alright so, i was one step closer to finally release my " first " mod, problem is, whenever i run out of bullets and pick up enemy weapons, they do not function like normal weapons.
for example, i press the trigger, and the whole aim jump down not allowing me to shoot properly.
like, i’m being forced to look at the ground whenever i shoot with any enemy weapons that i have picked up.
is it… just me?
and if yes, how can i fix it?
cheers.
EDIT.
here’s the video:
P.S.
no, i don’t have any controllers attached. ( nor have one in the first place )
Even Fight event Profile bug.
1 Like
Upolaf
August 22, 2022, 9:52am
4
Do you have screenshot of your maps or its a surprise?
Im curious.
mhhhhhh it’s going to be a surprise
sorry, i have big plans for it.
2 Likes
@Upolaf
You can aspect to find the unusued halftracks in the editor on the map
no halftracks are present in the editor.
and not in my mission.
if that is what you were thinking, you are going to be solely disappointed.
before i release my map, i wanted to make the trailers ready first.
so i guess y’all will have to wait for a bit.
xD its look like a common cheats.
complain with devs that they decided to remove the only halftracks ( technically, there are, but not for the intended role that they are known for ).
not me.
if it was for me, there would be at least 4 per side.
0.3.1.115
I’m a mod maker and I’m testing my mod. I stumbled upon this problem. At first I thought it was the problem caused by the mod,
But finally I found that this problem can also be reproduced in ordinary games.
It seems to be the latest version.
After I deleted C:\Users\UserName\AppData\Local\enlisted everything went fine again.
I dont know why
Before this problem occurred I tried to configure custom_bot_profile and some configuration in team that set team__spawnBotArmy
entity{
…
event profile bug.
you should make up your own profile
1 Like
yeah…
i still don’t really know how that works unfortunately.
i was hoping an easier management with updates where we could also select appearance.
but… i don’t know. haven’t really looked into that.
there’s so much for my brain to read, consider and all that stuff
This is the bot profile i created myself for bigActionVlmsk Mod
rename it to json suffix
ant put it to the mod folder, any sub path you want
then.
entity{
_template:t="custom_bot_profile"
customBotProfile:t="%ugm/path/to/output_profile.json"
}
output_profile.txt (1.1 MB)
i use some scripts to generate the profile instead of writing it line by line, Its too many things if you want to write line by line.
1 Like