Is it just me who thinks assaulting as the allies on D-Day is a bit unfair

Time for the annual thread about it I suppose, but its somewhat insane to attack, there sheer fact you lose all real armoured support the second you breach the first defence because its so easy to just block up the only 2 ways for vehicles to advance (Which you know, Its D-Day, its not that bad a feature). My main issue being the fact the germans can just pour infinite armour and aircraft down the cliffs not only clogging the roads with their corpses, but also firing more shells off than the irl naval barrage I feel.

Like at least for that map I would have attackers and defenders have equal tickets. *insert parrot here

From a recent match here, one of the very very few times I feel our team actually did far better and more consistently than the enemy. Like normally when you lose a match in Enlisted, you know its because either you or your team were playing like trash. On D-Day, even if you have the better team you commonly lose, like for the germans to lose they have to catastrophically throw the match.

This team here were honestly great, constant rallies built, constantly pushing the point and getting the germans off, on any other map they would have wiped the floor with the other team. But everytime they got onto the point, get another german plane would suicide bomb the point, yet another tank would appear in a spot out tanks couldnt reach it, yet more banzai charges from german infantry.

Thats my cope over with now, enjoy

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because you’re fighting Adolf Hitler’s BFF that’s why you’re losing hard

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yeah I saw that, was just too powerful ofc

Invasion Attack as Allies is mostly fine.
Defending as Allies is actually very bad.

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Honestly I hate them both, if you lose the second point on defence its an instant GG, and being with a bad team on attack is just depressing, you wont even leave the beach, though maybe its more depressing to have a good team against a meh team and still only break in a couple of points.

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Allies need to flank FAST and get rear rallies up quickly - or have enough tank support for a frontal push otherwise you wont get off the beaches against a decent team.

Generally speaking the first objective points are the hardest the crack open, but the later stages seem to get more and more in favour to the attackers.

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I think the first objective on D-Day while attacking is very easy to take, a rear tank bombarding the central bunker and suppressing’s MG’s while infantry storm it works very well.

The second point can be more of an issue as the germans can just rain down fire from above, including just diving down from attacker grey zones into otherwise safe rallies, Not to mention tanks can really abuse the attackers while also completely cock blocking attacker tanks by clogging up the roads. And even if attacker tanks can push up a bit to actually support the attack, they tend to get TNT charge’d out of nowhere since you have a sunken road with two sets of trenches running right alongside it.

As for the third point onwards, if the germans let you get there, they tend to be so shit that there was never any real resistance, like its not an issue of map design or weapon balance, merely a significant skill issue.

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Depends on what mean by fair.

Teams do not have a similar playing field. But I wouldn’t say that D-Day is any different from other invasion maps.

It is logical that both teams will have slightly different play conditions when one team is attacking and the other is defending. It’s obviously asymmetrical.

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The D-Day map is absolutely inherently different, its not a map that could be played as a domination or conquest match. Asymmetrical tends to imply there is a benefit to either side, which I would strongly disagree with.

I mean AI guided naval fire or even better, radio op directed naval barrages which run off a separate timer to the normal artillery would be great just for that map. Honestly it would be nice for all maps to have such a gimmick, like aircraft call ins vary depending on the map and BR as well, either or both.

Is this the counter attack D Day where the attackers are coming from the high ground and have direct sight lines into your spawns? Yeah that map is complete BS. The defenders are basically in a kill box with both flanks looking down into the objective and spawn.

This is the assault up hill map, both maps are BS frankly, but as you mentioned, they suffer similar issues, I think its worse going up the hill personally.

Its just you.
It takes me max of 1-2 lives to push the beachhead.

PEOPLE JUST DONT UNDERSTAND HOW IMPORTANT IS NOT TO LOSE LIVES, AND PLANN THEIR ASSOULT.

Rushing d day head on bunker is beyond maddnes and stupidly.
Infantry should wait,until aircraft,tank and arty (Drpped smoke) then attack
But people lose lifes here in whole game couse not fighting on a level field of fighting.
Like you can not outshoot a mg nest with a m1. And yeah they should event increase the damage and proxyimity damage for heavy personal mashinguns

Uphill kind of makes more sense to me because the defenders should have at least some form of defensive advantage like high ground. It’s already significantly easier to attack in this game but I can see where you’re coming from.

Oh completely, like the defenders should always have the terrain advantage, I just find it a bit odd that its not the defenders who have to hold off till reinforcements arrive, like I always think back to siege battles in M&B NW, the defenders might have 300 lives, would have equal numbers of players but would have to hold out for say 10-30 mins depending to win the game.

And in this case here, the defenders get the terrain and the numbers advantage.

Thats the thing though, in this match, we did all that, flanking rallies, we took the first point with 50 tickets lost. It wasnt a team that let me down and thats why I bring it up, the other team was frankly not great, not the worst ofc, but not good either, yet on that map as long as the german side isnt full blown mental patient like, they will always win.

Your total team building is 34.

So please dont lie.
Thats only me in a game i fuck around

I mean if your only plonking down rallies there doesnt tend to be much engineers score, but at all times through that match, there was at least 1 rally and 2 spawn vehicles.

The previous terrain was more suitable for tanks (for both sides)
But the officials destroyed a lot of sloping terrain in order to protect the idiots.

Just looking at this picture, I can’t tell whether you are conducting a suicide infantry charge or dying from population attrition.
Maybe you and your teammates could try using more smoke or guerilla or high ground

More smoke could have been used tbf but its normally such a niche thing its often hard to justify bringing any real amount, especially with how fast it dissipates, I was using the Churchill as well so I had no smoke shells.

Both the other two were kinda unavailable, There is no high ground worth taking, the only areas you can reach tend to be unprotected, I did get a good spot at one point but lost my engineer in the ascent sadly.

As for guerrillas, maybe idk tbh, I was more focused on the flanks or main point rather than running behind, but I do know the enemies had to keep spawning far away which ironically is a bit of an issue on that map as they get really good sight lines straight from their spawn.

Smoke always has value (offensive side)
Whether it’s grenades or artillery shells or communications.
Can provide at least 20 seconds of sight shielding

So what are your teammates doing?
If I were your teammate, I would give priority to occupying the mountaintops on both sides and build a respawn point. Then I would try to destroy the enemy’s logistics or block the sight around the capture point.
Rather than just letting you be responsible for this alone

As far as I know their spawn points are usually behind walls or in trenches
You can try to solve this problem using mortars or better yet throwing objects
Impact grenades are a great tool when dealing with open spawn points at long distances