Select fire weapons and assault rifles are only top Tier META because they have easy to controll recoil combined with very low dispersion. If other classes of weapons had also very low dispersion, they could be successfully used without needing to switch to full auto rifles.

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People claim that we need bigger maps, the first thing that we need in order to make this happen is bigger combat distances, back in Beta all weapons had a much bigger effective range, not only because of dispersion, but SMG damage drop off was less extreme - while MGs had no dispersion and were basically assault rifles (the only necessary change that has been made, though still no bipods).

AI also used to be much more accurate at medium ranges.

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I think dispersion should be heavily decreased and it’s role should be taken over by sway (that is alreay in the game). Dispersion is pure RNG while sway is RNG that can be controled by: stamina management, holding breath or mounting your weapon. So we go from no skill RNG to some management skill requirement.

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It would honestly be nice if I could actually use a gun instead of rolling a dice every time I wanna shoot at someone especially if it goes past 100 meters.

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You lose a fight because RNG lets the enemy at 100M distance hit you first - annoying gameplay

You lose a fight because RNG makes you miss a target that is only 5 meters away from you - extremely terrible gameplay.

Some weapons have such bad RNG dispersion that you miss some shots in close quarters, this is beyond ridiculous.

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I’m honestly surprised we don’t have magazine malfunctions as well with how weapons are at this point

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Just like the MG bipods that make your first 3 shots go to the top left of your screen :joy:

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I disagree actually. I for one am actually GLAD that it is, and I know I’m gonna piss off a lot of people with this but I think it needs to be said!!!

Dispersion is actually a REAL thing, though most people aren’t aware of it. Especially in modern firearms, as the rifling is much more precise and we don’t see it as much in modern weaponry.

That said, dispersion occurs as a mixture of less precise rifling, barrel length, and power behind the bullet.

The higher the rate of fire via automatic ejection mechanisms, the less power you have behind the bullet.

  • Bolt actions tend to have the longest barrels, and the most power behind the bullet, and therefore have the least dispersion.

  • Semi-auto weapons actually lose a bit of their power as it is used to operate the ejection mechanism, resulting in a little bit of added dispersion.

  • Full-autos cycle even more of that power back into the ejection mechanism, resulting in even more loss of power, and therefore more dispersion.

When you add in the factor of barrel length, you notice the significant difference between weapons such as SMGs and MGs.

  • SMGs generally have very short barrels, and high fire rates, so you have considerable dispersion with these weapons.

  • MGs have longer barrels, and even when they have a fire rate similar to an SMG, they have less dispersion than an SMG.

When it comes to rifling, you need to remember that many weapons of WW2 were mass produced, and often didn’t spend as much time perfecting the rifling of every single barrel. That alone leads in dispersion issues.

There is NO weapon in the WW2 era (and very few even today) that shoot like a laser that you are wanting. I personally think it HELPS the game balance to have it.

While sway does play a part, this is one of my old posts that I think would be relevant to this one.

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Guess I just need to change the title, its not MOE but MOA.

My bad, and just so you know MOA is the real life dispersion of firearms.

And I agree actually. Though the point I am trying to make is that dispersion is comically high in the game.

Shooting a rifle should not have a noticeable deviation problem up to 100 Meters.

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I’m curious to see just how far off it actually is. Because from my grand-uncle’s stories (WW2 Veteran) they don’t actually seem terribly far off! He always complained about accuracy of his service weapon.

As far as if it really is exaggerated, its probably due to the fact the maps are so small, as an attempt to balance for it.

What did he sight his rifle in at?

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If a rifle has 1 MOA, that means at a range of 100m you will have an impact deviation of about 3cm.
(1 inch)

2 MOA should be around double of that.

Good Modern Rifles have around 2 MOA, custom build weapons of professionals and sharpshooters reach so call sub MOA which is needed to make those super long distance shots. Modern sniper rifles cost a fortune because of the work that goes into them. Hitting targets a 2000 meters distance is a mechanical wonder.

Now how does that translate into Enlisted?
Well if we assume that the grouping of a modern service rifle without the shooters influence has a 6cm impact range at a 100 meters distance - which is about the length of my thumb - then looking into real WW 2 accounts then we would find out that military standards for armies back in the day was around 4 MOA, some rifles performed bad and were under 5 MOA, some performed better.

Sometimes a rifle would be really good - a lucky production - those were specifically held back for marksmen and snipers. Because back in the day sniper rifles were not specifically build - but when a rifle got close to the 2 MOA mark, those were filtered out to get a sniper modification.

So a decent infantry rifle - whether it being an M1 Garand or a Kar98k didn’t matter, it would sit at a maximum of 3 MOA which means around 10cm impact deviation at 100 Meters distance - which is tiny in video game terms.

MGs mounted on a bipod should be much less bouncy and much more accurate.
When mounted properly, recoil goes backwards not up and down.
I understand they have balance in mind, but a mounted MG42 is fairly accurate up to 1000m.

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