Isolate new players for a longer period

Last 5-6 months I’m using 75mm HE/APHE tanks (T-28E, PzIII-N, Ho-i, M3 Grant)
And those tanks are like scythe while enemies become a grass in BRI-III.

And you know I tried to use my imagination for a second just to try to undestand how “funny” this is for a new player:

  1. You downloaded the game, pass some brief tutorial
  2. Played ±15 games in “new players” pool.
  3. Faced those 75mm freaks those are know where is your spawn, where is the best point from where to shoot and on other side you with only manual rifles and the worst smg.
  4. Constantly dying from AoE dmg

Looks as not really fun game expirience. And this, probably, could be a valid reason to drop the game even before this new player understand how to play/dodge those 75mm tanks.

What I’m proposing is to let new players to stay in “new player” pool for at least 50-100 games to get a chance for a better adoptation instead of throwing them into the cruel reality after 15 games.

22 Likes

But there will be a bigger problem: there are no more players in the matchmaking pool

4 Likes

Well, if we will prevent them from being mentally destroyed in the begging of their game expirience they won’t drop the game and there will be more players in the MM pool :smiley:

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It’s just devs saying: Go play overpowered Soviets. They will unlock BT-7 or T-26 and obliterate German 75mm spamming tanks.

New player can also pick Germans and use their undertiered IAR with 250kg bomb to easily destroy American 75mm Heat/76mm Soviet HE spammers.

7 Likes

Wat? Well it’s probably just me, but I having difficulties while dueling Pz IIIN even with T28E, since IIIN has HEAT which could shot any BRI-II tank from any distance and T28E only has APHE…

and

have bad connectivity :smiley:

2 Likes

A little kamikaze bombing promoting :stuck_out_tongue_winking_eye:

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I think there are also differences in intelligence between new players
The problem is mixing players with too big a gap in abilities together.
you know
Some people will not die three times due to the same thing in the same game
But more people will continue to be targeted by the enemy and die on the same road.
I’m tired of this competition where it’s pretty much just 1 to 3 people being the babysitters for 7 to 9 idiots

7 Likes

That is the main issue with the game in my opinion.

The 1-2 player doing extremly well will get annoyed by the awfull teams & the guys who end up with 6 kill losing 14 squads in the process like on your screenshot will not enjoy the game for sure too. Also it will screw the MM making it very 1 sided and probably ruin the fun for the guys in the middle too.

Which in the end will lead to low player retention.

3 Likes

Rather than facing up to the differences caused by player abilities, officials prefer to blame the problem on equipment and game mechanics.
Therefore, they would rather reduce the crying of anti-intellectual groups through modifications that destroy gameplay and poison the environment than implement skill isolation to fundamentally solve the problem.

2 Likes

Well they are short of right on some part … BR III when faced with BR V tryhards makes the issue way way worse.

Im pretty new to the game with barely 100 rounds … but im 100% sure that i dont want to play anything BR III with that MM, maybe not even BR IV.

3 Likes

make br1 entirely locked for new players and then br2-3 and br4-5 one change could help solving multiple issues game have now

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:rofl:

1 Like

Shoot any panzer in the turret cheeks and watch it one shot detonate. (HE filler quantity dependent)

HEAT is good for penetration, APHE does far more internal damage.

T28 E has 150 grams of HE filler. Wrecks every tank it sees

1 Like

Agree when i was a newbie playing this Game against HE spam, rocket spam , was painful and I didint accostumbrated until i move to custom and finally learned to play decently

Its good for new players to get their asses kicked, it separates the weak players from the good players. Weak players desert and hang back during games and are too afraid to push the points, and they continue doing it all the way up to BR V which is frustrating.

When the round is near done and your team is out of squads and you are watching the kill feed and the last guy alive is camping in some corner second story of a building with his squad & the default Mosin or Kar98, and you check the scoreboard and he is at the very bottom with under 10 kills after 30 minutes. Like why are you even at BR V if all you have is the weakest bolt action rifle?

Filter those people out at the lower BR’s please. Even bots build rallies and push points and call artillery instead of bomber raids.

