Background
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I feel like the 20% defecit on earnings for the next 2 matches is an ok punishment. A lot of people were proposing that a lockout of x minutes (anymore than 5 would be too much) if they desert a match. If anything could kill a game within a day, that would. Someone else was offering a system where they punish you based on frequency, which again, isn’t a bad idea, but I doubt the devs can implement it.
And the being able to quit when the team runs out of tickets is fine. It can get frustrating just watching the team doing nothing, or trying their best and getting slaughtered. But since it’s timed to 1 minute anyway, I don’t really understand the point. Still, it’s a feature.
But I feel adding deserter penalties straight up was the wrong choice. There are many other games out there that don’t penalise you for leaving, namely, Hell Let Loose. Arguably, Hell Let Loose is probably worse off for you leaving, because it encourages more active teamwork. Enlisted on the other hand, doesn’t require as much commitment. However, Hell Let Loose doesn’t punish their players…
The Proposal
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What Hell Let Loose does instead is gives you a bonus, around 50%, for staying to the end. No deserter penalties whatsoever. And, it has a bigger player base too. They could afford to punish their players, however, they don’t. Why? Unlike Gayjin, they understand that people play games to unwind and relax, not because they don’t have a life.
I’m not proposing we do the same bonus (Gayjin is all about the grind in the end), but a small bonus, like 20% extra for staying to the end would be nice. It gives us, those who struggle, just enough motivation to continue struggling and playing the match. Some people have advocated for it to be a by-deserter basis, where you are rewarded an extra 10% per deserter. However, I’m not a fan of that idea as it’s not a flat rate bonus, which would be easier and more consistent to implement than a by-deserter basis.
Conclusion
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Please devs, give us 20% bonus for staying to the end. The 20% deficits aren’t going to dissuade that many deserters, and those of us who have to desert for life reasons will get punished unfairly. Remove the deserter penalties and give us the bonus for staying instead. That should have been implemented instead, as punishing an already small player base that plays recreationally and just for fun, will kill the game faster than you can say "overpriced premium".