Commanders, we are in full swing preparing for Enlisted’s summer update and today we’ll tell you about two new features that were on our roadmap!
Preferred missions system
Don’t like a mission in a particular mode? Give it a dislike and you will encounter it less often! Keep in mind, this applies to all variations of that mode.
Likes on missions are also very important! With them, we’ll be able to track which mission and mode combinations you enjoy the most and take your preferences into account when developing and improving missions.
Desertion penalty system
Players leaving the battle before it’s over is a serious issue. Not only do such players show a lack of fighting spirit, they also ruin matches for others.
Along with the introduction of the preferred missions system, a desertion penalty system will also be added. Commanders who leave battles before they end will not only receive less experience and silver per battle, but also a 20% penalty on the rewards of their next two battles. This penalty will not apply to custom matches.
You can leave a match without penalty when your team runs out of respawn points.
clarification: player can give as many maps as they want dislikes so they all get less likely to be queued into or only one?
if its only one, the system is trash, if its as many as you want, its great.
Also there is this bug where when i reconnect but i cant respawn or do anything. Am i forced to sit here for god knows how long because of the penalties?
This doesn’t sound like a solution that can completely avoid entering a bad map.As a result, we received even worse punishment, which is not worth it.What we require is a map selection system, It can have some limitations,such as “selecting at least 10 maps”. Simply reducing the probability of entering an disliked map does not solve the problem.
Seems like a halfa$$ map filter from WT instead to something concrete we wanted and the penalty seems meh. Plus doesn’t clarify getting DC or crash and not getting reconnection option to join back.