1 Like

Consider that this Game is not competive and players don’t care a s**t about what they are doing so forcing them to “get good” is just going to kill the player base

Is the player desicion if chilling or get better and finally care about the grind or stuff like that

2 Likes

This game has bots which are literally better than the “player base” so the game cannot be killed.

What do you even mean by this game is “not competitive”? It is a team based game. One team competes against the other to win the match. Each individual human player should be contributing to the combined team effort, otherwise why are they playing?

I like this suggestion.

On the other hand the difference from BR II to BR III is quite significant.

Thats a Sten gun or Stuart tank versus MG34, Panzer IVs and so forth.

Im also not sure about BR I versus BR II. On paper its fine, in game thats M50 Reising versus MP40 (one of the best SMGs of WWII). Oh and at BR I you dont even have assaulters youve got crappy medics that cant really do anything.

@Evart I agree. Its also infuriating when you get smashed and you see theres like 1 or 2 guys on the enemy team with over 100 kills (sometimes up to 200 or more) with their HE or aeroplane spam, and youre team was annihilated. Yet the scores of the rest of the enemy team were only average.

On the other hand in games like I described above, even though my ability is lets just say above average, I might only get a dozen kills or even less because of steamrolling enemy + HE spam/aircraft spam.

A premium player with their own HE spam might get heaps of kills so he would look at me and think Im a useless noob when thats not the case.

My point being it can be difficult to tell:

  1. who is a good/experienced player,
  2. who is just a tryhard who either has premium or was the one person with BR V weapons in a BR III battle,
    3.Who are just noobs. (Noting that this weeks noobs can become next weeks alright players. )

As for the overall idea yes I think beginners need more time and help. My squadmate I had to ‘hold his hand’ so to speak for like months because this game is confusing af and very fast paced.

There is clearly a problem with Enlisted because my squadmate (who had never played any computer games before) picked up War Thunder in a week, by 2 weeks he was very competent, we both played Enlisted for years and it wasnt until the Pacific War update we could finally start to get our heads around how the game worked.

Ive given up on perks those are just bamboozling and waste your time. Faster reload or more stamina for running is great but as long as my soldier can run and shoot a gun thats all the matters really.

For me I think we just go back to the old problems of BRs and tanks/planes. If BRs stuck to BRs the game would be a much better experience for everyone. NO uptiers. NO downtiers.

I understand thats not something that can be done overnight but it needs to happen otherwise we will all just keep going round in circles complaining about uptiers and steamrolling teams. Remember that an uptier is an uptier both in technology but also the experience of players youre fighting against.

Part of the problem especially is tanks/aircraft. When youre BR II with your little Stuart and a Boys rifle and Jerry rocks up with his Panzer IV, or BR III and Jerries got a friggin Panther tank.

Since this is an FPS I believe big tanks should be left out or at least kept purely for high tier. I want to see a lot more focus on infantry vehicles, like trucks, halftracks, jeeps, support vehicles (eg ambulances as mobile medic squad/healing station), SPAAs and armoured cars.

Some of you may remember in the Pacific campaign when it was mostly just M13s, Ta Ses and M2A4s. That was good. Id like to see that replicated for all campaigns for at least to BR III/IV.

Id say BR IV we start getting ‘big’ tanks. BR III would be more powerful armoured cars (eg Sdfkz 234), along with vehicles from BR I-II like trucks and halftracks as Ive mentioned.
BR III halftracks could have a single machine gun.

You are pretty much right on that point sometimes the games are decided by a single guy who just abuse vehicles and premium things and get crazy scores, just had a guy on my team not so long ago Spamming Paratroopers with MG-34 from the box into a purely BR I game.

Or just simply the BR difference like sure the allies did bad when in a BR I-II game i took my PzIII N & their BR II players forgot to take the Bazooka, so i was only facing mostly Boys AT fire & plenty of M3 and AA halftracks.

But the same happens when in BR II-III the soviets roll up a KV-1 vs your PZ IIIs and Sturmpistoles.

1 Like

You just need more high-velocity submachine guns and grenade launchers to solve this problem