Bombing mentioned
My sides comrade… they are in orbit.
Also burning your access routes? Thats counter productive…
Smoking is fair, its just a shame its such a niche grenade so I only have one soldier carry them and idk how he always seems to be the first to die.
Sniping? Really? Your part of the reason why I have to cry sometimes.
Mining on the attack is actually really unappreciated ill give you that, can blunt any attempts to restorm the position.
Flanking rallies yes. Flanking without rallies? Eh kinda not.
Tank Blocking is unbelievably OP, its what I use most low BR jap tanks for because they are otherwise useless. Just an “uparmoured” APC with a 5 man SMG squad, block an entrance on the opposite side to yours and dismount.
Paras are beyond my F2P limits sadly, and guerrillas are kinda hit or miss, most people use them , admittedly as intended, to just spawn camp tanks with TNT packs.
Also no sniping can be done fairly easy with BA’s, the ranges are so short in game its really not that bad. Ofc easier with a sight but is in no way required.
Last of all, lord no, friendlies “flanking” is already a major issue with teams, “flanking” and “sniping” and the single most common reasons that you lose games. It annoys me to no end that I have to give up how I want to play, (ie. Flanking to the sides with a HMG squad and just enjoying the giggle factor), if I want to get any actual RP or silver I instead have to hold the point with all I have with maybe 1 or 2 friendly squads vaguely on the point where as 70% of the team is either not spawned in or is fucking off to Mordor.
A far better way to encourage better teamplay is up building rallies to a +50 score reward with a cooldown of at least 1 minute in-between. That and buffing score for either attacking or defending on the point, whether that be a constant tick on the point or be in the form of increased bonuses for kills while on the point, you decide. That and more score for building in general, some points go from unholdable to unbreakable with sufficient building.