Into battle!

the new Cm comes from active matter, and he is mainly responsible for the Russian layout

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There’s nothing else I could say that hasn’t been said before by fellow players. Yet my I want to write my comment to express what I think about it, as I this believe this ‘addition’ is a terrible idea. It could potentially worsen the situation, and shouldn’t be taken any further. Send it back to the drawing board.

Bottom line is. You don’t punish players, period. Instead you reward them.

You can’t apply arbitrary rules when the matchmaking and map picking system is flawed from the start.

Stacked teams should play against other stacks.

If you want players to stay in a losing match reward them for staying. At the end of the match have the game measure how many actual players stayed, and how many in total are in both teams, and make a reward rate accordingly for how much disparity in player numbers there was between both teams.

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Yeah like what the Hell!

What people? theres no people only sounds just sounds cute sounds nice sounds fedorov sounds yes yes yes good sounds people sounds those are bad sounds

I understand there being a penalty for deserting the current battle your in but being penalised for a further two battles is totally unfair…there can be many reasons why a player has to drop out from losing internet connection…callers at the front door, phone calls, call of nature ( my main problem as fighting bowel cancer so with out warning I sometimes have to make a dash for the toilet ) Being punished for real life occurences is a bit unfair …At the moment I spend real money on the game buying gold etc but if I’m going to get punished for two extra games everytime I have to dash to the toilet etc then I’ll stop spending real money and just stick to the gold I earn in game…I think the developers need to rethink this one

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And bring the train mode to more maps too like Tunisia and Normandy

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No. That won’t work or make people stay. The penalty needs to be harsher.

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The desertion penalty is a really bad choice. A human person made that decision?

I regularly spend money, I regularly desert terrible matches. The matchmaking is very unbalanced. I don’t give you money to be canon fodder to coordinated teams or spend all my time building rallies because there are none. Now you’re going to punish me? I’ll delete your game instead. Seriously good luck with things.

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Nonsense, the most important thing is that we haven’t received a suitable map selection system.

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About the punishment for desert.

If I cant leave, ok.

I will take a tank, park and wait the game finish.

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Map selection only solves half of people leaving.

Just don’t do it, reward the players who stay instead of punishing the players who don’t, this mechanic is hostile towards new players and if by any chance you guys have noticed we kinda need new players, there are not enough players right to even consider implementing a healthy matchmaking system.

I am specially against this feature if the map choosing system will not allow you to 100% choose all the maps that you dislike. Instead you could consider implementing a vote system to end the match if players are not having fun or whatever, something like that instead would be for the best.

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Maybe if the matches were not doomed since the players are in Q people would not be quitting matches. The map choosing system is a good start, but punishing players for quitting will not do any good and will not prevent a player who is not having fun or does have actual important matters to attend from quitting the game. Address this matter without hurting yourself in the process, if you hurt the player base you are the ones who will end up loosing more in the long term.

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Simply penalizing players for leaving a game is an inflexible, performative response. Without features like the ability to choose preferred game modes or maps, or a proper skill-based matchmaking system, such penalties are meaningless and only serve to reduce player rewards.

A better solution would be to implement a system where penalties increase with repeated offenses, or to reward the remaining team when a player leaves. These approaches address the root cause and offer more effective ways to discourage players from leaving matches.

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Be Darkflow:

  1. Attract players with authentic looking campaigns
  2. Incentivise those players to invest time and money
  3. Remove campaigns in favor of a merge
  4. Open Stalingrad and Rzhev for all BRs including jets
  5. Punish those same players for not wanting to participate in this
  6. Profit?
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Before penalizing players for leaving games early, the in-game bugs themselves should be fixed. Otherwise, such penalties are neither fair nor necessarily justified.
First, when players form a team to start a game, the server can’t guarantee that all players will actually enter the game. If only some players from the same team join, leaving early is inevitable; otherwise, what’s the point of playing as a team? Second, there are occasional bugs where the server forcibly kicks players out of a game mid-play. Penalizing these players is completely unreasonable.
Regardless of whether or not players who leave games early are penalized, I hope the game developers can fix these bugs as soon as possible. Especially the issue where players from the same team can’t enter a game together—I encounter this at least once or twice almost every day.

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I was not on board when the devs open up the maps for a whole tier. They said we have map selection. So i was ok, maybe i can still play br2 without Berlin. Nope you guys just made it so we play that map less. That’s bs i was hoping more of “play br2, choose only tunisia and moscow. Br5 only play on Berlin.” But for everybody else they can choose to play br5 Tunisia is fine. THAT’S what i was hoping for, choose your br and select the maps you want to play with that said br. This would’ve been better for the vets and people who still want a little bit of H.A. Fixed something that wasnt even broken to begin with. Also make a br6 and leave the jets on that br. At least br5 can still have prop planes.

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Can we finally do something about multi-stacks playing aghainst a team full of randoms?

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Imagine how turbo loss must be an 11-minute confrontation